Render parallelization Enabled by default

This commit is contained in:
Sonic Dreamcaster
2025-05-24 22:54:49 -03:00
parent 923cc7697d
commit ff0f36552c
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -522,7 +522,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
if (wnd != nullptr) {
wnd->SetTargetFps(fps);
wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 0) ? 2 : 1);
wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 1) ? 2 : 1);
}
// When the gfx debugger is active, only run with the final mtx
+1 -1
View File
@@ -449,7 +449,7 @@ void DrawSettingsMenu(){
UIWidgets::Tooltip("Matches interpolation value to the refresh rate of your display.");
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::PaddedEnhancementCheckbox("Render parallelization","gRenderParallelization", true, false);
UIWidgets::PaddedEnhancementCheckbox("Render parallelization","gRenderParallelization", true, false, {}, {}, {}, true);
UIWidgets::Tooltip(
"This setting allows the CPU to work on one frame while GPU works on the previous frame.\n"
"Recommended if you can't reach the FPS you set, despite it being set below your refresh rate "