mirror of
https://github.com/HarbourMasters/Starship
synced 2026-05-23 06:54:39 -04:00
fox_43E80 decomped, matches and data import in fox_bg, some cleanup (#63)
* tank? * matches and data * excess files * another extra file
This commit is contained in:
+14
-3
@@ -132,9 +132,9 @@ void func_80042FDC(Object_408*);
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void func_80042FE8(Object_408*);
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// fox_43E80
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void func_80043468(Player* );
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void func_800444BC(Player *);
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void func_80047504(Player *);
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void func_80043468(Player* player);
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void func_800444BC(Player * player);
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void func_80047504(Player * player);
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// sf_496E0
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void func_80049C0C(Player *);
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@@ -512,6 +512,17 @@ void func_800B7184(Player *, s32);
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void func_800B73E0(Player *);
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void func_800B852C(s32 , Item *);
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void func_800B86CC(void);
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void func_800AD7F0(Player *player);
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void func_800ADF58(Player *player);
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void func_800B415C(Player *player);
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void func_800B41E0(Player *player);
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void func_800B41EC(Player *player);
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void func_800A46A0(Player* player);
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void func_800A86E4(Player* player);
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void func_800A887C(Player* player);
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s32 func_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
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f32 zRot, f32 arg9, f32 argA, f32 argB);
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bool func_800A8054(s32 objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8);
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// fox_radio
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s32 func_800BA7BC(u16*, s32);
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@@ -26,6 +26,10 @@
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#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
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typedef struct {
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u8 r, g, b;
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} Color_RGB8; // size = 0x3
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typedef union {
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u16 data[SCREEN_HEIGHT * SCREEN_WIDTH];
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u16 array[SCREEN_HEIGHT][SCREEN_WIDTH];
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+6
-4
@@ -289,7 +289,7 @@ extern s32 D_8015F978;
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extern s32 D_8015F97C;
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extern s32 D_8015F980;
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extern f32 D_8015F984;
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extern f32 D_80161394;
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// extern f32 D_80161394;
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// fox_43AC0
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extern s32 D_801613A0;
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@@ -516,7 +516,7 @@ extern u8 D_80177B6C;
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extern s32 D_80177B70[7];
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extern u8 D_80177B8C;
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extern s32 D_80177B90[7];
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extern s8 D_80177BAC;
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extern u8 D_80177BAC;
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extern s32 D_80177BB0[7];
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//
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extern u16 D_Timer_80177BD0[4];
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@@ -826,7 +826,7 @@ extern Gfx* D_E6A810_801B7584[];
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extern Gfx* D_E6A810_801B7608[];
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extern Gfx* D_E6A810_801B769C[];
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extern f32 D_E6A810_801B83A8[];
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extern s8 D_E6A810_801BA1E8;
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extern u8 D_E6A810_801BA1E8;
