Add A6Gorgon Cutscene Record from N64 Hardware & Refactor code.

This commit is contained in:
Sonic Dreamcaster
2026-03-10 13:06:50 -03:00
parent fd1a1d6ca1
commit faf5c506ff
10 changed files with 221 additions and 214 deletions
+14 -3
View File
@@ -1,6 +1,6 @@
/**
* Used to reproduce recordings made from real N64 hardware
* to accurately reproduce Cutscenes at the correct speed.
* to accurately play cutscenes at the correct speed.
* These recordings adjust gVisPerFrame during runtime to produce
* the same behaviour as the original game.
*/
@@ -15,8 +15,19 @@ typedef struct Record {
} Record;
extern Record gCarrierCutsceneRecord[13];
extern Record gWarpzoneCsRecord[19];
extern Record gA6GorgonCsRecord[12];
extern Record gSyRobotCutsceneRecord[3];
extern Record gAndrossRobotKillCutscene2[20];
extern Record gAndrossRobotKillCutscene1[25];
extern Record gMacbethCutsceneRecord[14];
extern Record gGrangaCutsceneRecord[13];
extern Record gMeCrusherCutsceneRecord[3];
extern Record gEndingCsRecord[37];
void UpdateVisPerFrameFromRecording(Record* record, s32 maxFrames);
void UpdateVisPerFrameFromRecording_Ending(Record* record, s32 maxFrames);
extern int gA6GorgonCsFrameCount;
extern int gWarpzoneCsFrameCount;
void UpdateVisPerFrameFromRecording(Record* record, s32 maxFrames, int* frameCounter);
#endif
+182
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@@ -0,0 +1,182 @@
#include "global.h"
#include "fox_record.h"
void UpdateVisPerFrameFromRecording(Record* record, s32 maxFrames, int* frameCounter) {
int i;
if (*frameCounter > record[maxFrames - 1].frame) {
return;
}
for (i = 0; i < maxFrames; i++) {
if (*frameCounter == record[i].frame) {
gVIsPerFrame = record[i].vis;
}
}
}
int gWarpzoneCsFrameCount = 0;
int gA6GorgonCsFrameCount = 0;
Record gWarpzoneCsRecord[19] = {
{ 2, 1 }, { 3, 3 }, { 4, 4 }, { 3, 8 }, { 2, 9 }, { 3, 52 }, { 2, 54 }, { 3, 69 }, { 2, 70 }, { 3, 75 },
{ 2, 76 }, { 3, 79 }, { 2, 117 }, { 3, 118 }, { 2, 120 }, { 3, 145 }, { 2, 215 }, { 3, 216 }, { 2, 230 },
};
Record gA6GorgonCsRecord[12] = {
{ 3, 0 }, { 4, 3 }, { 5, 6 }, { 4, 37 }, { 5, 38 }, { 4, 44 },
{ 3, 53 }, { 4, 54 }, { 3, 57 }, { 4, 58 }, { 3, 59 }, { 2, 170 },
};
Record gEndingCsRecord[37] = {
