fix versus audio issue

This commit is contained in:
Sonic Dreamcaster
2025-05-24 18:49:54 -03:00
parent f6c5d7ee52
commit ffe5d9f420
+6 -4
View File
@@ -97,7 +97,7 @@ void func_versus_800BC9DC(f32 xPos, f32 yPos, f32 scale, s32 yScale) {
s32 D_800D4AB0[] = { 40, 64, 64 };
Lib_TextureRect_CI8(&gMasterDisp, D_800D4ABC[yScale], D_800D4AA4[yScale], D_800D4AB0[yScale], 40, xPos, yPos, scale,
scale);
scale);
}
void func_versus_800BCB44(f32 xPos, f32 yPos, f32 scale) {
@@ -110,7 +110,7 @@ void func_versus_800BCC48(f32 xPos, f32 yPos, f32 xScale, f32 yScale, s32 arg4)
s32 D_800D4AE8[] = { 104, 152, 168, 152 };
Lib_TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4], D_800D4AC8[arg4], D_800D4AE8[arg4], 25, xPos, yPos, xScale,
yScale);
yScale);
}
void func_versus_800BCE24(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
@@ -168,8 +168,7 @@ void func_versus_800BD350(f32 xPos, f32 yPos) {
}
void func_versus_800BD3A8(f32 xPos, f32 yPos) {
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex, aVsHandicapFrameTLUT, 80, 71, xPos, yPos, 1.0f,
1.0f);
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex, aVsHandicapFrameTLUT, 80, 71, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD4D4(f32 xPos, f32 yPos, s32 arg2) {
@@ -1262,6 +1261,9 @@ s32 func_versus_800C1138(s32 max, s32 arg1) {
void Versus_InitMatch(void) {
s32 i;
// Until Load_SceneFiles gets fixed, this fixes most of the audio issues in versus
AUDIO_SET_SPEC_ALT(SFXCHAN_3, AUDIOSPEC_16);
for (i = 0, sVsPlayerCount = 0; i < 4; i++) {
if (!gPlayerInactive[i]) {
sVsPlayerCount++;