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https://github.com/HarbourMasters/Starship
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undo asset load on non asset
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@@ -626,6 +626,6 @@ bool func_80099254(Vec3f* objPos, Vec3f* colliderPos, Vec3f* objVel, CollisionHe
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bool func_col1_800998FC(Vec3f* objPos, Vec3f* colliderPos, Vec3f* objVel, s32 colId, Vec3f* hitPosOut,
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f32* hitAnglesOut) {
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return func_80099254(objPos, colliderPos, objVel, LOAD_ASSET(&D_800D2B38[colId]), hitPosOut,
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return func_80099254(objPos, colliderPos, objVel, SEGMENTED_TO_VIRTUAL(&D_800D2B38[colId]), hitPosOut,
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hitAnglesOut);
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}
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