Commit Graph

  • 944d4dfa80
    Merge 0af6b858ab into 9413986c0c Emerson Rowland 2025-12-16 23:11:38 +0000
  • 0af6b858ab flags for material::update() Xtarsia 2025-12-16 23:05:07 +0000
  • ca18b75b5d insert search code only when none bg Xtarsia 2025-12-15 00:07:53 +0000
  • f8ed3daafa revert per texture projection setting Xtarsia 2025-12-15 00:07:02 +0000
  • e5dd905951 update bilerp condition for better quality Xtarsia 2025-12-14 12:32:06 +0000
  • 1324a3bdb2 projection as insert Xtarsia 2025-12-14 12:09:41 +0000
  • b174082f74 macro variation as insert and simplify filter inserts Xtarsia 2025-12-13 18:25:44 +0000
  • 38b87aab11 add editor region grid and remove RegionGizmo Xtarsia 2025-12-12 23:14:54 +0000
  • 53143b3c84 add some glsl util functions Xtarsia 2025-12-12 15:59:58 +0000
  • 271fec30e3 no need to lerp geomorph when at subtexel scale Xtarsia 2025-12-12 15:53:57 +0000
  • 2e8630c564 improve flat region blending Xtarsia 2025-12-05 18:06:56 +0000
  • 13401d87b5
    Merge 9651313fa1 into 9413986c0c rpg 2025-12-16 14:45:30 -0500
  • 9651313fa1 Add update_region() for per-region collision updates rpg 2025-12-16 14:37:26 -0500
  • 7e86da0dd9
    Merge a2b73c8118 into 9413986c0c rpg 2025-12-16 13:49:36 -0500
  • 1ef9ec74a4
    Merge 325c3779cb into 9413986c0c rpg 2025-12-16 18:28:02 +0000
  • 325c3779cb
    Merge branch 'TokisanGames:main' into updated-ndk rpg 2025-12-16 13:27:59 -0500
  • dd9c5ec05a
    Merge 800a95b131 into 9413986c0c aidandavey 2025-12-16 17:59:30 +0000
  • 7652b9f769
    Merge d96b25b461 into 9413986c0c aidandavey 2025-12-16 22:33:24 +0700
  • 72f7224b94
    Merge ca7a4c4276 into 9413986c0c Cory Petkovsek 2025-12-16 15:15:20 +0000
  • ca7a4c4276 Update csharp; add Tool csharp-tool Cory Petkovsek 2025-12-16 22:13:56 +0700
  • 9413986c0c
    Merge pull request #898 from rpgshooter/fix-import-position main Cory Petkovsek 2025-12-16 21:54:31 +0700
  • 1275f493d7 Update import_images Cory Petkovsek 2025-12-16 21:26:45 +0700
  • 2fdda09876 Fix region boundary slicing, negative coordinates, and add UI coordinate conversion rpg 2025-12-13 04:29:43 -0500
  • 800a95b131 Improve instance collision (+3 squashed commit) aidandavey 2025-12-14 21:43:13 +0000
  • 09ab5d86dc Fix region selection for full collision mode almic 2025-12-12 11:42:39 -0700
  • 0005e03287 Fix ordering of shape data and body set shape almic 2025-12-11 16:11:25 -0700
  • 80019e7ae0 Build from cell audit and shape recycling aidandavey 2025-06-11 15:27:47 +0100
  • 5abffa58a7 Started instance collision aidandavey 2025-06-04 17:10:32 +0100
  • 0dfcd4ecb1 Update Android NDK version to r28b rpg 2025-12-15 13:05:01 -0500
  • a2b73c8118 Updated to Godot HashMap, HashSet, and Pair types rpg 2025-12-13 03:28:06 -0500
  • 02b11bca2f Merge branch 'updated-Hash-&-Pair-redefs' of https://github.com/rpgshooter/Terrain3D into updated-Hash-&-Pair-redefs rpg 2025-12-13 03:06:00 -0500
  • 868bb7a345
    Merge branch 'TokisanGames:main' into updated-Hash-&-Pair-redefs rpg 2025-12-13 03:02:08 -0500
  • b4ceacc6ea Updated to Godot HashMap, HashSet, and Pair types rpg 2025-12-13 03:01:35 -0500
  • 3f55fe037b Fix region boundary slicing, negative coordinates, and add UI coordinate conversion rpg 2025-12-13 01:35:25 -0500
  • bae73f41f0
