Commit Graph

195 Commits

Author SHA1 Message Date
Alejandro Javier Asenjo Nitti f780759077 enmy2 rename 2023-12-24 18:49:01 -03:00
petrie911 7633af7a28 fox_play finished, lots of new names for things (#58)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names

* one nonmatching

* merge time

* merge complete

* cleanup

* poor rambo

* level fix
2023-12-24 13:28:35 -06:00
petrie911 8101aa8bc2 file splits, renames, more functions in play (#53)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object
2023-12-19 11:54:50 -03:00
petrie911 af26374677 Match Matrix_Scale, change some file names (#52)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back
2023-12-15 17:09:49 -03:00
petrie911 89ae8dff96 fox_6B3B0 and a bunch of names for things (#50)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames
2023-12-14 11:41:43 -03:00
Alejandro Asenjo Nitti e85890eb34 fox_option Data Imported (#49)
* starting the split

* you can't spell bss without bs

* matches without import

* Import data. Co-authored-by: @petrie911

* comments

---------

Co-authored-by: petrie911 <petrie911@yahoo.com>
2023-12-13 16:47:53 -06:00
petrie911 c9e58a815d 97F80, A4290, and A48B0 matching, started bss import on engine. (#47)
* stuff

* three whole files

* format

* format and such

* one cleanup
2023-12-09 15:53:24 -03:00
petrie911 8dbe02a3b4 fox_52730 decomped, other cleanup (#46)
* objects?

* objects2?

* more stuff

* format

* even more cleanup

* RCP function names

* format

* NO U

* makerom too

* stuff

* last function

* symbols...why

* data

* cleaning

* expert mode

* foxname

* one more name

* forgot something

* one more variable cleanup

* I swear I can stop
2023-12-06 21:16:49 -03:00
petrie911 3a38f87ea5 wip on sf_A4B50 (probably fox_play), also names and cleanup (#43)
* objects?

* objects2?

* more stuff

* format

* even more cleanup

* RCP function names

* format

* NO U

* makerom too
2023-12-04 15:50:52 -03:00
petrie911 2f67ed8638 Names and such (#38)
* names and such 1

* more names

* format
2023-11-29 23:44:42 -03:00
Alejandro Asenjo Nitti 31e564e5c8 fox_title data imported (#36)
* begin importing data

* data imported

* remove padding
2023-11-28 20:32:45 -06:00
petrie911 078a9f5897 Sf_bb360, also major data import (#35)
* all sorts of imports and such

* oops

* names and such
2023-11-28 17:03:47 -03:00
petrie911 0205789a28 a bunch of graphics related functions and data importation (#31)
* graphics?

* more stuff

* missed one

* headers

* data import and such
2023-11-26 18:27:05 -03:00
Alejandro Asenjo Nitti d6fc56adc0 fox_title (#30)
* func_EBFBE0_801919C4

* fox_title functions

* func_EBFBE0_8019C66C

* broken branch

* fix branch

* more functions

* remove unnecessary file

* sizes

* func_EBFBE0_80188010

* func_EBFBE0_801894E8

* func_EBFBE0_8018A2F8

* func_EBFBE0_8018A338
2023-11-25 14:08:39 -06:00
petrie911 d32854ced1 Proposed names for library stuff (#29)
* get this started

* linker scripts fixed

* oh god what now

* names

* the blue pill

* names, perhaps

* save

* clean out structs

* save for later again

* more names

* save, again
2023-11-24 16:11:20 -03:00
Alejandro Asenjo Nitti 4cfdc163e9 fox_option.c (#27)
* func_EBFBE0_801920C4

* func_EBFBE0_80192190

* func_EBFBE0_801924C4

* func_EBFBE0_80192598

* func_EBFBE0_80192738

* func_EBFBE0_801928BC

* func_EBFBE0_80192938

* rename to fox_option found in sf643D rom symbols

* dec

* few functions

* need input! more input!

* NO DISASSEMBLE!

* func_EBFBE0_80196E54 & func_EBFBE0_80196EFC

* func_EBFBE0_80196F9C

* func_EBFBE0_80196FC4 & func_EBFBE0_80197074

* format

* func_EBFBE0_8019715C

* fix stack

* func_EBFBE0_801973C0

* sneaky ido

* data indicates these are floats

* did i say floats? i was looking at the wrong offsets

* func_EBFBE0_8019752C

* func_EBFBE0_80197914

* func_EBFBE0_80197A3C

* func_EBFBE0_80197DE4

* func_EBFBE0_8019A214

* break

* func_EBFBE0_80199284

* func_EBFBE0_80199424

* func_EBFBE0_8019978C

* func_EBFBE0_8019A080

* func_EBFBE0_8019A298

* func_EBFBE0_8019B8A0

* func_EBFBE0_8019C824

* func_EBFBE0_8019CAE0

* func_EBFBE0_8019DF64

* func_EBFBE0_8019DE74

* func_EBFBE0_8019E030

* func_EBFBE0_8019DD44

* func_EBFBE0_8019DCE8

* func_EBFBE0_8019CBC0

* format

* func_EBFBE0_80193B04

* func_EBFBE0_801944F0

* .

