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Add gDebugLevelComplete special condition for LEVEL_FORTUNA
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@@ -99,8 +99,13 @@ void OnDisplayUpdatePost(IEvent* event) {
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}
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if (gControllerPress[0].button & L_TRIG) {
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pl->state = PLAYERSTATE_LEVEL_COMPLETE;
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gMissionStatus = MISSION_ACCOMPLISHED;
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if (gCurrentLevel == LEVEL_FORTUNA) {
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gMissionStatus = MISSION_COMPLETE;
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gAllRangeEventTimer = 9200;
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return;
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}
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pl->state = PLAYERSTATE_LEVEL_COMPLETE;
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}
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}
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