{ 2, 0 }, { 5, 1 }, { 2, 2 }, { 3, 277 }, { 2, 278 }, { 3, 340 }, { 2, 397 }, { 3, 537 },
{ 2, 538 }, { 3, 548 }, { 2, 549 }, { 3, 568 }, { 2, 569 }, { 3, 620 }, { 2, 623 }, { 3, 803 },
{ 2, 806 }, { 3, 814 }, { 2, 823 }, { 3, 1282 }, { 2, 1284 }, { 5, 3703 }, { 2, 3704 }, { 4, 3904 },
{ 2, 3905 }, { 3, 4782 }, { 2, 4783 }, { 3, 4785 }, { 2, 4820 }, { 3, 4986 }, { 2, 6779 }, { 5, 6780 },
{ 2, 6781 }, { 3, 6785 }, { 4, 6786 }, { 3, 6793 }, { 2, 6799 },
};
// MeCrusher destroy cutscene timings recorded from a real N64
Record gMeCrusherCutsceneRecord[3] = {
{ 2, 0 },
{ 3, 200 },
{ 2, 224 },
};
// Carrier destroy cutscene timings recorded from a real N64
Record gCarrierCutsceneRecord[13] = {
{ 2, 0 },
{ 3, 2 },
{ 4, 16 },
{ 3, 50 },
{ 4, 58 },
{ 5, 67 },
{ 4, 68 },
{ 5, 71 },
{ 4, 73 },
{ 5, 74 },
{ 4, 106 },
{ 3, 146 },
{ 2, 194 },
};
// Granga destroy cutscene timings recorded from a real N64
Record gGrangaCutsceneRecord[13] = {
{ 2, 0 },
{ 3, 1 },
{ 2, 5 },
{ 3, 7 },
{ 2, 52 },
{ 3, 78 },
{ 4, 103 },
{ 3, 125 },
{ 2, 153 },
{ 3, 155 },
{ 2, 157 },
{ 3, 158 },
{ 2, 160 },
};
// Train cutscene timings recorded from a real N64
Record gMacbethCutsceneRecord[14] = {
// Train breaking barriers
{ 2, 0 },
{ 3, 2 },
{ 2, 31 },
{ 3, 400 },
{ 2, 418 },
{ 3, 433 },
{ 4, 435 },
{ 3, 444 },
{ 2, 509 },
// { 3, 559 },
// { 2, 581 },
// { 3, 587 },
// Explosions
{ 2, 589 },
{ 3, 714 },
{ 4, 821 },
{ 5, 849 },
{ 2, 942 },
};
// clang-format off
// After defeating Andross
/*
03 00 00 00 02 00 00 08 03 00 00 13 02 00 00 23 03 00 00 9C 02 00 00 A6 03 00 00 C1 04 00 00 C6 03 00 00 C7 04 00 00 C9
03 00 00 CD 04 00 00 CF 03 00 00 D7 04 00 00 EA 03 00 00 EC 04 00 00 ED 03 00 00 EF 04 00 00 F4 03 00 00 F5 04 00 00 F6
03 00 01 10 04 00 01 12 03 00 01 22 04 00 01 24 03 00 01 27 04 00 01 2D 03 00 01 2E 04 00 01 30 03 00 01 31 04 00 01 33
03 00 01 4C 04 00 01 4E 03 00 01 4F
*/
Record gAndrossRobotKillCutscene1[25] = {
{ 3, 0 },
{ 2, 8 },
{ 3, 19 },
{ 2, 35 },
{ 3, 156 },
{ 2, 166 },
{ 3, 193 },
{ 4, 198 },
{ 3, 199 },
{ 4, 201 },
{ 3, 205 },
{ 4, 207 },
{ 3, 215 },
{ 4, 234 },
// { 3, 236 },
{ 4, 237 },
{ 3, 239 },
{ 4, 244 },
// { 3, 245 },
{ 4, 246 },
// { 3, 272 },
{ 4, 274 },
// { 3, 290 },
{ 4, 292 },
// { 3, 295 }, // too much?
