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Fix Player being visible in Solar LevelStart cutscene
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@@ -1071,6 +1071,9 @@ void Solar_LevelStart(Player* player) {
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player->camRoll = 0.0f;
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player->baseSpeed = 0.0f;
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// @port: get the player off the screen
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player->pos.z = 10000.0f;
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gFillScreenAlpha = 255;
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gFillScreenAlphaTarget = 0;
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Solar_801A0DF8(-750.0f, -2600.0f, 300.0f, 2, 1.0f);
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