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// ovl_E9F1D0
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extern f32 D_E9F1D0_801A7F58;
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@@ -969,10 +969,12 @@ extern Gfx D_3000090[];
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extern Gfx D_3000660[];
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extern u16 D_3000BC0[];
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extern Gfx D_3001C90[];
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extern u16 D_3002E80[];
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extern Gfx D_3003CE0[];
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extern Gfx D_3004680[];
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extern Gfx D_3005980[];
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extern Gfx D_3005AB0[];
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extern u16 D_3005EA8[];
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extern Gfx D_30066B0[];
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extern Gfx D_3007650[];
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extern Gfx D_3008100[];
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@@ -1053,7 +1055,6 @@ extern f32 D_302EE64[];
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extern f32 D_302EE80[];
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extern f32 D_302EE9C[];
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// ast_918430, ast_922730
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extern AnimationHeader D_4000080;
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extern Limb* D_400014C[];
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@@ -1210,6 +1211,7 @@ extern f32 D_60092E8[];
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extern f32 D_6009388[];
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extern Gfx D_60097E0[];
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extern u16* D_6009B34[];
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extern u16 D_6009BB8[];
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extern f32 D_6009CC4[];
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extern f32 D_6009CFC[];
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extern Gfx D_6009E30[];
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+38
-37
@@ -284,9 +284,9 @@ void func_8002EE34(void) {
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}
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void func_8002EE64(Object_2F4* obj2F4) {
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s32 var_s3;
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s32 i;
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s32 var_s0;
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Object_58* var_s2;
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Object_58* obj58;
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Vec3f temp1;
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f32 temp4;
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f32 temp5;
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@@ -303,16 +303,16 @@ void func_8002EE64(Object_2F4* obj2F4) {
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obj2F4->unk_178 = obj2F4->unk_17C = obj2F4->unk_184 = obj2F4->unk_180 = 0.0f;
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if ((obj2F4->unk_0C9 != 0) && (gLevelMode == LEVELMODE_ALL_RANGE) && (gLevelType == LEVELTYPE_PLANET)) {
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for (var_s3 = 0, var_s2 = gObjects58; var_s3 < 200; var_s3++, var_s2++) {
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if ((var_s2->obj.status == 2) &&
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((var_s2->obj.id == 150) || (var_s2->obj.id == 149) || (var_s2->obj.id == 148) ||
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(var_s2->obj.id == 1) || (var_s2->obj.id == 3)) &&
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(fabsf(var_s2->obj.pos.x - obj2F4->obj.pos.x) < 2500.0f) &&
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(fabsf(var_s2->obj.pos.z - obj2F4->obj.pos.z) < 2500.0f)) {
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temp1.x = var_s2->obj.pos.x;
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temp1.y = var_s2->obj.pos.y;
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temp1.z = var_s2->obj.pos.z;
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temp4 = var_s2->obj.rot.y;
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for (i = 0, obj58 = gObjects58; i < 200; i++, obj58++) {
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if ((obj58->obj.status == 2) &&
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((obj58->obj.id == OBJ_80_150) || (obj58->obj.id == OBJ_80_149) || (obj58->obj.id == OBJ_80_148) ||
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(obj58->obj.id == OBJ_80_1) || (obj58->obj.id == OBJ_80_3)) &&
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(fabsf(obj58->obj.pos.x - obj2F4->obj.pos.x) < 2500.0f) &&
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(fabsf(obj58->obj.pos.z - obj2F4->obj.pos.z) < 2500.0f)) {
