Render parallelization Enabled by default

This commit is contained in:
Sonic Dreamcaster
2025-05-24 22:54:49 -03:00
parent 923cc7697d
commit ff0f36552c
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -522,7 +522,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
if (wnd != nullptr) {
wnd->SetTargetFps(fps);
wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 0) ? 2 : 1);
wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 1) ? 2 : 1);
}
// When the gfx debugger is active, only run with the final mtx