Merge branch 'main' of github.com:HarbourMasters/Starship

This commit is contained in:
SonicDcer 2025-05-18 20:10:04 +00:00
commit a500ca7d8d
22 changed files with 209 additions and 40 deletions

3
.gitignore vendored
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@ -57,4 +57,5 @@ src/jp/
src/eu/
src/cn/
properties.h
properties.h
mods*/

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@ -86,7 +86,7 @@ C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev ibvorbis-dev
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
# or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev

22
include/fox_record.h Normal file
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@ -0,0 +1,22 @@
/**
* Used to reproduce recordings made from real N64 hardware
* to accurately reproduce Cutscenes at the correct speed.
* These recordings adjust gVisPerFrame during runtime to produce
* the same behaviour as the original game.
*/
#ifndef N64_RECORD_H
#define N64_RECORD_H
#include "global.h"
typedef struct Record {
u8 vis;
u16 frame;
} Record;
extern u8 gCarrierCutsceneRecord[200];
void UpdateVisPerFrameFromRecording(u8* record, s32 maxFrames);
void UpdateVisPerFrameFromRecording2(Record* record, s32 maxFrames);
#endif

@ -1 +1 @@
Subproject commit 1a8a2f70d1a2624130a40baa7f8b0ce522314553
Subproject commit a8cddd2f8991c9d50783db4de855c98a392f4ac9

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@ -186,7 +186,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {
float2 tc@{i} = input.uv@{i};
@{s = o_clamp[i][0]}
@{t = o_clamp[i][1]}
@if(s && t)
@if(s || t)
int2 texSize@{i};
g_texture@{i}.GetDimensions(texSize@{i}.x, texSize@{i}.y);
@if(s && t)
@ -224,7 +224,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {
@else
float4 blendVal@{i} = float4(0, 0, 0, 0);
@end
texval@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a);
texVal@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a);
@end
}
@else
@ -329,4 +329,4 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {
return float4(texel, 1.0);
@end
@end
}
}

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@ -44,6 +44,10 @@ out vec4 vOutColor;
uniform int frame_count;
uniform float noise_scale;
uniform int texture_width[2];
uniform int texture_height[2];
uniform int texture_filtering[2];
#define TEX_OFFSET(off) @{texture}(tex, texCoord - off / texSize)
#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)
@ -59,7 +63,6 @@ vec4 fromLinear(vec4 linearRGB){
return vec4(mix(higher, lower, cutoff), linearRGB.a);
}
@if(o_current_filter == FILTER_THREE_POINT)
vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {
vec2 offset = fract(texCoord*texSize - vec2(0.5));
offset -= step(1.0, offset.x + offset.y);
@ -69,14 +72,16 @@ vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {
return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);
}
vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {
return filter3point(tex, uv, texSize);
}
@else
vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {
vec4 hookTexture2D(in int id, sampler2D tex, in vec2 uv, in vec2 texSize) {
@if(o_three_point_filtering)
if(texture_filtering[id] == @{FILTER_THREE_POINT}) {
return filter3point(tex, uv, texSize);
}
@end
return @{texture}(tex, uv);
}
@end
#define TEX_SIZE(tex) vec2(texture_width[tex], texture_height[tex])
void main() {
@for(i in 0..2)
@ -84,11 +89,7 @@ void main() {
@{s = o_clamp[i][0]}
@{t = o_clamp[i][1]}
@if(opengles)
vec2 texSize@{i} = vec2(textureSize(uTex@{i}, 0));
@else
vec2 texSize@{i} = textureSize(uTex@{i}, 0);
@end
vec2 texSize@{i} = TEX_SIZE(@{i});
@if(!s && !t)
vec2 vTexCoordAdj@{i} = vTexCoord@{i};
@ -102,7 +103,7 @@ void main() {
@end
@end
vec4 texVal@{i} = hookTexture2D(uTex@{i}, vTexCoordAdj@{i}, texSize@{i});
vec4 texVal@{i} = hookTexture2D(@{i}, uTex@{i}, vTexCoordAdj@{i}, texSize@{i});
@if(o_masks[i])
@if(opengles)
@ -111,10 +112,10 @@ void main() {
vec2 maskSize@{i} = textureSize(uTexMask@{i}, 0);
@end
vec4 maskVal@{i} = hookTexture2D(uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i});
vec4 maskVal@{i} = hookTexture2D(@{i}, uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i});
@if(o_blend[i])
vec4 blendVal@{i} = hookTexture2D(uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i});
vec4 blendVal@{i} = hookTexture2D(@{i}, uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i});
@else
vec4 blendVal@{i} = vec4(0, 0, 0, 0);
@end

