Merge branch 'starfield' into interpolation

This commit is contained in:
KiritoDv
2024-10-16 12:46:19 -06:00
9 changed files with 293 additions and 6199 deletions
+1
View File
@@ -209,6 +209,7 @@ void Effect_Update(Effect*);
void TexturedLine_Update(TexturedLine*);
void TexturedLine_UpdateAll(void);
void Object_Update(void);
float FloatMod(float a, float b);
//fox_enmy2
void Actor237_Update(Actor*);
+6 -6
View File
@@ -66,12 +66,12 @@ typedef struct {
typedef struct {
/* 0x00000 */ SPTask task;
/* 0x00050 */ Vp viewports[0x10];
/* 0x00150 */ Mtx mtx[0x480];
/* 0x12150 */ Gfx unkDL1[0x180];
/* 0x12D50 */ Gfx masterDL[0x1380];
/* 0x1C950 */ Gfx unkDL2[0xD80];
/* 0x23550 */ Lightsn lights[0x100];
/* 0x00050 */ Vp viewports[0x10 * 4];
/* 0x00150 */ Mtx mtx[0x480 * 4];
/* 0x12150 */ Gfx unkDL1[0x180 * 4];
/* 0x12D50 */ Gfx masterDL[0x1380 * 4];
/* 0x1C950 */ Gfx unkDL2[0xD80 * 4];
/* 0x23550 */ Lightsn lights[0x100 * 4];
} GfxPool; // size = 0x2AD50, 0x8 aligned
void Controller_Init(void);