fix wrong displaylist usage

This commit is contained in:
Alejandro Javier Asenjo Nitti
2024-04-02 17:11:20 -03:00
parent 69b70a9d3f
commit b9b48aebdf
+1 -3
View File
@@ -273,8 +273,6 @@ void func_800526B8(Player* player) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
}
// Vec3f D_800CA254 = {0.0f, 0.0f, 90.0f};
// Vec3f D_800CA260 = {0.0f, 40.0f, -70.0f};
void func_80052884(Player* player) {
f32 sp64;
Vec3f sp58;
@@ -283,7 +281,7 @@ void func_80052884(Player* player) {
Matrix_Push(&gGfxMatrix);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_arwing_3000090);
gSPDisplayList(gMasterDisp++, D_landmaster_3000090);
} else {
gSPDisplayList(gMasterDisp++, D_versus_300FB80);
}