* func_EBFBE0_80197F74

* more functions
2023-11-22 11:47:38 -03:00
petrie911 3fbfdf01d2 names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00
petrie911 8f695918e3 More decomp, organization of variables.h (#21)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup
2023-11-15 00:34:10 -03:00
Alejandro Asenjo Nitti 59475cd4f6 fox_rcp (#20)
* func_800B8E14 & func_800B8DD0

* func_800B94D0

* func_800B9618

* func_800B9760

* func_800B9790

* func_800B98A8

* func_800B99C0

* func_800B99F0

* func_800B9A20

* func_800B9B38

* func_800B9C50

* func_800B9D68

* func_800B9E80

* func_800B9EB0

* func_800B9FC8

* func_800BA0E0

* func_800BA110

* func_800BA140

* func_800BA1A0

* func_800BA1D0

* func_800BA2E8

* func_800BA400

* func_800BA430

* func_800BA460

* func_800BA490

* func_800BA4C0

* func_800BA520

* func_800BA550

* func_800BA5E0

* func_800BA640

* func_800843FC

* func_80084370

* func_80084688

* gSetupDLs

* gSetupDLs

* fox_rcp

* break

* newline

* mvoe screen_width and screen_height to gfx.h

* remove space

* correct size

* clang-tidy from mm
2023-11-13 10:18:43 -06:00
petrie911 77894de848 Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on
2023-11-12 19:49:03 -03:00
petrie911 6b4015367d Non-audio threads. Some data importation. (#17)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting
2023-11-07 19:32:09 -03:00
petrie911 931f589177 Fully split and name libultra, and also decomp 3404 (#16)
* libultra sorted out

* missed some things

* forgot some things

* one more thing

* not actually libultra

* also split out the data into three sections

* finer split

* parameter is a thing, apparently

* named everything in libultra

* make
2023-11-04 19:45:03 -03:00
petrie911 f2af4867e4 Identified and organized libultra (#15)
* libultra sorted out

* missed some things

* forgot some things

* one more thing

* not actually libultra

* also split out the data into three sections

* finer split

* parameter is a thing, apparently
2023-11-02 20:36:13 -03:00
petrie911 4311c670c3 Libultra headers and some decomp (#14)
* lib is ultra

* it just keeps going

* math names

* format
2023-10-29 18:19:30 -03:00
petrie911 b698fd3628 Header fix (#9)
* headers

* format

* format

* format again

* headers oh my

* irix is love

* irix is life

* working

* even more fixes

* format

* touching to rebuild
2023-10-23 17:02:01 -03:00
petrie911 0c7c184d8a Library split (#5)
* fixed

* and cleanup

* format

* let's all go to the library

* split

* small cleanup
2023-10-19 14:53:47 -03:00
petrie911 0e74b7902a Split game engine files and rodata, fix some rodata offsets (#4)
* fixed

* and cleanup

* format

* hud escaped

* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti a6530bcfba decompile func_80187E28_EC04E8 2023-10-18 18:20:10 -03:00
Alejandro Javier Asenjo Nitti 69125f2250 exclusive_ram_id 2023-10-16 19:04:50 -03:00
Alejandro Javier Asenjo Nitti 7096c28ad0 rename overlay to overlays 2023-10-16 19:03:47 -03:00
petrie911 8436688fb6 better organization (#3)
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911 961e803117 now with more overlays 2023-10-16 15:49:24 -05:00
petrie911 ff4ff9d2db cleanup 2023-10-16 07:44:18 -05:00
petrie911 facb342746 overlays 2023-10-16 07:38:00 -05:00
Alejandro Javier Asenjo Nitti 6e11f7717f overlays 2023-10-16 07:43:29 -03:00
Alejandro Javier Asenjo Nitti d87bab0e43 assets 2023-10-16 07:35:01 -03:00
Alejandro Javier Asenjo Nitti 149316972a overlays yaml 2023-10-16 06:46:40 -03:00
Alejandro Javier Asenjo Nitti 3f2e8c2d81 fix 2023-10-15 19:28:43 -03:00
Alejandro Javier Asenjo Nitti ed4ac09916 update file names for uncompressed 2023-10-15 11:42:05 -03:00
Alejandro Javier Asenjo Nitti 21ac7fb4ea remove old yaml 2023-10-15 04:27:47 -03:00
Alejandro Javier Asenjo Nitti d9319e436e move comment 2023-10-14 07:16:28 -03:00
Alejandro Javier Asenjo Nitti b1aaaddeaf fix yaml for baserom.uncompressed 2023-10-13 05:53:33 -03:00
Alejandro Javier Asenjo Nitti a4f33b1ec6 remove comment 2023-10-12 09:42:29 -03:00
Alejandro Javier Asenjo Nitti bcf21d314f discover hud file 2023-10-12 09:42:12 -03:00
Alejandro Javier Asenjo Nitti 30201949e6 versus menu 2023-10-12 09:28:57 -03:00
Alejandro Javier Asenjo Nitti 1633d6804f comments 2023-10-12 08:38:32 -03:00
Alejandro Javier Asenjo Nitti 6565bf445d comments 2023-10-10 09:20:06 -03:00
Alejandro Javier Asenjo Nitti 48adf35417 2E9E0 2023-10-10 09:04:32 -03:00
Alejandro Javier Asenjo Nitti fcdc08a405 # Problem when trying to C 2023-10-10 09:03:32 -03:00
Alejandro Javier Asenjo Nitti e4667a9969 move files 2023-10-10 09:02:16 -03:00