Commit Graph

8 Commits

Author SHA1 Message Date
Alejandro Javier Asenjo Nitti 60a4176f27 improve level select 2024-04-02 20:32:51 -03:00
petrie911 5152d504b3 audio_general, audio data import, naming lots of audio functions (#144)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup

* let's try this

* woo macros

* general

* bgm macro

* names
2024-03-01 15:57:44 -03:00
petrie911 e7fbb38c98 Decomp audio_load. Add names for audio context fields and audio_heap (#143)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup
2024-02-23 22:56:08 -03:00
Alejandro Javier Asenjo Nitti 2bd47f5bfd fix level select mod 2024-02-16 20:41:38 -03:00
petrie911 b7a36ae8ea cleanup to object fields, some new names (#101)
* names and such

* enum

* dying
2024-01-21 14:42:06 -06:00
petrie911 2b101658fe import bss for title and map. some adjustment to headers (#100)
* bss, a bit fake. Revisit later

* format
2024-01-21 11:00:53 -03:00
Alejandro Asenjo Nitti 1cc17481e9 File splits and names (#82)
* working file splits

* ovl_i2

* func_E08400_80187520

* working so far

* resolve conflicts

* .

* i2 working

* i1 working

* i1

* ovl_i1

* fox_i2

* i5 split

* i5 good

* ovl_i6

* split bss in ovl_menu

* so far, so good

* maaaan...

* ovl_unused

* ovl_i4 bss split

* ovl_i4

* ovl_i2

* foxmat!

* import more data and bss

* renamings
2024-01-14 01:30:21 -03:00
Alejandro Asenjo Nitti 921bceb967 [MOD] Level Select & Sound Effects Jukebox (#76)
* level select mod

* map name

* move mod to c file

* Sfx Jukebox

* fix bank boundaries

* fix

* expert modes

* co-authored-by @petrie911

* add sfx
2024-01-12 14:11:40 -03:00