Fix Player being visible in Solar LevelStart cutscene

This commit is contained in:
Sonic Dreamcaster
2025-12-23 03:36:54 -03:00
parent 20c0b41c1e
commit e8246fa8e9
+3
View File
@@ -1071,6 +1071,9 @@ void Solar_LevelStart(Player* player) {
player->camRoll = 0.0f;
player->baseSpeed = 0.0f;
// @port: get the player off the screen
player->pos.z = 10000.0f;
gFillScreenAlpha = 255;
gFillScreenAlphaTarget = 0;
Solar_801A0DF8(-750.0f, -2600.0f, 300.0f, 2, 1.0f);