{ 4, 301 },
// { 3, 302 },
{ 4, 304 },
// { 3, 305 },
{ 4, 307 },
// { 3, 332 },
{ 4, 334 },
// { 3, 335 },
{ 2, 339 },
};
/*
04 00 00 00 02 00 00 01 05 00 00 02 02 00 00 03 03 00 00 2A 02 00 00 2B 03 00 00 39 02 00 00 3A 03 00 00 3F 02 00 00 45
03 00 00 9E 04 00 00 A1 05 00 00 A3 04 00 00 B6 03 00 00 B9 04 00 00 BD 05 00 00 C1 04 00 00 CD 03 00 00 CF 02 00 00 D3
*/
Record gAndrossRobotKillCutscene2[20] = {
{ 4, 0 },
{ 2, 1 },
{ 5, 2 },
{ 2, 3 },
{ 3, 42 },
{ 2, 43 },
{ 3, 57 },
{ 2, 58 },
{ 3, 63 },
{ 2, 69 },
{ 3, 158 },
{ 4, 161 },
{ 5, 163 },
{ 4, 182 },
{ 3, 185 },
{ 4, 189 },
{ 5, 193 },
{ 4, 205 },
{ 3, 207 },
{ 2, 211 },
};
// clang-format on
// SyRobot destroy cutscene timings recorded from a real N64
Record gSyRobotCutsceneRecord[3] = {
{ 2, 0 },
{ 3, 129 },
{ 2, 230 },
};
+4 -51
View File
@@ -22,55 +22,6 @@
#include "fox_co.h"
#include "fox_record.h"
int gWarpzoneCsFrameCount = 0;
Record gWarpzoneCsRecord[] = {
{ 2, 1 }, { 3, 3 }, { 4, 4 }, { 3, 8 }, { 2, 9 }, { 3, 52 }, { 2, 54 }, { 3, 69 }, { 2, 70 }, { 3, 75 },
{ 2, 76 }, { 3, 79 }, { 2, 117 }, { 3, 118 }, { 2, 120 }, { 3, 145 }, { 2, 215 }, { 3, 216 }, { 2, 230 },
};
void UpdateVisPerFrameFromRecording(Record* record, s32 maxFrames) {
int i;
if (gCsFrameCount > record[maxFrames - 1].frame) {
return;
}
for (i = 0; i < maxFrames; i++) {
if (gCsFrameCount == record[i].frame) {
gVIsPerFrame = record[i].vis;
}
}
}
void UpdateVisPerFrameFromRecording_Warpzone(Record* record, s32 maxFrames) {
int i;
if (gWarpzoneCsFrameCount > record[maxFrames - 1].frame) {
return;
}
for (i = 0; i < maxFrames; i++) {
if (gWarpzoneCsFrameCount == record[i].frame) {
gVIsPerFrame = record[i].vis;
}
}
}
void UpdateVisPerFrameFromRecording_Ending(Record* record, s32 maxFrames) {
int i;
if (gGameFrameCount > record[maxFrames - 1].frame) {
return;
}
for (i = 0; i < maxFrames; i++) {
if (gGameFrameCount == record[i].frame) {
gVIsPerFrame = record[i].vis;
}
}
}
void func_demo_80048AC0(TeamId teamId) {
s32 teamShield;
@@ -448,8 +399,9 @@ void Cutscene_EnterWarpZone(Player* player) {
s32 var_v0;
s32 pad[4];
// @Port: Vi recording
gWarpzoneCsFrameCount++;
UpdateVisPerFrameFromRecording_Warpzone(gWarpzoneCsRecord, ARRAY_COUNT(gWarpzoneCsRecord));
UpdateVisPerFrameFromRecording(gWarpzoneCsRecord, ARRAY_COUNT(gWarpzoneCsRecord), &gWarpzoneCsFrameCount);
player->pos.x += player->vel.x;
player->flags_228 = 0;
@@ -982,7 +934,8 @@ void Cutscene_CoComplete2(Player* player) {
Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 5.0f, 0.01f);
UpdateVisPerFrameFromRecording(gCarrierCutsceneRecord, ARRAY_COUNT(gCarrierCutsceneRecord));
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gCarrierCutsceneRecord, ARRAY_COUNT(gCarrierCutsceneRecord), &gCsFrameCount);
switch (player->csState) {
case 10:
+2 -9
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@@ -9,14 +9,6 @@
#include "port/mods/PortEnhancements.h"
