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https://github.com/HarbourMasters/Starship
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Merge branch 'starfield' into interpolation
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@@ -209,6 +209,7 @@ void Effect_Update(Effect*);
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void TexturedLine_Update(TexturedLine*);
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void TexturedLine_UpdateAll(void);
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void Object_Update(void);
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float FloatMod(float a, float b);
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//fox_enmy2
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void Actor237_Update(Actor*);
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@@ -66,12 +66,12 @@ typedef struct {
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typedef struct {
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/* 0x00000 */ SPTask task;
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/* 0x00050 */ Vp viewports[0x10];
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/* 0x00150 */ Mtx mtx[0x480];
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/* 0x12150 */ Gfx unkDL1[0x180];
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/* 0x12D50 */ Gfx masterDL[0x1380];
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/* 0x1C950 */ Gfx unkDL2[0xD80];
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/* 0x23550 */ Lightsn lights[0x100];
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/* 0x00050 */ Vp viewports[0x10 * 4];
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/* 0x00150 */ Mtx mtx[0x480 * 4];
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/* 0x12150 */ Gfx unkDL1[0x180 * 4];
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/* 0x12D50 */ Gfx masterDL[0x1380 * 4];
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/* 0x1C950 */ Gfx unkDL2[0xD80 * 4];
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/* 0x23550 */ Lightsn lights[0x100 * 4];
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} GfxPool; // size = 0x2AD50, 0x8 aligned
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void Controller_Init(void);
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