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@ -419,8 +419,8 @@ void AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
void* AudioLoad_SyncLoadSeq(s32 seqId) {
AudioTable* table = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
char* seqPath = ResourceGetNameByCrc((uint64_t) table->entries[seqId].romAddr);
printf("seqId: %d\n", seqId);
printf("seqPath: %s\n", seqPath);
// printf("seqId: %d\n", seqId);
// printf("seqPath: %s\n", seqPath);
return ResourceGetDataByCrc((uint64_t) table->entries[seqId].romAddr);
}

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@ -243,7 +243,7 @@ Instrument* Audio_GetInstrument(s32 fontId, s32 instId) {
D_80155D88 = (fontId << 8) + instId + 0x01000000;
return instrument;
}
printf("InstId: %d\n", instId);
// printf("InstId: %d\n", instId);
return instrument;
}

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@ -1070,7 +1070,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisSta
dmemUncompressedAddrOffset1 = numSamplesToLoadAdj;
if (((synthState->samplePosInt * 2) + (numSamplesToLoadAdj)*SAMPLE_SIZE) < bookSample->size) {
bytesToRead = (numSamplesToLoadAdj)*SAMPLE_SIZE;
bytesToRead = (numSamplesToLoadAdj + 16)*SAMPLE_SIZE;
} else {
bytesToRead = bookSample->size - (synthState->samplePosInt * 2);
}

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@ -19,6 +19,28 @@
#include "assets/ast_katina.h"
#include "assets/ast_allies.h"
#include "port/hooks/Events.h"
#include "fox_co.h"
#include "fox_record.h"
void UpdateVisPerFrameFromRecording(u8* record, s32 maxFrames) {
if (gCsFrameCount < maxFrames) {
gVIsPerFrame = record[gCsFrameCount];
}
}
void UpdateVisPerFrameFromRecording2(Record* record, s32 maxFrames) {
int i;
if (gCsFrameCount > record[maxFrames - 1].frame) {
return;
}
for (i = 0; i < maxFrames; i++) {
if (gCsFrameCount == record[i].frame) {
gVIsPerFrame = record[i].vis;
}
}
}
void func_demo_80048AC0(TeamId teamId) {
s32 teamShield;
@ -925,6 +947,8 @@ void Cutscene_CoComplete2(Player* player) {
Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 5.0f, 0.01f);
UpdateVisPerFrameFromRecording(gCarrierCutsceneRecord, ARRAY_COUNT(gCarrierCutsceneRecord));
switch (player->csState) {
case 10:
D_ctx_80177A48[2] = 0.0f;

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@ -148,7 +148,8 @@ void Display_DrawHelpAlert(void) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
if (sp78 < 0.0f) {
Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(38.0f), 106, 1.0f, 1.0f, "HELP!!");
Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(38.0f), 106, 1.0f, 1.0f,
"HELP!!");
} else {
Graphics_DisplaySmallText(OTRGetRectDimensionFromRightEdgeOverride(248), 106, 1.0f, 1.0f, "HELP!!");
}
@ -1138,7 +1139,7 @@ void Display_ArwingLaserCharge(Player* player) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
MTXF_APPLY);
@ -2049,6 +2050,16 @@ void Display_Update(void) {
if (gInputPress->stick_y < 0) Graphics_DisplaySmallText(110, 220, 1.0f, 1.0f, "NEG:");
#endif
// For debugging cutscene timings
#if 0
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(10 + 210, 190, 1.0f, 1.0f, "CSFMS:");
Graphics_DisplaySmallNumber(60 + 210, 190, (int) gCsFrameCount);
Graphics_DisplaySmallText(10 + 210, 200, 1.0f, 1.0f, "PLTIM:");
Graphics_DisplaySmallNumber(60 + 210, 200, (int) gPlayer->csTimer);
#endif
// @port: @event: Call DisplayPostUpdateEvent
CALL_EVENT(DisplayPostUpdateEvent);
}