#include "fox_record.h"
Record gEndingCsRecord[] = {
{ 2, 0 }, { 5, 1 }, { 2, 2 }, { 3, 277 }, { 2, 278 }, { 3, 340 }, { 2, 397 }, { 3, 537 },
{ 2, 538 }, { 3, 548 }, { 2, 549 }, { 3, 568 }, { 2, 569 }, { 3, 620 }, { 2, 623 }, { 3, 803 },
{ 2, 806 }, { 3, 814 }, { 2, 823 }, { 3, 1282 }, { 2, 1284 }, { 5, 3703 }, { 2, 3704 }, { 4, 3904 },
{ 2, 3905 }, { 3, 4782 }, { 2, 4783 }, { 3, 4785 }, { 2, 4820 }, { 3, 4986 }, { 2, 6779 }, { 5, 6780 },
{ 2, 6781 }, { 3, 6785 }, { 4, 6786 }, { 3, 6793 }, { 2, 6799 },
};
void Ending_8018CE20(s32);
void Ending_801926D4(void);
extern u32 D_ending_80192E70;
@@ -1116,7 +1108,8 @@ void Ending_Main(void) {
Ending_8018B3D8();
Ending_8018ABE8();
UpdateVisPerFrameFromRecording_Ending(gEndingCsRecord, ARRAY_COUNT(gEndingCsRecord));
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gEndingCsRecord, ARRAY_COUNT(gEndingCsRecord), &gGameFrameCount);
}
void DrawBorders(void) {
+2 -35
View File
@@ -11,40 +11,6 @@
#include "port/hooks/Events.h"
#include "fox_record.h"
// Carrier destroy cutscene timings recorded from a real N64
Record gCarrierCutsceneRecord[] = {
{ 2, 0 },
{ 3, 2 },
{ 4, 16 },
{ 3, 50 },
{ 4, 58 },
{ 5, 67 },
{ 4, 68 },
{ 5, 71 },
{ 4, 73 },
{ 5, 74 },
{ 4, 106 },
{ 3, 146 },
{ 2, 194 },
};
// Granga destroy cutscene timings recorded from a real N64
Record gGrangaCutsceneRecord[] = {
{ 2, 0 },
{ 3, 1 },
{ 2, 5 },
{ 3, 7 },
{ 2, 52 },
{ 3, 78 },
{ 4, 103 },
{ 3, 125 },
{ 2, 153 },
{ 3, 155 },
{ 2, 157 },
{ 3, 158 },
{ 2, 160 },
};
u8 sFightCarrier;
f32 sCoGrangaWork[68];
@@ -3489,7 +3455,8 @@ void Corneria_LevelComplete1(Player* player) {
f32 temp_fa1;
f32 temp_deg;
UpdateVisPerFrameFromRecording(gGrangaCutsceneRecord, ARRAY_COUNT(gGrangaCutsceneRecord));
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gGrangaCutsceneRecord, ARRAY_COUNT(gGrangaCutsceneRecord), &gCsFrameCount);
player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot =
player->arwing.bottomLeftFlapYrot = 0.0f;
+2 -8
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@@ -8,13 +8,6 @@
#include "assets/ast_meteo.h"
#include "fox_record.h"
// MeCrusher destroy cutscene timings recorded from a real N64
Record gMeCrusherCutsceneRecord[] = {
{ 2, 0 },
{ 3, 200 },
{ 2, 224 },
};
Vec3f D_i2_80195430[] = {
{ 122.0, -5.0, -1200.0 }, { 122.0, -103.0, -727.0 }, { 142.0, -323.0, -848.0 }, { 362.0, -59.0, -435.0 },
{ 692.0, -84.0, -308.0 }, { 1000.0, -7.0, -308.0 }, { 164.0, -700.0, -308.0 }, { 263.0, -370.0, -11.0 },
@@ -2434,7 +2427,8 @@ void Meteo_LevelComplete(Player* player) {
Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 20.0f, 0.0f);
Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f);
UpdateVisPerFrameFromRecording(gMeCrusherCutsceneRecord, ARRAY_COUNT(gMeCrusherCutsceneRecord));
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gMeCrusherCutsceneRecord, ARRAY_COUNT(gMeCrusherCutsceneRecord), &gCsFrameCount);
