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28bda618b8
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. Co-authored-by: Lywx <kiritodev01@gmail.com>