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@ -9,6 +9,35 @@
#include "assets/ast_corneria.h"
#include "fox_co.h"
#include "port/hooks/Events.h"
#include "fox_record.h"
// Carrier destroy cutscene timings recorded from a real N64
u8 gCarrierCutsceneRecord[200] = {
0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x04, 0x04, 0x04, 0x05, 0x05, 0x04, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02
};
// Granga destroy cutscene timings recorded from a real N64
u8 gGrangaCutsceneRecord[161] = {
0x02, 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x02, 0x03, 0x03, 0x02
};
u8 sFightCarrier;
f32 sCoGrangaWork[68];
@ -182,9 +211,9 @@ void Corneria_CoGranga_HandleDamage(CoGranga* this) {
this->state = GRANGA_EXPLODE;
this->timer_050 = 100; // original value
// @port: Adjust timing to compensate the lack of lag.
// this->timer_050 = 100;
this->timer_050 = 138;
// this->timer_050 = 138; // @port
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 80);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 80);
@ -2236,19 +2265,19 @@ void Corneria_CoCarrier_Update(CoCarrier* this) {
Math_SmoothStepToF(&this->vel.y, 0.0f, 0.1f, 2.0f, 0.00001f);
Math_SmoothStepToF(&this->vel.z, 0.0f, 0.1f, 2.0f, 0.00001f);
this->obj.rot.z -= 2.0f; // original value
this->gravity = 1.0f; // original value
// @port: Adjust gravity and rot to compensate the lack of lag.
// this->obj.rot.z -= 2.0f
// this->gravity = 1.0f;
this->obj.rot.z -= 2.0f - 0.86f;
this->gravity = 1.0f - 0.43f;
// this->obj.rot.z -= 2.0f - 0.86f;
// this->gravity = 1.0f - 0.43f;
if (this->obj.pos.y < (gGroundHeight + 150.0f)) {
gCameraShake = 100;
func_effect_80081A8C(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 40.0f, 12);
this->timer_050 = 20; // original value
// @port: Adjust timings to compensate the lack of lag.
// this->timer_050 = 20;
this->timer_050 = 40;
// this->timer_050 = 40;
this->vel.y = -10.0f;
this->gravity = 0.0f;
this->fwork[17] = 20.0f;
@ -3456,6 +3485,8 @@ void Corneria_LevelComplete1(Player* player) {
f32 temp_fa1;
f32 temp_deg;
UpdateVisPerFrameFromRecording(gGrangaCutsceneRecord, ARRAY_COUNT(gGrangaCutsceneRecord));
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
player->arwing.bottomLeftFlapYrot = 0.0f;

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@ -6,6 +6,26 @@
#include "global.h"
#include "assets/ast_meteo.h"
#include "fox_record.h"
// MeCrusher destroy cutscene timings recorded from a real N64
u8 gMeCrusherCutsceneRecord[] = {
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x02
};
Vec3f D_i2_80195430[] = {
{ 122.0, -5.0, -1200.0 }, { 122.0, -103.0, -727.0 }, { 142.0, -323.0, -848.0 }, { 362.0, -59.0, -435.0 },
@ -2426,6 +2446,8 @@ void Meteo_LevelComplete(Player* player) {
Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 20.0f, 0.0f);
Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f);
UpdateVisPerFrameFromRecording(gMeCrusherCutsceneRecord, ARRAY_COUNT(gMeCrusherCutsceneRecord));
switch (player->csState) {
case 0:
Audio_StopSfxByBankAndSource(1, player->sfxSource);

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@ -10,6 +10,7 @@
#include "assets/ast_landmaster.h"
#include "assets/ast_enmy_planet.h"
// #include "prevent_bss_reordering2.h"
#include "fox_record.h"
typedef struct {
/* 0x00 */ f32 unk_00;
@ -59,6 +60,29 @@ Vec3f D_i5_801BE688[2];
Vec3f D_i5_801BE6A0[12];
s32 D_i5_801BE734[4];
// Train cutscene timings recorded from a real N64
Record sf64_virecord_macbeth_records[] = {
// Train breaking barriers
{ 0x02, 0x000000 },
{ 0x03, 0x000002 },
{ 0x02, 0x00001F },
{ 0x03, 0x000190 },
{ 0x02, 0x0001A2 },
{ 0x03, 0x0001B1 },
{ 0x04, 0x0001B3 },
{ 0x03, 0x0001BC },
{ 0x02, 0x0001FD },
// { 0x03, 0x00022F },
// { 0x02, 0x000245 },
// { 0x03, 0x00024B },
// Explosions
{ 0x02, 0x00024D },
{ 0x03, 0x0002CA },
{ 0x04, 0x000335 },
{ 0x05, 0x000351 },
{ 0x02, 0x0003AE },
};
UnkStruct_D_i5_801B8E50 D_i5_801B8E50[156] = {
{ 5174.4f, -2141.0f, 0.0f, 350.0f, OBJ_SCENERY_MA_TRAIN_TRACK_3 },
{ 3401.4f, -1828.0f, 0.0f, 350.0f, OBJ_SCENERY_MA_TRAIN_TRACK_3 },
@ -6472,6 +6496,12 @@ f32 D_i5_801BA854[8] = { 1.5f, -1.0f, 0.7f, 0.0f, 0.9f, 0.7f, -1.0f, 1.5f };
f32 D_i5_801BA874[8] = { 200.0f, 300.0f, 400.0f, 0.0f, 500.0f, 100.0f, 120.0f, 100.0f };
f32 D_i5_801BA894[8] = { 200.0f, 250.0f, 220.0f, 0.0f, 200.0f, 230.0f, 220.0f, 350.0f };
void Macbeth_LevelComplete2(Player* player) {
s32 i;
s32 j;
@ -6479,6 +6509,8 @@ void Macbeth_LevelComplete2(Player* player) {
Vec3f spD8;
f32 zeroVar = 0.0f;
UpdateVisPerFrameFromRecording2(sf64_virecord_macbeth_records, ARRAY_COUNT(sf64_virecord_macbeth_records));
switch (player->csState) {
case 0:
gCsFrameCount = 0;

