mirror of
https://github.com/HarbourMasters/Starship
synced 2026-05-27 08:15:42 -04:00
fox_tr360 & fox_ve1 spacing
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@@ -12,9 +12,11 @@ void Training_Setup360(void) {
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s32 i;
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gLevelObjects = SEGMENTED_TO_VIRTUAL(D_TR_6008EF8);
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Rand_SetSeed(1, 29000, 9876);
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scenery360 = gScenery360;
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for (i = 0; i < 1000; i++) {
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if (gLevelObjects[i].id <= OBJ_INVALID) {
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break;
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@@ -100,6 +102,7 @@ void Training_80199024(Actor* actor) {
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cosRotX = COS_DEG(actor->obj.rot.x);
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sinRotY = SIN_DEG(actor->obj.rot.y);
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cosRotY = COS_DEG(actor->obj.rot.y);
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sp54.z = actor->fwork[4] - actor->obj.pos.x;
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sp54.y = actor->fwork[5] - actor->obj.pos.y;
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sp54.x = actor->fwork[6] - actor->obj.pos.z;
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@@ -110,6 +113,7 @@ void Training_80199024(Actor* actor) {
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}
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var_fv0 = actor->fwork[20];
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temp_v0 = Training_80198DCC(actor, sinRotY, cosRotY);
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if (temp_v0 != 0) {
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var_fv0 += 40.0f * (f32) temp_v0;
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@@ -134,19 +138,25 @@ void Training_80199024(Actor* actor) {
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}
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Math_SmoothStepToAngle(&actor->obj.rot.z, var_fv0_2, 0.1f, 3.0f, 0.01f);
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actor->obj.rot.x = -actor->rot_0F4.x;
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actor->obj.rot.y = actor->rot_0F4.y;
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actor->vel.x = actor->fwork[13] + (sinRotY * (cosRotX * 35.0f));
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actor->vel.y = actor->fwork[14] + (-sinRotX * 35.0f);
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actor->vel.z = actor->fwork[12] + (cosRotY * (cosRotX * 35.0f));
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actor->fwork[13] -= (actor->fwork[13] * 0.1f);
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actor->fwork[14] -= (actor->fwork[14] * 0.1f);
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actor->fwork[12] -= (actor->fwork[12] * 0.1f);
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if ((actor->obj.pos.y < gGroundHeight + 40.0f) && (actor->vel.y < 0.0f)) {
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actor->obj.pos.y = gGroundHeight + 40.0f;
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actor->vel.y = 0.0f;
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}
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ActorAllRange_ApplyDamage(actor);
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radarMark = &gRadarMarks[actor->index];
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radarMark->status = 1;
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radarMark->type = actor->aiType;
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@@ -154,6 +164,7 @@ void Training_80199024(Actor* actor) {
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radarMark->pos.y = actor->obj.pos.y;
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radarMark->pos.z = actor->obj.pos.z;
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radarMark->yRot = actor->rot_0F4.y + 180.0f;
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if (actor->iwork[8] != 0) {
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actor->iwork[8]--;
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}
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@@ -187,23 +198,32 @@ void Training_8019949C(void) {
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sp44.x = 0.0f;
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sp44.y = 0.0f;
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sp44.z = -15000.0f;
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for (i = var_v1, actor = &gActors[i + 10]; i < 16; i++, actor++) {
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if (actor->obj.status == OBJ_FREE) {
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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Matrix_RotateY(gCalcMatrix, gGameFrameCount * 6.0f * M_DTOR, MTXF_NEW);
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Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
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actor->obj.pos.x = sp38.x;
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actor->obj.pos.y = 2000.0f;
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actor->obj.pos.z = sp38.z;
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actor->rot_0F4.y = gGameFrameCount * 6.0f;
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actor->aiType = i + AI360_10;
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actor->health = 24;
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actor->drawShadow = actor->iwork[11] = 1;
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actor->timer_0C2 = 30;
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Object_SetInfo(&actor->info, actor->obj.id);
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AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
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if ((i + 10) == 10) {
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actor->aiIndex = AI360_FOX;
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actor->health = 50;
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@@ -238,7 +258,6 @@ void Training_8019949C(void) {
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Audio_SetUnkVoiceParam(0);
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gCallVoiceParam = 0;
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gCallTimer = 0;
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// This is ROB 64. Keep up the good work.
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Radio_PlayMessage(gMsg_ID_20329, RCID_ROB64);
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}
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}
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@@ -216,11 +216,8 @@ f32 Venom1_801920F0(f32* arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32* arg5
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if ((arg4 <= temp) || ((temp <= -arg4))) {
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if (arg3 < temp) {
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temp = arg3;
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} else {
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if (-arg3 > temp) {
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temp = -arg3;
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}
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} else if (-arg3 > temp) {
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temp = -arg3;
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}
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*arg0 += temp;
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} else {
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@@ -640,8 +637,10 @@ void Venom1_80192CD4(Actor* actor) {
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actor->state++;
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}
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break;
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case 3:
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actor->state++;
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case 4:
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actor->fwork[0] += 0.05f;
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actor->obj.rot.x += actor->fwork[0];
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@@ -655,9 +654,9 @@ void Venom1_80192CD4(Actor* actor) {
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actor->state++;
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}
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break;
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case 0:
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case 5:
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default:
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break;
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}
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}
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