Commit Graph

26 Commits

Author SHA1 Message Date
petrie911 2c98d106a1 Fix some names, use setup DL enum, add dma offsets to srcjp (#254)
* cleanup

* buffers

* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911 1f452ce232 Forgot an update to first_diff (#242)
* verbose

* indices

* small updates
2024-05-12 11:18:36 -05:00
petrie911 0dbbf453f9 More actor docs. starting on event IDs (#238)
* id start

* stuff

* comp and cam

* add errors
2024-05-11 17:53:37 -03:00
petrie911 7eff38a5f9 Add quick boot and add ram editing to object ram watch (#236)
* upgrades

* one cleanup

* streamlining

* whoops mods

* more ub

* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911 182eb5c65a Use SF3DS BGM names, some other audio-related cleanup. (#235)
* remember to undo mods

* bgm macros
2024-05-08 12:32:05 -03:00
Alejandro Asenjo Nitti 44c9eadbc2 3DS VERSION SfxIds applied to code (#232)
* NA_SE_ARWING_BOOST is everywhere

* man, there's just no end of these sfxIds

* NA_SE_GREATFOX_ENGINE everywhere

* NA_SE_OB_DAMAGE_M, another SfxId with massive usage

* massive usage of NA_SE_EN_REFLECT

* massive usage of NA_SE_EN_EXPLOSION_S

* massive usage of NA_SE_EN_EXPLOSION_M

* NA_SE_ARWING_ENGINE_FG

* save progress

* MISSION ACCOMPLISHED
2024-05-05 22:07:32 -03:00
petrie911 65cb9e270e SFX Ids complete and upgraded level select (#231)
* sfx banks

* better level select

* left the mods on

* new description for level select
2024-05-05 17:48:16 -03:00
petrie911 77060ba506 Start on sfx IDs (#227)
* sfx stuff

* sfxIds
2024-05-03 16:56:26 -03:00
petrie911 c9df6fda72 More docs (#226)
* docs

* more docs

* forgot timers
2024-05-02 17:46:51 -03:00
petrie911 926677aa6c In-game ram watch mod + upgraded jukebox (#225)
* new mods

* Torch
2024-05-01 21:57:50 -03:00
petrie911 0c9be776da Cumulative docs update (#221)
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile
2024-04-25 01:14:49 -03:00
petrie911 81291a0c44 More docs and renames, fox_bg now mostly figured out (#220)
* lights fix

* names

* remove header

* so many names

* format
2024-04-22 23:51:20 -03:00
Alejandro Javier Asenjo Nitti e1785c35dd fix warning 2024-04-21 16:01:38 -03:00
Alejandro Javier Asenjo Nitti 4f95948de5 Fix level select 2024-04-21 15:54:51 -03:00
Alejandro Asenjo Nitti 1272524325 MOD: FPS COUNTER (#216)
* progress

* working

* move to Play_Draw

* remove mods.h include from fox_hud

* fix name

* __floatundisf needed by GCC

* Improve level select

* __floatundisf in yaml for GCC

* jump directly to level loading in Map_LevelSelect

* comments

* fix level select

* AVOID_UB in audio

* stable flags

* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911

* fox_map fix

* move frame counter a few pixels to the right

* format

* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911 52e1b6cb17 Further docs on script, various other things (#204)
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911 126a55aa0e Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff

* too much

* Torch commit

* torch again
2024-04-05 17:11:36 -03:00
Alejandro Javier Asenjo Nitti d29fc5697f fix warnings 2024-04-02 22:01:27 -03:00
Alejandro Javier Asenjo Nitti 60a4176f27 improve level select 2024-04-02 20:32:51 -03:00
petrie911 5152d504b3 audio_general, audio data import, naming lots of audio functions (#144)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup

* let's try this

* woo macros

* general

* bgm macro

* names
2024-03-01 15:57:44 -03:00
petrie911 e7fbb38c98 Decomp audio_load. Add names for audio context fields and audio_heap (#143)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup
2024-02-23 22:56:08 -03:00
Alejandro Javier Asenjo Nitti 2bd47f5bfd fix level select mod 2024-02-16 20:41:38 -03:00
petrie911 b7a36ae8ea cleanup to object fields, some new names (#101)
* names and such

* enum

* dying
2024-01-21 14:42:06 -06:00
petrie911 2b101658fe import bss for title and map. some adjustment to headers (#100)
* bss, a bit fake. Revisit later

* format
2024-01-21 11:00:53 -03:00
Alejandro Asenjo Nitti 1cc17481e9 File splits and names (#82)
* working file splits

* ovl_i2

* func_E08400_80187520

* working so far

* resolve conflicts

* .

* i2 working

* i1 working

* i1

* ovl_i1

* fox_i2

* i5 split

* i5 good

* ovl_i6

* split bss in ovl_menu

* so far, so good

* maaaan...

* ovl_unused

* ovl_i4 bss split

* ovl_i4

* ovl_i2

* foxmat!

* import more data and bss

* renamings
2024-01-14 01:30:21 -03:00
Alejandro Asenjo Nitti 921bceb967 [MOD] Level Select & Sound Effects Jukebox (#76)
* level select mod

* map name

* move mod to c file

* Sfx Jukebox

* fix bank boundaries

* fix

* expert modes

* co-authored-by @petrie911

* add sfx
2024-01-12 14:11:40 -03:00