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@ -6,6 +6,7 @@
#include "global.h"
#include "assets/ast_sector_y.h"
#include "fox_record.h"
#define SHOGUN_SHIP (0)
@ -29,6 +30,19 @@ void SectorY_801A0510(ActorCutscene*, s32);
void SectorY_ActorDebris_Setup(Actor*, f32, f32, f32, f32, f32, f32, s32);
void SectorY_ActorDebris_Spawn(f32, f32, f32, f32, f32, f32, s32);
// SyRobot destroy cutscene timings recorded from a real N64
u8 gSyRobotCutsceneRecord[158] = {
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02
};
f32 D_i6_801A8440[3];
void SectorY_80197B30(ActorCutscene* this, s32 timer) {
@ -475,6 +489,7 @@ void SectorY_80198F5C(SyShogun* this) {
this->vel.y = 0.0f;
this->vel.x = 0.0f;
// first and second robot explode
if ((gPlayer[0].state == PLAYERSTATE_ACTIVE) || (gPlayer[0].state == PLAYERSTATE_U_TURN)) {
this->timer_058 = 100;
gPlayer[0].state = PLAYERSTATE_STANDBY;
@ -2090,6 +2105,8 @@ void SectorY_LevelComplete(Player* player) {
SyShogun* boss = &gBosses[0];
f32 temp_ft1;
UpdateVisPerFrameFromRecording(gSyRobotCutsceneRecord, ARRAY_COUNT(gSyRobotCutsceneRecord));
switch (player->csState) {
case 0:
gCsFrameCount = 0;

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@ -2075,6 +2075,7 @@ void Map_Texture_Sphere(u8* textureDest, u8* textureSrc, f32* offset) {
if (*offset > 95.0f) {
*offset = 0.0f;
}
gSPInvalidateTexCache(gMasterDisp++, NULL);
}
void Map_Prologue_Update(void) {

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@ -70,7 +70,12 @@ GameEngine::GameEngine() {
std::vector<std::string> archiveFiles;
const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
#ifdef __linux__
const std::string assets_path = Ship::Context::GetPathRelativeToAppBundle("starship.o2r");
#else
const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
#endif
#ifdef _WIN32
AllocConsole();
@ -376,7 +381,7 @@ void GameEngine::HandleAudioThread() {
// gVIsPerFrame = 2;
#define AUDIO_FRAMES_PER_UPDATE (gVIsPerFrame > 0 ? gVIsPerFrame : 1)
#define MAX_AUDIO_FRAMES_PER_UPDATE 3 // Compile-time constant with max value of gVIsPerFrame
#define MAX_AUDIO_FRAMES_PER_UPDATE 5 // Compile-time constant with max value of gVIsPerFrame
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();

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@ -1,6 +1,7 @@
#pragma once
#include "resourcebridge.h"
#include "ResourceManager.h"
#include "Context.h"
namespace SF64 {

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@ -4,7 +4,7 @@
#include "sf64audio_provisional.h"
#define DR_WAV_IMPLEMENTATION
#include <dr_wav.h>
#include <tinyxml2.h>
#define DR_MP3_IMPLEMENTATION
#include <dr_mp3.h>

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@ -3,6 +3,7 @@
#include "utils/StringHelper.h"
#include <sf64audio_provisional.h>
#include "port/resource/type/audio/SoundFont.h"
#include <tinyxml2.h>
namespace SF64 {
std::shared_ptr<Ship::IResource> ResourceFactoryBinarySoundFontV0::ReadResource(std::shared_ptr<Ship::File> file,

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@ -11,7 +11,7 @@
extern "C" SoundFont* Audio_LoadFont(AudioTableEntry entry, uint32_t fontId) {
auto crc = (uint64_t) gSoundFontTable->entries[fontId].romAddr;
auto path = ResourceGetNameByCrc(crc);
printf("Font: %s\n", path);
// printf("Font: %s\n", path);
return (SoundFont*) ResourceGetDataByCrc(crc);
}

@ -1 +1 @@
Subproject commit 580350a2c2a0987811b31e562133106c4979bf05
Subproject commit 9c460ea54312e9cefabf155e3b83021c01862843