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temp1.x = obj58->obj.pos.x;
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temp1.y = obj58->obj.pos.y;
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temp1.z = obj58->obj.pos.z;
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temp4 = obj58->obj.rot.y;
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Matrix_RotateY(gCalcMatrix, -temp4 * M_DTOR, 0);
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spE4.x = obj2F4->obj.pos.x - temp1.x;
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@@ -326,8 +326,8 @@ void func_8002EE64(Object_2F4* obj2F4) {
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spC0.z = temp1.z; // fake?
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spCC.y = spD8.y + temp1.y;
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spCC.z = spD8.z + temp1.z;
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if ((var_s2->obj.id == 149) || (var_s2->obj.id == 150)) {
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if (var_s2->obj.id == 149) {
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if ((obj58->obj.id == OBJ_80_149) || (obj58->obj.id == OBJ_80_150)) {
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if (obj58->obj.id == OBJ_80_149) {
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var_s0 = 5;
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} else {
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var_s0 = 6;
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@@ -340,7 +340,7 @@ void func_8002EE64(Object_2F4* obj2F4) {
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}
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} else {
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var_s0 = 0;
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if (var_s2->obj.id == 3) {
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if (obj58->obj.id == OBJ_80_3) {
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var_s0 = 3;
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}
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if (func_800A3690(&spCC, &spC0, var_s0, &spB4) != 0) {
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@@ -366,7 +366,7 @@ void func_8002F180(void) {
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}
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Object_2F4_Initialize(obj2F4);
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obj2F4->obj.status = 2;
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obj2F4->obj.id = 197;
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obj2F4->obj.id = OBJ_2F4_197;
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Object_SetInfo(&obj2F4->info, obj2F4->obj.id);
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if (i == 0) {
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obj2F4->unk_0E4 = 1000;
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@@ -413,7 +413,7 @@ void func_8002F3E0(void) {
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obj2F4->obj.pos.x = D_800C9AFC[i].x;
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obj2F4->obj.pos.y = D_800C9AFC[i].y;
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obj2F4->obj.pos.z = D_800C9AFC[i].z;
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obj2F4->obj.id = 197;
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obj2F4->obj.id = OBJ_2F4_197;
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obj2F4->unk_0E4 = i + 4;
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obj2F4->unk_0E6 = D_800C9B2C[i];
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gObjects2F4[obj2F4->unk_0E6].unk_0E6 = -1;
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@@ -548,7 +548,8 @@ void func_8002FB4C(Object_2F4* obj2F4) {
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s32 i;
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for (i = 10, var_v1 = &gObjects2F4[10]; i < 60; i++, var_v1++) {
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if ((var_v1->obj.status == 2) && (var_v1->obj.id == 197) && (var_v1->unk_0B6 == 0) && (var_v1->unk_0E6 < 0)) {
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if ((var_v1->obj.status == 2) && (var_v1->obj.id == OBJ_2F4_197) && (var_v1->unk_0B6 == 0) &&
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(var_v1->unk_0E6 < 0)) {
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var_a0 = false;
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for (j = 1, var_a2 = &gObjects2F4[1]; j < 4; j++, var_a2++) {
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if ((j != obj2F4->index) && (i == var_a2->unk_0E6)) {
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@@ -635,7 +636,7 @@ void func_8002FEF0(Object_2F4* arg0) {
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if (var_s0->obj.status == 0) {
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Object_2F4_Initialize(var_s0);
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var_s0->obj.status = 1;
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var_s0->obj.id = 291;
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var_s0->obj.id = OBJ_2F4_291;
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if (gCurrentLevel == LEVEL_SECTOR_Z) {
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var_s0->obj.pos.x = 200.0f;
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var_s0->obj.pos.y = -500.0f;
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@@ -1454,9 +1455,9 @@ void func_800319AC(Object_2F4* this) {
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}
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if ((this->unk_0E4 >= 4) && (this->unk_0E4 != 8) &&
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((gCurrentLevel != LEVEL_VENOM_2) || (this->unk_0E4 != 4))) {
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spCC = __sinf(((this->index * 45) + gFrameCount) * 0.017453292f) * 100.0f;
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spC8 = __cosf(((this->index * 45) + (gFrameCount * 2)) * 0.017453292f) * 100.0f;
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spC4 = __sinf(((this->index * 45) + gFrameCount) * 0.017453292f) * 100.0f;
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spCC = __sinf(((this->index * 45) + gFrameCount) * M_DTOR) * 100.0f;
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spC8 = __cosf(((this->index * 45) + (gFrameCount * 2)) * M_DTOR) * 100.0f;
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spC4 = __sinf(((this->index * 45) + gFrameCount) * M_DTOR) * 100.0f;
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}
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if (gPlayer->unk_4DC == 0) {
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this->unk_124.x = gPlayer->pos.x + spCC;
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@@ -1484,9 +1485,9 @@ void func_800319AC(Object_2F4* this) {
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}
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} else if (this->unk_0E6 != 100) {
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if (this->unk_0E4 >= 10) {
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spCC = __sinf(((this->index * 45) + gFrameCount) * 0.017453292f) * 200.0f;
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spC8 = __cosf(((this->index * 45) + (gFrameCount * 2)) * 0.017453292f) * 200.0f;
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spC4 = __sinf(((this->index * 45) + gFrameCount) * 0.017453292f) * 200.0f;
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spCC = __sinf(((this->index * 45) + gFrameCount) * M_DTOR) * 200.0f;
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spC8 = __cosf(((this->index * 45) + (gFrameCount * 2)) * M_DTOR) * 200.0f;
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spC4 = __sinf(((this->index * 45) + gFrameCount) * M_DTOR) * 200.0f;
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}
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this->unk_124.x = gObjects2F4[this->unk_0E6].obj.pos.x + spCC;
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this->unk_124.y = gObjects2F4[this->unk_0E6].obj.pos.y + spC8;
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@@ -1790,7 +1791,7 @@ void func_800319AC(Object_2F4* this) {
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this->timer_0C0 = (s32) (Rand_ZeroOne() * 200.0f) + 200;
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this->unk_13C = 30.0f;
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}
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if ((this->unk_0E6 > 0) && (gObjects2F4[this->unk_0E6].obj.id == 0xC5) &&
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if ((this->unk_0E6 > 0) && (gObjects2F4[this->unk_0E6].obj.id == OBJ_2F4_197) &&
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(gObjects2F4[this->unk_0E6].timer_0C2 == 0) && (gObjects2F4[this->unk_0E6].obj.status == 2)) {
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this->unk_0B8 = 2;
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this->unk_058 = 0;
|
||||
@@ -1941,9 +1942,9 @@ void func_800319AC(Object_2F4* this) {
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Math_SmoothStepToAngle(&this->obj.rot.z, this->unk_130, 0.2f, 100.0f, 0.01f);
|
||||
if ((this->unk_0E4 == 8) && !(gFrameCount & 1)) {
|
||||
if ((this->unk_130 > 10.0f) && (this->unk_130 < 350.0f)) {
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Matrix_RotateY(gCalcMatrix, this->obj.rot.y * 0.017453292f, 0);
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||||
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * 0.017453292f, 1);
|
||||
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * 0.017453292f, 1);
|
||||
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, 1);
|
||||
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, 1);
|
||||
spA8.x = 0.0f;
|
||||
spA8.y = 70.0f;
|
||||
|
||||
@@ -1957,10 +1958,10 @@ void func_800319AC(Object_2F4* this) {
|
||||
this->obj.rot.y = this->unk_0F4.y;
|
||||
Math_SmoothStepToF(&this->unk_114, this->unk_118, 0.2f, 1.0f, 0.1f);
|
||||
Math_SmoothStepToF(&this->unk_11C, this->unk_120, 1.0f, 0.1f, 0.1f);
|
||||
spC0 = __sinf(this->obj.rot.x * 0.017453292f);
|
||||
spB8 = __cosf(this->obj.rot.x * 0.017453292f);
|
||||
spBC = __sinf(this->obj.rot.y * 0.017453292f);
|
||||
spB4 = __cosf(this->obj.rot.y * 0.017453292f);
|
||||
spC0 = __sinf(this->obj.rot.x * M_DTOR);
|
||||
spB8 = __cosf(this->obj.rot.x * M_DTOR);
|
||||
spBC = __sinf(this->obj.rot.y * M_DTOR);
|
||||
spB4 = __cosf(this->obj.rot.y * M_DTOR);
|
||||
|
||||
sp9C.z = (this->unk_138 + this->unk_114) * spB8;
|
||||
sp9C.y = (this->unk_138 + this->unk_114) * -spC0;
|
||||
@@ -1986,9 +1987,9 @@ void func_800319AC(Object_2F4* this) {
|
||||
sp90.z = spB4 * sp90.z;
|
||||
|
||||
if ((gCurrentLevel == LEVEL_VENOM_2) && (this->unk_0E4 >= 4)) {
|
||||
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * 0.017453292f, 0);
|
||||
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * 0.017453292f, 1);
|
||||
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * 0.017453292f, 1);
|
||||
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, 0);
|
||||
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, 1);
|
||||
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, 1);
|
||||
spA8.y = 0.0f;
|
||||
spA8.z = 0.0f;
|
||||
if (Rand_ZeroOne() < 0.8f) {
|
||||
@@ -2155,7 +2156,7 @@ bool func_800352E0(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* thi
|
||||
RCP_SetupDL(&gMasterDisp, 0x1D);
|
||||
}
|
||||
if ((limbIndex == 1) || (limbIndex == 3)) {
|
||||
rot->z += (f32) gFrameCount * 3.0f;
|
||||
rot->z += gFrameCount * 3.0f;
|
||||
}
|
||||
if ((limbIndex == 1) || (limbIndex == 2)) {
|
||||
RCP_SetupDL(&gMasterDisp, 0x22);
|
||||
|
||||
+469
-438
File diff suppressed because it is too large
Load Diff
@@ -1527,7 +1527,7 @@ void func_80057D00(void) {
|
||||
} else {
|
||||
Math_SmoothStepToF(&D_800CA230, 0.0f, 0.2f, 0.002f, 0.0f);
|
||||
}
|
||||
Matrix_RotateZ(gGfxMatrix, (f32) gFrameCount * 10.0f * M_DTOR, 1);
|
||||
Matrix_RotateZ(gGfxMatrix, gFrameCount * 10.0f * M_DTOR, 1);
|
||||
Matrix_Scale(gGfxMatrix, 1.0f + D_800CA230, 1.0f - D_800CA230, 1.0f, 1);
|
||||
Matrix_RotateZ(gGfxMatrix, -(f32) gFrameCount * 10.0f * M_DTOR, 1);
|
||||
Matrix_Scale(gGfxMatrix, 1.0f + D_800CA230, 1.0f - D_800CA230, 1.0f, 1);
|
||||
@@ -1556,7 +1556,7 @@ void func_80057D00(void) {
|
||||
D_801779E8.z += player->unk_138 + player->unk_144;
|
||||
|
||||
if ((player->unk_238 != 0) && (player->unk_110 > 5.0f)) {
|
||||
D_801779E8.x += __sinf((f32) gFrameCount * 150.0f * M_DTOR) * player->unk_110 * 0.2f;
|
||||
D_801779E8.x += __sinf(gFrameCount * 150.0f * M_DTOR) * player->unk_110 * 0.2f;
|
||||
}
|
||||
} else if (player->state_1C8 == PLAYERSTATE_1C8_7) {
|
||||
func_800578C4(player);
|
||||
|
||||
+1
-1
@@ -1406,7 +1406,7 @@ void func_8006566C(f32 xPos, f32 yPos, f32 zPos, s32 arg3) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
#ifdef NON_EQUIVALENT
|
||||
void func_800656D4(Object_2F4* obj2F4) {
|
||||
f32 spD4;
|
||||
f32 spD0;
|
||||
|
||||
+183
-184
File diff suppressed because it is too large
Load Diff
+31
-31
@@ -2230,7 +2230,7 @@ void func_800AA800(Player* player) {
|
||||
}
|
||||
} else {
|
||||
hitboxData = obj80->info.hitbox;
|
||||
count = (s32) *hitboxData;
|
||||
count = *hitboxData;
|
||||
if (count != 0) {
|
||||
if (obj80->info.action == (ObjectFunc) func_80066EA8) {
|
||||
sp120 = 0.0f;
|
||||
@@ -3410,7 +3410,7 @@ void func_800AECAC(Player* player) {
|
||||
if (player->unk_4D8 < 180.0f) {
|
||||
player->pos.y += 2.0f;
|
||||
}
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
||||
player->unk_2BC += 2.0f;
|
||||
} else {
|
||||
@@ -4485,7 +4485,7 @@ void func_800B2574(Player* player) {
|
||||
|
||||
if ((player->unk_2BC != 0.0f) && (gInputHold->button & gBrakeButton[player->num]) &&
|
||||
(gInputHold->button & gBoostButton[player->num])) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
||||
sp28 = 3.0f;
|
||||
@@ -4524,7 +4524,7 @@ void func_800B2574(Player* player) {
|
||||
}
|
||||
if (player->timer_27C != 0) {
|
||||
player->timer_27C--;
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
if (D_80177E80 > 0) {
|
||||
Math_SmoothStepToF(&D_801779A8[player->num], D_80177E80 * 10.0f, 1.0f, 5.0f, 0.0f);
|
||||
}
|
||||
@@ -4548,13 +4548,13 @@ void func_800B2574(Player* player) {
|
||||
}
|
||||
}
|
||||
if (!(gInputHold->button & gBrakeButton[player->num]) && !(gInputHold->button & gBoostButton[player->num])) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
player->unk_2B4 = 0;
|
||||
player->unk_2B4 = false;
|
||||
}
|
||||
}
|
||||
if ((gInputHold->button & gBoostButton[player->num]) && !(gInputHold->button & gBrakeButton[player->num]) &&
|
||||
(player->state_1C8 != PLAYERSTATE_1C8_5) && (player->unk_2B4 == 0)) {
|
||||
(player->state_1C8 != PLAYERSTATE_1C8_5) && !player->unk_2B4) {
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
func_800A5FA0(&player->unk_460, 0x09000002, player->num);
|
||||
player->unk_194 = 5.0f;
|
||||
@@ -4573,7 +4573,7 @@ void func_800B2574(Player* player) {
|
||||
player->unk_2BC += sp28;
|
||||
if (player->unk_2BC > 90.0f) {
|
||||
player->unk_2BC = 90.0f;
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
player->unk_25C += 0.04f;
|
||||
if (player->unk_25C > 0.6f) {
|
||||
@@ -4592,7 +4592,7 @@ void func_800B2574(Player* player) {
|
||||
player->unk_2BC -= sp2C;
|
||||
if (player->unk_2BC <= 0.0f) {
|
||||
player->unk_2BC = 0.0f;
|
||||
player->unk_2B4 = 0;
|
||||
player->unk_2B4 = false;
|
||||
}
|
||||
}
|
||||
if (player->unk_110 > 0.0f) {
|
||||
@@ -4648,7 +4648,7 @@ void func_800B2C00(Player* player) {
|
||||
}
|
||||
}
|
||||
if ((gInputHold->button & gBrakeButton[player->num]) && !(gInputHold->button & gBoostButton[player->num]) &&
|
||||
(player->state_1C8 != PLAYERSTATE_1C8_5) && (player->unk_2B4 == 0)) {
|
||||
(player->state_1C8 != PLAYERSTATE_1C8_5) && !player->unk_2B4) {
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
func_800A5FA0(&player->unk_460, 0x09000003, player->num);
|
||||
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gInputPress->button & gBrakeButton[player->num])) {
|
||||
@@ -4663,7 +4663,7 @@ void func_800B2C00(Player* player) {
|
||||
}
|
||||
player->unk_2BC += sp30;
|
||||
if (player->unk_2BC > 90.0f) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
player->unk_2BC = 90.0f;
|
||||
}
|
||||
player->unk_190 = 0.3f;
|
||||
@@ -4678,7 +4678,7 @@ void func_800B2C00(Player* player) {
|
||||
player->unk_2BC -= sp34;
|
||||
if (player->unk_2BC <= 0.0f) {
|
||||
player->unk_2BC = 0.0f;
|
||||
player->unk_2B4 = 0;
|
||||
player->unk_2B4 = false;
|
||||
}
|
||||
if (player->unk_110 < 0.0f) {
|
||||
player->unk_110 += 0.5f;
|
||||
@@ -4693,18 +4693,18 @@ void func_800B2C00(Player* player) {
|
||||
void func_800B3010(Player* player) {
|
||||
f32 sp2C;
|
||||
|
||||
if (player->unk_2B8 == 0) {
|
||||
if (!player->unk_2B8) {
|
||||
Math_SmoothStepToF(&player->unk_2BC, 0.0f, 1.0f, 1.0f, 0.0f);
|
||||
}
|
||||
player->unk_2B8 = 0;
|
||||
player->unk_2B8 = false;
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
player->unk_2B4 = 0;
|
||||
player->unk_2B4 = false;
|
||||
} else if (!(gInputHold->button & Z_TRIG) && !(gInputHold->button & R_TRIG) &&
|
||||
!(gInputHold->button & gBoostButton[player->num]) && !(gInputHold->button & gBrakeButton[player->num])) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
sp2C = 20.0f;
|
||||
if ((gInputHold->button & gBoostButton[player->num]) && (player->unk_2B4 == 0)) {
|
||||
if ((gInputHold->button & gBoostButton[player->num]) && !player->unk_2B4) {
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
player->unk_194 = 4.0f;
|
||||
player->unk_190 = 4.0f;
|
||||
@@ -4713,22 +4713,22 @@ void func_800B3010(Player* player) {
|
||||
Math_SmoothStepToF(&D_801779A8[player->num], 30.0f, 1.0f, 10.0f, 0.0f);
|
||||
player->unk_190 = 2.0f;
|
||||
sp2C = 35.0f;
|
||||
player->unk_2B8 = 1;
|
||||
player->unk_2B8 = true;
|
||||
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 1.0f, 0.0f);
|
||||
if (player->unk_2BC >= 90.0f) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
}
|
||||
if ((gInputHold->button & gBrakeButton[player->num]) && (player->unk_2B4 == 0)) {
|
||||
if ((gInputHold->button & gBrakeButton[player->num]) && !player->unk_2B4) {
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
func_800A5FA0(&player->unk_460, 0x09000003, player->num);
|
||||
}
|
||||
Math_SmoothStepToF(&D_801779A8[player->num], 20.0f, 1.0f, 10.0f, 0.0f);
|
||||
sp2C = 5.0f;
|
||||
player->unk_2B8 = 1;
|
||||
player->unk_2B8 = true;
|
||||
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 1.0f, 0.0f);
|
||||
if (player->unk_2BC >= 90.0f) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
}
|
||||
Math_SmoothStepToF(&player->unk_0D0, sp2C, 0.1f, 2.0f, 0.001f);
|
||||
@@ -4739,7 +4739,7 @@ void func_800B3314(Player* player) {
|
||||
f32 temp2;
|
||||
|
||||
player->unk_0D4 = 3.0f;
|
||||
if ((gInputHold->button & Z_TRIG) && (player->unk_2B4 == 0)) {
|
||||
if ((gInputHold->button & Z_TRIG) && !player->unk_2B4) {
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
func_800A5FA0(&player->unk_460, 0x09000002, player->num);
|
||||
}
|
||||
@@ -4749,10 +4749,10 @@ void func_800B3314(Player* player) {
|
||||
player->unk_12C = 50.0f;
|
||||
}
|
||||
Math_SmoothStepToF(&player->unk_170, 1.0f, 1.0f, 0.4f, 0.0f);
|
||||
player->unk_2B8 = 1;
|
||||
player->unk_2B8 = true;
|
||||
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 0.7f, 0.0f);
|
||||
if (player->unk_2BC >= 90.0f) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
} else {
|
||||
if (player->unk_12C > 0.0f) {
|
||||
@@ -4767,7 +4767,7 @@ void func_800B3314(Player* player) {
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((gInputHold->button & R_TRIG) && (player->unk_2B4 == 0)) {
|
||||
if ((gInputHold->button & R_TRIG) && !player->unk_2B4) {
|
||||
if (player->unk_2BC == 0.0f) {
|
||||
func_800A5FA0(&player->unk_460, 0x09000002, player->num);
|
||||
}
|
||||
@@ -4777,10 +4777,10 @@ void func_800B3314(Player* player) {
|
||||
player->unk_12C = -50.0f;
|
||||
}
|
||||
Math_SmoothStepToF(&player->unk_16C, 1.0f, 1.0f, 0.4f, 0.0f);
|
||||
player->unk_2B8 = 1;
|
||||
player->unk_2B8 = true;
|
||||
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 0.7f, 0.0f);
|
||||
if (player->unk_2BC >= 90.0f) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
}
|
||||
} else if (player->unk_12C < 0.0f) {
|
||||
player->unk_188 += 1.5f;
|
||||
@@ -4794,7 +4794,7 @@ void func_800B3314(Player* player) {
|
||||
}
|
||||
}
|
||||
if ((player->unk_16C > 0.2f) && (player->unk_170 > 0.2f) && (player->timer_220 == 0)) {
|
||||
player->unk_12C += (((__cosf((f32) gFrameCount * M_DTOR * 8.0f) * 10.0f) - player->unk_12C) * 0.1f);
|
||||
player->unk_12C += (((__cosf(gFrameCount * M_DTOR * 8.0f) * 10.0f) - player->unk_12C) * 0.1f);
|
||||
Math_SmoothStepToAngle(&player->unk_0E4, 0.0f, 0.05f, 5.0f, 0.00001f);
|
||||
Math_SmoothStepToAngle(&player->unk_0EC, 0.0f, 0.05f, 5.0f, 0.00001f);
|
||||
temp = gInputPress->stick_y;
|
||||
@@ -4914,7 +4914,7 @@ void func_800B39E0(Player* player) {
|
||||
if ((gLevelMode != LEVELMODE_UNK_2) &&
|
||||
((player->unk_0D8.x != 0.f) || (player->unk_0D8.y != 0.f) || (player->unk_0D8.z != 0.f)) &&
|
||||
((player->unk_1A4 >= 40) || (player->unk_1A4 == 21))) {
|
||||
player->unk_2B4 = 1;
|
||||
player->unk_2B4 = true;
|
||||
player->unk_0E4 = 0;
|
||||
player->unk_0E8 = 0;
|
||||
Math_SmoothStepToF(&player->unk_110, 0, 1.0f, 5.0f, 0);
|
||||
@@ -5471,7 +5471,7 @@ void func_800B48BC(Player* player) {
|
||||
Math_SmoothStepToF(&player->unk_09C, sp1C8, 1.0f, 10.0f, 0.0f);
|
||||
if (player->form == FORM_ARWING) {
|
||||
Math_SmoothStepToF(&player->unk_194, player->unk_190, 0.5f, 5.0f, 0.0f);
|
||||
if ((player->unk_2B4 != 0) && (gPlayer->state_1C8 == PLAYERSTATE_1C8_3)) {
|
||||
if (player->unk_2B4 && (gPlayer->state_1C8 == PLAYERSTATE_1C8_3)) {
|
||||
player->unk_190 = 0.5f;
|
||||
} else {
|
||||
player->unk_190 = 1.0f;
|
||||
|
||||
@@ -837,7 +837,7 @@ void* sSmallCharTex[] = {
|
||||
|
||||
void Graphics_DisplayLargeText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char* text) {
|
||||
u32 charIndex;
|
||||
f32 xPosCurrent = (f32) xPos;
|
||||
f32 xPosCurrent = xPos;
|
||||
s32 pad4C;
|
||||
s32 width;
|
||||
s32 startPrint = false;
|
||||
@@ -1110,7 +1110,7 @@ void Graphics_DisplayLargeNumber(s32 xPos, s32 yPos, s32 number) {
|
||||
|
||||
void Graphics_DisplaySmallText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char* text) {
|
||||
u32 var_t0;
|
||||
f32 xPosCurrent = (f32) xPos;
|
||||
f32 xPosCurrent = xPos;
|
||||
s32 width;
|
||||
|
||||
while (text[0] != 0) {
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
#include "global.h"
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80035D30.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80035DEC.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/PlayerShot_Initialize.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80035E78.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80036318.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80036528.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_800365E4.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_800366CC.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80036770.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80036874.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80036F88.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80037438.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80037698.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003774C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80037CF4.s")
|
||||
|
||||
void func_80038140(PlayerShot* shot);
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80038140.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80038F34.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80039210.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_80039A50.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003AF88.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003AFD8.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003B00C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003B55C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003BA80.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003BAA0.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003BACC.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003BB4C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003BEF4.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003C008.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003C3D8.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003C4D0.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003CC08.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003CF90.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003D54C.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003D854.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003D9B8.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/sf_beam/func_8003DA0C.s")
|
||||
-1125
File diff suppressed because it is too large
Load Diff
+1492
-28
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -899,7 +899,7 @@ void func_8008B2F0(void) {
|
||||
D_800D1EBC = 0;
|
||||
}
|
||||
|
||||
if ((D_801617B0 == 0) && ((s32) gGoldRingCount[0] >= 3)) {
|
||||
if ((D_801617B0 == 0) && (gGoldRingCount[0] >= 3)) {
|
||||
D_801617A4 = 1.5f;
|
||||
} else {
|
||||
D_801617A4 = 1.0f;
|
||||
@@ -1198,7 +1198,7 @@ void func_8008D4F0(f32 arg0, f32 arg1) {
|
||||
temp_fv0 = 1.0f - temp_fs0;
|
||||
temp2 = sp68 * temp_fs0;
|
||||
|
||||
if (gPlayer[gPlayerNum].unk_2B4 == 0) {
|
||||
if (!gPlayer[gPlayerNum].unk_2B4) {
|
||||
Math_SmoothStepToF(&D_800D19AC[var_v1], 255.0f, 0.4f, 100.0f, 0.01f);
|
||||
} else {
|
||||
Math_SmoothStepToF(&D_800D19AC[var_v1], 100.0f, 0.4f, 100.0f, 0.01f);
|
||||
@@ -1394,11 +1394,11 @@ void func_8008E2C8(f32 arg0, f32 arg1, s32* arg2, f32 arg3) {
|
||||
|
||||
for (i = 0; i != 5; i++) {
|
||||
if ((i == 0) || (i == 2)) {
|
||||
var_s2 = (s32) arg2[i / 2] % 60;
|
||||
var_s2 = arg2[i / 2] % 60;
|
||||
}
|
||||
|
||||
if (i == 4) {
|
||||
var_s2 = (s32) arg2[i / 2] % 100;
|
||||
var_s2 = arg2[i / 2] % 100;
|
||||
}
|
||||
|
||||
if (i & 1) {
|
||||
|
||||
@@ -28,7 +28,7 @@ void func_DF4260_80187530(Object_80* obj80) {
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_DF4260/DF4260/func_DF4260_80187A38.s")
|
||||
|
||||
f32 func_DF4260_80187A88(s32 arg0) {
|
||||
f32 ret = (f32) arg0 * 0.5f;
|
||||
f32 ret = arg0 * 0.5f;
|
||||
|
||||
if (ret > 8.0f) {
|
||||
ret = 8.0f;
|
||||
|
||||
@@ -11,35 +11,35 @@ void func_EBFBE0_801A01A8(void);
|
||||
|
||||
void func_EBFBE0_80187520(s32 arg0, s32 arg1) {
|
||||
switch (arg0) {
|
||||
case 0x67:
|
||||
case 103:
|
||||
func_EBFBE0_80187754();
|
||||
break;
|
||||
|
||||
case 0x68:
|
||||
case 104:
|
||||
func_EBFBE0_801878D8();
|
||||
break;
|
||||
|
||||
case 0x69:
|
||||
case 105:
|
||||
func_EBFBE0_8019E8D0();
|
||||
break;
|
||||
|
||||
case 0x6A:
|
||||
case 106:
|
||||
func_EBFBE0_801A01A8();
|
||||
break;
|
||||
|
||||
case 0x6B:
|
||||
case 107:
|
||||
func_EBFBE0_801920C4();
|
||||
break;
|
||||
|
||||
case 0x6C:
|
||||
case 108:
|
||||
func_EBFBE0_80192340();
|
||||
break;
|
||||
|
||||
case 0x6D:
|
||||
case 109:
|
||||
func_EBFBE0_8019E85C();
|
||||
break;
|
||||
|
||||
case 0x6E:
|
||||
case 110:
|
||||
func_EBFBE0_8019E8C8();
|
||||
|
||||
default:
|
||||
|
||||
@@ -1045,9 +1045,6 @@ f32 func_EBFBE0_801A25C8(s32 arg0) {
|
||||
return sp4;
|
||||
}
|
||||
|
||||
// Doesn't match for some reason, related to "D_EBFBE0_801CEA64 *= 1.04f;"
|
||||
// 1.04f gets put in rodata for some reason. Maybe it needs Data imported? /
|
||||
#ifdef NON_MATCHING
|
||||
void func_EBFBE0_801A2674(void) {
|
||||
s32 i;
|
||||
|
||||
@@ -1055,7 +1052,7 @@ void func_EBFBE0_801A2674(void) {
|
||||
|
||||
func_EBFBE0_801A4A38(D_EBFBE0_801CEA64);
|
||||
|
||||
D_EBFBE0_801CEA64 *= 1.04f;
|
||||
D_EBFBE0_801CEA64 *= 1.03f;
|
||||
|
||||
for (i = 0; i < 15; i++) {
|
||||
D_EBFBE0_801CD900[i] -= 16;
|
||||
@@ -1103,9 +1100,6 @@ void func_EBFBE0_801A2674(void) {
|
||||
func_800182F4(0x102D00FF);
|
||||
func_800182F4(0x112D00FF);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_EBFBE0/ED6EC0/func_EBFBE0_801A2674.s")
|
||||
#endif
|
||||
|
||||
#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_EBFBE0/ED6EC0/func_EBFBE0_801A281C.s")
|
||||
|
||||
|
||||
@@ -3770,7 +3770,7 @@ s32 func_EBFBE0_8019C66C(f32* arg0, f32 arg1, f32 arg2, UnkStruct_D_EBFBE0_801B9
|
||||
|
||||
if (arg3->unk_4 == 0) {
|
||||
if (x != 0) {
|
||||
var_fv1 = (f32) x / 20.0f;
|
||||
var_fv1 = x / 20.0f;
|
||||
arg3->unk_4 = arg3->unk_0;
|
||||
|
||||
if (arg3->unk_0 != 0) {
|
||||
|
||||
@@ -2478,7 +2478,7 @@ void func_EBFBE0_8018E67C(s32 arg0) {
|
||||
|
||||
Matrix_Pop(&gGfxMatrix);
|
||||
|
||||
temp_fv1 = __sinf((f32) sp5C * 12.0f * M_DTOR) * 15.0f;
|
||||
temp_fv1 = __sinf(sp5C * 12.0f * M_DTOR) * 15.0f;
|
||||
|
||||
if (temp_fv1 >= 0) {
|
||||
D_EBFBE0_801B8350[arg0].unk_0C = temp_fv1;
|
||||
@@ -2955,7 +2955,7 @@ void func_EBFBE0_801903B8(void) {
|
||||
|
||||
Matrix_SetGfxMtx(&gMasterDisp);
|
||||
|
||||
temp = (f32) D_EBFBE0_801AE528[i] * var_fs1;
|
||||
temp = D_EBFBE0_801AE528[i] * var_fs1;
|
||||
|
||||
if (i != 10) {
|
||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, D_EBFBE0_801AE51C[i], (s32) temp);
|
||||
|
||||
+3
-5
@@ -263,12 +263,11 @@
|
||||
- [0xCA650, rodata, ../libultra/rmon/rmonrcp]
|
||||
|
||||
# DATA - game engine
|
||||
|
||||
- [0xCA690, .data, fox_360]
|
||||
- [0xCA7C0, data, sf_beam]
|
||||
- [0xCA830, data, fox_bg]
|
||||
- [0xCA830, .data, fox_bg]
|
||||
- [0xCAA90, .data, fox_43AC0]
|
||||
- [0xCAB00, data, sf_43E80]
|
||||
- [0xCAB00, .data, sf_43E80]
|
||||
- [0xCAB60, data, sf_496C0]
|
||||
- [0xCAE20, .data, fox_display]
|
||||
- [0xCAFB0, .data, fox_load]
|
||||
@@ -330,7 +329,6 @@
|
||||
- { start: 0xDE480, type: .bss, vram: 0x80145360, name: sys_fault }
|
||||
- { start: 0xDE480, type: bss, vram: 0x80145D40, name: sys_audio }
|
||||
|
||||
|
||||
# Libultra bss
|
||||
- { start: 0xDE480, type: bss, vram: 0x80156620, name: ../libultra/io/controller }
|
||||
- { start: 0xDE480, type: bss, vram: 0x801566B0, name: ../libultra/io/motor }
|
||||
@@ -360,7 +358,7 @@
|
||||
# Game engine bss
|
||||
- { start: 0xDE480, type: .bss, vram: 0x8015F900, name: fox_360 }
|
||||
- { start: 0xDE480, type: bss, vram: 0x8015F950, name: sf_beam }
|
||||
- { start: 0xDE480, type: bss, vram: 0x8015F960, name: fox_bg }
|
||||
- { start: 0xDE480, type: .bss, vram: 0x8015F960, name: fox_bg }
|
||||
- { start: 0xDE480, type: .bss, vram: 0x801613A0, name: fox_43AC0 }
|
||||
- { start: 0xDE480, type: .bss, vram: 0x801613B0, name: fox_display }
|
||||
- { start: 0xDE480, type: .bss, vram: 0x801615D0, name: fox_edisplay }
|
||||
|
||||
Reference in New Issue
Block a user