switch (player->csState) {
case 0:
+8
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@@ -6,6 +6,7 @@
#include "global.h"
#include "assets/ast_area_6.h"
#include "fox_record.h"
void Area6_8018A1B0(Boss* this, s32 arg1);
void Area6_8018A2C4(Boss* this);
@@ -425,6 +426,9 @@ void Area6_A6Gorgon_Init(A6Gorgon* this) {
gProjectFar = 25000.0f;
gBossFrameCount = 0;
// @Port: Vi recording
gA6GorgonCsFrameCount = 0;
this->health = 780;
this->fwork[A6_FWK_2] = this->fwork[A6_FWK_34] = 2.0f;
@@ -1187,6 +1191,10 @@ void Area6_A6Gorgon_Update(A6Gorgon* this) {
break;
case 11:
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gA6GorgonCsRecord, ARRAY_COUNT(gA6GorgonCsRecord), &gA6GorgonCsFrameCount);
gA6GorgonCsFrameCount++;
if ((this->timer_052 == 160) &&
((gPlayer[0].state == PLAYERSTATE_ACTIVE) || (gPlayer[0].state == PLAYERSTATE_U_TURN))) {
gPlayer[0].state = PLAYERSTATE_LEVEL_COMPLETE;
+2 -24
View File
@@ -60,29 +60,6 @@ Vec3f D_i5_801BE688[2];
Vec3f D_i5_801BE6A0[12];
s32 D_i5_801BE734[4];
// Train cutscene timings recorded from a real N64
Record gMacbethCutsceneRecord[] = {
// Train breaking barriers
{ 2, 0 },
{ 3, 2 },
{ 2, 31 },
{ 3, 400 },
{ 2, 418 },
{ 3, 433 },
{ 4, 435 },
{ 3, 444 },
{ 2, 509 },
// { 3, 559 },
// { 2, 581 },
// { 3, 587 },
// Explosions
{ 2, 589 },
{ 3, 714 },
{ 4, 821 },
{ 5, 849 },
{ 2, 942 },
};
UnkStruct_D_i5_801B8E50 D_i5_801B8E50[156] = {
{ 5174.4f, -2141.0f, 0.0f, 350.0f, OBJ_SCENERY_MA_TRAIN_TRACK_3 },
{ 3401.4f, -1828.0f, 0.0f, 350.0f, OBJ_SCENERY_MA_TRAIN_TRACK_3 },
@@ -6509,7 +6486,8 @@ void Macbeth_LevelComplete2(Player* player) {
Vec3f spD8;
f32 zeroVar = 0.0f;
UpdateVisPerFrameFromRecording(gMacbethCutsceneRecord, ARRAY_COUNT(gMacbethCutsceneRecord));
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gMacbethCutsceneRecord, ARRAY_COUNT(gMacbethCutsceneRecord), &gCsFrameCount);
switch (player->csState) {
case 0:
+3 -76
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@@ -3852,80 +3852,6 @@ f32 D_i6_801A7F4C;
f32 D_i6_801A7F50;
f32 D_i6_801A7F54;
// clang-format off
// After defeating Andross
/*
03 00 00 00 02 00 00 08 03 00 00 13 02 00 00 23 03 00 00 9C 02 00 00 A6 03 00 00 C1 04 00 00 C6 03 00 00 C7 04 00 00 C9
03 00 00 CD 04 00 00 CF 03 00 00 D7 04 00 00 EA 03 00 00 EC 04 00 00 ED 03 00 00 EF 04 00 00 F4 03 00 00 F5 04 00 00 F6
03 00 01 10 04 00 01 12 03 00 01 22 04 00 01 24 03 00 01 27 04 00 01 2D 03 00 01 2E 04 00 01 30 03 00 01 31 04 00 01 33
03 00 01 4C 04 00 01 4E 03 00 01 4F
*/
Record gAndrossRobotKillCutscene1[] = {
{ 3, 0 },
{ 2, 8 },
{ 3, 19 },
{ 2, 35 },
{ 3, 156 },
{ 2, 166 },
{ 3, 193 },
{ 4, 198 },
{ 3, 199 },
{ 4, 201 },
{ 3, 205 },
{ 4, 207 },
{ 3, 215 },
{ 4, 234 },
// { 3, 236 },
{ 4, 237 },
{ 3, 239 },
{ 4, 244 },
// { 3, 245 },
{ 4, 246 },
// { 3, 272 },
{ 4, 274 },
// { 3, 290 },
{ 4, 292 },
// { 3, 295 }, // too much?
