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944d4dfa80
Merge 0af6b858ab into 9413986c0c
Emerson Rowland
2025-12-16 23:11:38 +0000
0af6b858ab
flags for material::update()
Xtarsia
2025-12-16 23:05:07 +0000
ca18b75b5d
insert search code only when none bg
Xtarsia
2025-12-15 00:07:53 +0000
f8ed3daafa
revert per texture projection setting
Xtarsia
2025-12-15 00:07:02 +0000
e5dd905951
update bilerp condition for better quality
Xtarsia
2025-12-14 12:32:06 +0000
1324a3bdb2
projection as insert
Xtarsia
2025-12-14 12:09:41 +0000
b174082f74
macro variation as insert and simplify filter inserts
Xtarsia
2025-12-13 18:25:44 +0000
38b87aab11
add editor region grid and remove RegionGizmo
Xtarsia
2025-12-12 23:14:54 +0000
53143b3c84
add some glsl util functions
Xtarsia
2025-12-12 15:59:58 +0000
271fec30e3
no need to lerp geomorph when at subtexel scale
Xtarsia
2025-12-12 15:53:57 +0000
2e8630c564
improve flat region blending
Xtarsia
2025-12-05 18:06:56 +0000
13401d87b5
Merge 9651313fa1 into 9413986c0c
rpg
2025-12-16 14:45:30 -0500
9651313fa1
Add update_region() for per-region collision updates
rpg
2025-12-16 14:37:26 -0500
7e86da0dd9
Merge a2b73c8118 into 9413986c0c
rpg
2025-12-16 13:49:36 -0500
1ef9ec74a4
Merge 325c3779cb into 9413986c0c
rpg
2025-12-16 18:28:02 +0000
325c3779cb
Merge branch 'TokisanGames:main' into updated-ndk
rpg
2025-12-16 13:27:59 -0500
dd9c5ec05a
Merge 800a95b131 into 9413986c0c
aidandavey
2025-12-16 17:59:30 +0000
7652b9f769
Merge d96b25b461 into 9413986c0c
aidandavey
2025-12-16 22:33:24 +0700
72f7224b94
Merge ca7a4c4276 into 9413986c0c
Cory Petkovsek
2025-12-16 15:15:20 +0000
ca7a4c4276
Update csharp; add Tool
csharp-tool
Cory Petkovsek
2025-12-16 22:13:56 +0700
9413986c0c
Merge pull request #898 from rpgshooter/fix-import-position
main
Cory Petkovsek
2025-12-16 21:54:31 +0700
1275f493d7
Update import_images
Cory Petkovsek
2025-12-16 21:26:45 +0700
2fdda09876
Fix region boundary slicing, negative coordinates, and add UI coordinate conversion
rpg
2025-12-13 04:29:43 -0500
800a95b131
Improve instance collision (+3 squashed commit)
aidandavey
2025-12-14 21:43:13 +0000
09ab5d86dc
Fix region selection for full collision mode
almic
2025-12-12 11:42:39 -0700
0005e03287
Fix ordering of shape data and body set shape
almic
2025-12-11 16:11:25 -0700
80019e7ae0
Build from cell audit and shape recycling
aidandavey
2025-06-11 15:27:47 +0100
5abffa58a7
Started instance collision
aidandavey
2025-06-04 17:10:32 +0100
0dfcd4ecb1
Update Android NDK version to r28b
rpg
2025-12-15 13:05:01 -0500
a2b73c8118
Updated to Godot HashMap, HashSet, and Pair types
rpg
2025-12-13 03:28:06 -0500
02b11bca2f
Merge branch 'updated-Hash-&-Pair-redefs' of https://github.com/rpgshooter/Terrain3D into updated-Hash-&-Pair-redefs
rpg
2025-12-13 03:06:00 -0500
868bb7a345
Merge branch 'TokisanGames:main' into updated-Hash-&-Pair-redefs
rpg
2025-12-13 03:02:08 -0500
b4ceacc6ea
Updated to Godot HashMap, HashSet, and Pair types
rpg
2025-12-13 03:01:35 -0500
3f55fe037b
Fix region boundary slicing, negative coordinates, and add UI coordinate conversion
rpg
2025-12-13 01:35:25 -0500
bae73f41f0
Merge 8cb54e6b65 into a78e484eb9
stan4dbunny
2025-12-12 21:59:16 +0100
6f31046119
Merge e64393ac9d into a78e484eb9
aidandavey
2025-12-12 13:47:23 -0500
a1251d1919
Merge branch 'TokisanGames:main' into main
rpg
2025-12-12 12:45:36 -0500
a78e484eb9
Vertex spacing no longer gets rounded. (#897 )
stan4dbunny
2025-12-12 15:56:46 +0100
f0585dfd2b
Vertex spacing no longer gets rounded.
