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https://github.com/HarbourMasters/Starship
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tag Landmaster thrusters
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@@ -432,6 +432,10 @@ void Display_LandmasterThrusters(Player* player) {
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}
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_LandmasterThrusters_1", player->num);
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Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, MTXF_APPLY);
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if (!gVersusMode) {
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@@ -447,6 +451,10 @@ void Display_LandmasterThrusters(Player* player) {
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} else {
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gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
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}
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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Matrix_Pop(&gGfxMatrix);
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}
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@@ -461,6 +469,10 @@ void Display_LandmasterThrusters(Player* player) {
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}
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Matrix_Push(&gGfxMatrix);
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Display_LandmasterThrusters_2", player->num);
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Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, MTXF_APPLY);
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if (!gVersusMode) {
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@@ -476,8 +488,13 @@ void Display_LandmasterThrusters(Player* player) {
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} else {
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gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
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}
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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Matrix_Pop(&gGfxMatrix);
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}
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Matrix_Pop(&gGfxMatrix);
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}
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