    Merge 8cb54e6b65 into a78e484eb9 stan4dbunny 2025-12-12 21:59:16 +0100
  • 6f31046119
    Merge e64393ac9d into a78e484eb9 aidandavey 2025-12-12 13:47:23 -0500
  • a1251d1919
    Merge branch 'TokisanGames:main' into main rpg 2025-12-12 12:45:36 -0500
  • a78e484eb9
    Vertex spacing no longer gets rounded. (#897) stan4dbunny 2025-12-12 15:56:46 +0100
  • f0585dfd2b Vertex spacing no longer gets rounded. stan4dbunny 2025-12-12 14:50:07 +0100
  • 8b63f6c1f5 Final update fixing all issues rpg 2025-12-11 03:49:39 -0500
  • 5e78fe06f8
    Added some clamps, and added back image refresh rpg 2025-12-11 03:13:10 -0500
  • 92377b1e89
    Refactor position calculations to use logical coordinates rpg 2025-12-11 03:03:09 -0500
  • c13982755f
    fixed line 951, 952, MIN, MAX mismach rpg 2025-12-11 02:47:39 -0500
  • 5a103efe6e Refactor image to fix issue #770 rpg 2025-12-11 02:22:23 -0500
  • a7df211b34
    Merge a2fccfaad2 into 2f58cc40c4 rpg 2025-12-11 07:10:05 +0000
  • a2fccfaad2
    Merge branch 'TokisanGames:main' into main rpg 2025-12-11 02:10:01 -0500
  • 8cb54e6b65 Setup Framework for color map mode Cory Petkovsek 2025-12-10 19:59:51 +0700
  • b80f0119e6 Add option to disable color map, separately in material and data Cory Petkovsek 2025-10-27 04:10:30 +0700
  • 7dac17ad0e update docs Cory Petkovsek 2025-12-10 17:36:36 +0700
  • 865865f073 Reorganize, confirm maps freeing Cory Petkovsek 2025-12-10 17:10:26 +0700
  • 113e3927dd Update color map compression (wip) Cory Petkovsek 2025-12-09 05:44:16 +0700
  • d96b25b461 improve ocean mesh and shaders inc discards aidandavey 2025-12-07 16:48:45 +0000
  • 1c16feef6c Update ocean_shader.gdshader Xtarsia 2025-12-07 00:45:43 +0000
  • 73fe353f15 Update ocean shader (+3 squashed commit) aidandavey 2025-12-05 10:51:28 +0000
  • 1db6e63256 Update demo Cory Petkovsek 2025-12-05 17:49:22 +0700
  • af95876729 Update ocean shader Cory Petkovsek 2025-12-05 17:44:55 +0700
  • 0db6034f66 Add ocean mesh aidandavey 2025-12-03 23:13:35 +0000
  • 4010d1ff4c Documentation for compressed color map feature. stan4dbunny 2025-12-03 16:17:37 +0100
  • 5a9fa206aa Option to set compression mode of the color map that will be used in runtime. Option to free the uncompressed color map during runtime and export when the compression mode is set. stan4dbunny 2025-12-03 16:06:52 +0100
  • 2f58cc40c4
    Fix #890 differs crash (#893) Cory Petkovsek 2025-12-09 03:34:18 +0700
  • 96feda6c4a Fix #890 differs crash fix-differs-crash Cory Petkovsek 2025-12-09 01:21:32 +0700
  • d3972276d3
    Fix instances appear in other scenes - and instance visibility should mirror terrain visibility (#888) aidandavey 2025-12-05 20:31:49 +0000
  • 71f6415055 fix autoshader regression from #883 Xtarsia 2025-12-05 13:54:21 +0000
  • 59f93546ac Fix instances should mirror Terrain3D visibility aidandavey 2025-12-05 12:05:36 +0000
  • af7718897f Fix instances are persistent across scene changes aidandavey 2025-12-05 11:57:06 +0000
  • 162910139d Fix crash, demonstrable in navigationdemo Cory Petkovsek 2025-12-05 17:24:55 +0700
  • 576b2a9f78 Removed BACKLIGHT, forgot to rpg 2025-12-04 01:35:07 -0500
  • 0426620672 Grass SubScatter implementation Pretty traditional implementation to add and improve to the existing grass shader with a subscatter feature making the grass have a more realistic look rpg 2025-12-04 01:10:10 -0500
