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Render parallelization Enabled by default
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+1
-1
@@ -522,7 +522,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
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if (wnd != nullptr) {
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wnd->SetTargetFps(fps);
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wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 0) ? 2 : 1);
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wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 1) ? 2 : 1);
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}
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// When the gfx debugger is active, only run with the final mtx
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