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update variable name
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@@ -524,7 +524,7 @@ void Background_DrawBackdrop(void) {
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case LEVEL_CORNERIA:
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case LEVEL_VENOM_1: {
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// Calculate vertical and horizontal offsets
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f32 sp134 = (gPlayer[gPlayerNum].camPitch * -6000.0f) - (gPlayer[gPlayerNum].cam.eye.y * 0.6f);
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f32 bgYpos = (gPlayer[gPlayerNum].camPitch * -6000.0f) - (gPlayer[gPlayerNum].cam.eye.y * 0.6f);
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f32 sp13C =
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Math_ModF(Math_RadToDeg(gPlayer[gPlayerNum].camYaw) * (-7280.0f / 360.0f) * 5.0f, 7280.0f);
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f32 corneriaCamYawDeg = Math_RadToDeg(gPlayer[0].camYaw);
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