  • 3d33a0471d
    Merge pull request #885 from TokisanGames/instance_teleport Cory Petkovsek 2025-12-04 09:42:43 +0700
  • c18b3216d4 Add support for instance teleport Cory Petkovsek 2025-12-04 09:17:11 +0700
  • 1890f3a706 Update godot-cpp to 4.4-cherrypicks-5 Cory Petkovsek 2025-12-04 09:20:08 +0700
  • b4ae07cee8
    Merge pull request #884 from TokisanGames/dev-build Cory Petkovsek 2025-12-04 08:17:31 +0700
  • 55e99ed6c5 Replace abs with std::abs Cory Petkovsek 2025-12-04 04:34:08 +0700
  • 283b54b6fd Add oceanmesh aidandavey 2025-10-01 20:25:33 +0100
  • 8ca1116e50
    Merge pull request #883 from Xtarsia/fix-some-artifacts Emerson Rowland 2025-12-03 15:48:23 +0000
  • 8856d63947 fix edge artifacts Xtarsia 2025-12-03 14:31:59 +0000
  • e57752cafa
    Merge pull request #747 from Xtarsia/displacement Emerson Rowland 2025-12-03 11:30:00 +0000
  • b448c56be2 count generated array length instead of asset array Xtarsia 2025-11-10 10:17:51 +0000
  • 0e2fed4ccf maximise lod transition smoothness Xtarsia 2025-11-05 23:17:06 +0000
  • 4e1f8c5a02 use correct physics delta time in physics process Xtarsia 2025-10-28 15:12:58 +0000
  • 774938884e fix slow painting speed Xtarsia 2025-10-28 09:19:41 +0000
  • 3e74022932 limit tri scaling only to dual scale texture Xtarsia 2025-10-27 13:51:26 +0000
  • bdc945c7ed Add Displacement docs Xtarsia 2025-07-16 22:34:44 +0100
  • c227db03fa Mesh tessellation and texture height vertex displacement Xtarsia 2025-07-01 16:16:59 +0100
  • fa9e473f40
    Merge pull request #868 from Xtarsia/AO_packed_normals Cory Petkovsek 2025-12-01 15:01:12 +0700
  • 6665781676 Update docs Cory Petkovsek 2025-12-01 14:25:45 +0700
  • 709ce21570 AO pack demo textures Xtarsia 2025-11-19 14:33:00 +0000
  • b04a8dc24e Update Channel Packer Cory Petkovsek 2025-12-01 04:21:17 +0700
  • e6ffd6cdca Add AO debug view, and PBR subgroup Xtarsia 2025-11-23 16:23:51 +0000
  • de3de15dd4 Implement AO packed normal decode Xtarsia 2025-11-18 20:31:20 +0000
  • adb379b418 Add AO packing to channel packer Xtarsia 2025-11-14 19:46:08 +0000
  • 7f3735a7f4
    Merge pull request #879 from TokisanGames/fix-ma-init Cory Petkovsek 2025-11-30 20:11:59 +0700
  • 93cf9acf8f Fix #878 - API change. Also update code generated demo Cory Petkovsek 2025-11-28 18:42:27 +0700
  • a6aec270d2 Update C# bindings Cory Petkovsek 2025-11-30 18:23:12 +0700
  • e477c161ad Refine MeshAsset defaults & initialization Cory Petkovsek 2025-11-28 18:10:12 +0700
  • 529cfc0938 Implement Terrain3DStampProjector class for managing baked Terrain3D stamps with enhanced texture handling and redeployment logic Jonatan Loke 2025-11-28 16:47:11 +0100
  • 90c4d533a4 Add user-editable property to Terrain3DLayer and enhance height range calculations in Terrain3DRegion Jonatan Loke 2025-11-28 16:46:06 +0100
  • 37a982d5a4
    Merge 05c81ed157 into 5c0e586b91 Decetive 2025-11-27 22:40:12 -0800
  • 5c0e586b91
    Merge pull request #872 from TokisanGames/ground-level Cory Petkovsek 2025-11-28 11:45:35 +0700
  • e8fa334584 Add ground_level, region_blend to flat background; Allow negative world noise height Cory Petkovsek 2025-11-23 09:49:28 +0700