Add gDebugLevelComplete special condition for LEVEL_FORTUNA

This commit is contained in:
Sonic Dreamcaster
2026-01-15 20:11:34 -03:00
parent b9031d633a
commit d4094ec9d2
+6 -1
View File
@@ -99,8 +99,13 @@ void OnDisplayUpdatePost(IEvent* event) {
}
if (gControllerPress[0].button & L_TRIG) {
pl->state = PLAYERSTATE_LEVEL_COMPLETE;
gMissionStatus = MISSION_ACCOMPLISHED;
if (gCurrentLevel == LEVEL_FORTUNA) {
gMissionStatus = MISSION_COMPLETE;
gAllRangeEventTimer = 9200;
return;
}
pl->state = PLAYERSTATE_LEVEL_COMPLETE;
}
}