{ 4, 301 },
// { 3, 302 },
{ 4, 304 },
// { 3, 305 },
{ 4, 307 },
// { 3, 332 },
{ 4, 334 },
// { 3, 335 },
{ 2, 339 },
};
/*
04 00 00 00 02 00 00 01 05 00 00 02 02 00 00 03 03 00 00 2A 02 00 00 2B 03 00 00 39 02 00 00 3A 03 00 00 3F 02 00 00 45
03 00 00 9E 04 00 00 A1 05 00 00 A3 04 00 00 B6 03 00 00 B9 04 00 00 BD 05 00 00 C1 04 00 00 CD 03 00 00 CF 02 00 00 D3
*/
Record gAndrossRobotKillCutscene2[] = {
{ 4, 0 },
{ 2, 1 },
{ 5, 2 },
{ 2, 3 },
{ 3, 42 },
{ 2, 43 },
{ 3, 57 },
{ 2, 58 },
{ 3, 63 },
{ 2, 69 },
{ 3, 158 },
{ 4, 161 },
{ 5, 163 },
{ 4, 182 },
{ 3, 185 },
{ 4, 189 },
{ 5, 193 },
{ 4, 205 },
{ 3, 207 },
{ 2, 211 },
};
// clang-format on
// Andross_LevelComplete
void Andross_80193C4C(Player* player) {
s32 i;
@@ -3938,10 +3864,11 @@ void Andross_80193C4C(Player* player) {
Vec3f sp68;
s32 rnd;
// @Port: Vi recording
if (player->csState < 3) {
UpdateVisPerFrameFromRecording(gAndrossRobotKillCutscene1, ARRAY_COUNT(gAndrossRobotKillCutscene1));
UpdateVisPerFrameFromRecording(gAndrossRobotKillCutscene1, ARRAY_COUNT(gAndrossRobotKillCutscene1), &gCsFrameCount);
} else if ((player->csState > 2) && player->csState < 6) {
UpdateVisPerFrameFromRecording(gAndrossRobotKillCutscene2, ARRAY_COUNT(gAndrossRobotKillCutscene2));
UpdateVisPerFrameFromRecording(gAndrossRobotKillCutscene2, ARRAY_COUNT(gAndrossRobotKillCutscene2), &gCsFrameCount);
}
Math_SmoothStepToF(D_ctx_80177A48, 1.0f, 1.0f, 0.01f, 0.0f);
+2 -8
View File
@@ -30,13 +30,6 @@ void SectorY_801A0510(ActorCutscene*, s32);
void SectorY_ActorDebris_Setup(Actor*, f32, f32, f32, f32, f32, f32, s32);
void SectorY_ActorDebris_Spawn(f32, f32, f32, f32, f32, f32, s32);
// SyRobot destroy cutscene timings recorded from a real N64
Record gSyRobotCutsceneRecord[] = {
{ 2, 0 },
{ 3, 129 },
{ 2, 230 },
};
f32 D_i6_801A8440[3];
void SectorY_80197B30(ActorCutscene* this, s32 timer) {
@@ -2144,7 +2137,8 @@ void SectorY_LevelComplete(Player* player) {
SyShogun* boss = &gBosses[0];
f32 temp_ft1;
UpdateVisPerFrameFromRecording(gSyRobotCutsceneRecord, ARRAY_COUNT(gSyRobotCutsceneRecord));
// @Port: Vi recording
UpdateVisPerFrameFromRecording(gSyRobotCutsceneRecord, ARRAY_COUNT(gSyRobotCutsceneRecord), &gCsFrameCount);
switch (player->csState) {
case 0: