ARRAY_COUNT usage

This commit is contained in:
Sonic Dreamcaster
2026-02-24 03:37:55 -03:00
parent 1249a85bf2
commit 8ec04cbcc1
+1 -1
View File
@@ -2230,7 +2230,7 @@ s32 ActorMissileSeek_ModeCheck(ActorMissileSeekMode mode) {
s32 i;
s32 ret = 0;
for (i = 0, actor = &gActors[0]; i < 60; i++, actor++) {
for (i = 0, actor = &gActors[0]; i < ARRAY_COUNT(gActors); i++, actor++) {
switch (mode) {
case MISSILE_SEEK_TEAMMATES:
if ((actor->obj.status == OBJ_ACTIVE) && (actor->obj.id == OBJ_ACTOR_MISSILE_SEEK_TEAM)) {