petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
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* cleanup
* buffers
* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911
1f452ce232
Forgot an update to first_diff ( #242 )
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* verbose
* indices
* small updates
2024-05-12 11:18:36 -05:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
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* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
7eff38a5f9
Add quick boot and add ram editing to object ram watch ( #236 )
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* upgrades
* one cleanup
* streamlining
* whoops mods
* more ub
* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
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* remember to undo mods
* bgm macros
2024-05-08 12:32:05 -03:00
Alejandro Asenjo Nitti
44c9eadbc2
3DS VERSION SfxIds applied to code ( #232 )
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* NA_SE_ARWING_BOOST is everywhere
* man, there's just no end of these sfxIds
* NA_SE_GREATFOX_ENGINE everywhere
* NA_SE_OB_DAMAGE_M, another SfxId with massive usage
* massive usage of NA_SE_EN_REFLECT
* massive usage of NA_SE_EN_EXPLOSION_S
* massive usage of NA_SE_EN_EXPLOSION_M
* NA_SE_ARWING_ENGINE_FG
* save progress
* MISSION ACCOMPLISHED
2024-05-05 22:07:32 -03:00
petrie911
65cb9e270e
SFX Ids complete and upgraded level select ( #231 )
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* sfx banks
* better level select
* left the mods on
* new description for level select
2024-05-05 17:48:16 -03:00
petrie911
77060ba506
Start on sfx IDs ( #227 )
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* sfx stuff
* sfxIds
2024-05-03 16:56:26 -03:00
petrie911
c9df6fda72
More docs ( #226 )
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* docs
* more docs
* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
926677aa6c
In-game ram watch mod + upgraded jukebox ( #225 )
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* new mods
* Torch
2024-05-01 21:57:50 -03:00
petrie911
0c9be776da
Cumulative docs update ( #221 )
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
2024-04-25 01:14:49 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
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* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
Alejandro Javier Asenjo Nitti
e1785c35dd
fix warning
2024-04-21 16:01:38 -03:00
Alejandro Javier Asenjo Nitti
4f95948de5
Fix level select
2024-04-21 15:54:51 -03:00
Alejandro Asenjo Nitti
1272524325
MOD: FPS COUNTER ( #216 )
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* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
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* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
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* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
Alejandro Javier Asenjo Nitti
d29fc5697f
fix warnings
2024-04-02 22:01:27 -03:00
Alejandro Javier Asenjo Nitti
60a4176f27
improve level select
2024-04-02 20:32:51 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
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* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
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* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
2024-02-23 22:56:08 -03:00
Alejandro Javier Asenjo Nitti
2bd47f5bfd
fix level select mod
2024-02-16 20:41:38 -03:00
petrie911
b7a36ae8ea
cleanup to object fields, some new names ( #101 )
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* names and such
* enum
* dying
2024-01-21 14:42:06 -06:00
petrie911
2b101658fe
import bss for title and map. some adjustment to headers ( #100 )
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* bss, a bit fake. Revisit later
* format
2024-01-21 11:00:53 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names ( #82 )
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* working file splits
* ovl_i2
* func_E08400_80187520
* working so far
* resolve conflicts
* .
* i2 working
* i1 working
* i1
* ovl_i1
* fox_i2
* i5 split
* i5 good
* ovl_i6
* split bss in ovl_menu
* so far, so good
* maaaan...
* ovl_unused
* ovl_i4 bss split
* ovl_i4
* ovl_i2
* foxmat!
* import more data and bss
* renamings
2024-01-14 01:30:21 -03:00
Alejandro Asenjo Nitti
921bceb967
[MOD] Level Select & Sound Effects Jukebox ( #76 )
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* level select mod
* map name
* move mod to c file
* Sfx Jukebox
* fix bank boundaries
* fix
* expert modes
* co-authored-by @petrie911
* add sfx
2024-01-12 14:11:40 -03:00