stan4dbunny
2025-12-12 14:50:07 +0100
8b63f6c1f5
Final update fixing all issues
rpg
2025-12-11 03:49:39 -0500
5e78fe06f8
Added some clamps, and added back image refresh
rpg
2025-12-11 03:13:10 -0500
92377b1e89
Refactor position calculations to use logical coordinates
rpg
2025-12-11 03:03:09 -0500
c13982755f
fixed line 951, 952, MIN, MAX mismach
rpg
2025-12-11 02:47:39 -0500
5a103efe6e
Refactor image to fix issue #770
rpg
2025-12-11 02:22:23 -0500
a7df211b34
Merge a2fccfaad2 into 2f58cc40c4
rpg
2025-12-11 07:10:05 +0000
a2fccfaad2
Merge branch 'TokisanGames:main' into main
rpg
2025-12-11 02:10:01 -0500
8cb54e6b65
Setup Framework for color map mode
Cory Petkovsek
2025-12-10 19:59:51 +0700
b80f0119e6
Add option to disable color map, separately in material and data
Cory Petkovsek
2025-10-27 04:10:30 +0700
7dac17ad0e
update docs
Cory Petkovsek
2025-12-10 17:36:36 +0700
865865f073
Reorganize, confirm maps freeing
Cory Petkovsek
2025-12-10 17:10:26 +0700
113e3927dd
Update color map compression (wip)
Cory Petkovsek
2025-12-09 05:44:16 +0700
d96b25b461
improve ocean mesh and shaders inc discards
aidandavey
2025-12-07 16:48:45 +0000
1c16feef6c
Update ocean_shader.gdshader
Xtarsia
2025-12-07 00:45:43 +0000
73fe353f15
Update ocean shader (+3 squashed commit)
aidandavey
2025-12-05 10:51:28 +0000
1db6e63256
Update demo
Cory Petkovsek
2025-12-05 17:49:22 +0700
af95876729
Update ocean shader
Cory Petkovsek
2025-12-05 17:44:55 +0700
0db6034f66
Add ocean mesh
aidandavey
2025-12-03 23:13:35 +0000
4010d1ff4c
Documentation for compressed color map feature.
stan4dbunny
2025-12-03 16:17:37 +0100
5a9fa206aa
Option to set compression mode of the color map that will be used in runtime. Option to free the uncompressed color map during runtime and export when the compression mode is set.
stan4dbunny
2025-12-03 16:06:52 +0100
2f58cc40c4
Fix #890 differs crash (#893 )
Cory Petkovsek
2025-12-09 03:34:18 +0700
96feda6c4a
Fix #890 differs crash
fix-differs-crash
Cory Petkovsek
2025-12-09 01:21:32 +0700
d3972276d3
Fix instances appear in other scenes - and instance visibility should mirror terrain visibility (#888 )
aidandavey
2025-12-05 20:31:49 +0000
71f6415055
fix autoshader regression from #883
Xtarsia
2025-12-05 13:54:21 +0000
59f93546ac
Fix instances should mirror Terrain3D visibility
aidandavey
2025-12-05 12:05:36 +0000
af7718897f
Fix instances are persistent across scene changes
aidandavey
2025-12-05 11:57:06 +0000
162910139d
Fix crash, demonstrable in navigationdemo
Cory Petkovsek
2025-12-05 17:24:55 +0700
576b2a9f78
Removed BACKLIGHT, forgot to
rpg
2025-12-04 01:35:07 -0500
0426620672
Grass SubScatter implementation Pretty traditional implementation to add and improve to the existing grass shader with a subscatter feature making the grass have a more realistic look
rpg
2025-12-04 01:10:10 -0500
3d33a0471d
Merge pull request #885 from TokisanGames/instance_teleport
Cory Petkovsek
2025-12-04 09:42:43 +0700
c18b3216d4
Add support for instance teleport
Cory Petkovsek
2025-12-04 09:17:11 +0700
1890f3a706
Update godot-cpp to 4.4-cherrypicks-5
Cory Petkovsek
2025-12-04 09:20:08 +0700
b4ae07cee8
Merge pull request #884 from TokisanGames/dev-build
Cory Petkovsek
2025-12-04 08:17:31 +0700
55e99ed6c5
Replace abs with std::abs
Cory Petkovsek
2025-12-04 04:34:08 +0700
283b54b6fd
Add oceanmesh
aidandavey
2025-10-01 20:25:33 +0100
8ca1116e50
Merge pull request #883 from Xtarsia/fix-some-artifacts
Emerson Rowland
2025-12-03 15:48:23 +0000
8856d63947
fix edge artifacts
Xtarsia
2025-12-03 14:31:59 +0000
e57752cafa
Merge pull request #747 from Xtarsia/displacement
Emerson Rowland
2025-12-03 11:30:00 +0000
b448c56be2
count generated array length instead of asset array
Xtarsia
2025-11-10 10:17:51 +0000
0e2fed4ccf
maximise lod transition smoothness
Xtarsia
2025-11-05 23:17:06 +0000
4e1f8c5a02
use correct physics delta time in physics process
Xtarsia
2025-10-28 15:12:58 +0000
774938884e
fix slow painting speed
Xtarsia
2025-10-28 09:19:41 +0000
3e74022932
limit tri scaling only to dual scale texture
Xtarsia
2025-10-27 13:51:26 +0000
bdc945c7ed
Add Displacement docs
Xtarsia
2025-07-16 22:34:44 +0100
c227db03fa
Mesh tessellation and texture height vertex displacement
Xtarsia
2025-07-01 16:16:59 +0100
fa9e473f40
Merge pull request #868 from Xtarsia/AO_packed_normals
Cory Petkovsek
2025-12-01 15:01:12 +0700
6665781676
Update docs
Cory Petkovsek
2025-12-01 14:25:45 +0700
709ce21570
AO pack demo textures
Xtarsia
2025-11-19 14:33:00 +0000
b04a8dc24e
Update Channel Packer
Cory Petkovsek
2025-12-01 04:21:17 +0700
e6ffd6cdca
Add AO debug view, and PBR subgroup
Xtarsia
2025-11-23 16:23:51 +0000
de3de15dd4
Implement AO packed normal decode
Xtarsia
2025-11-18 20:31:20 +0000
adb379b418
Add AO packing to channel packer
Xtarsia
2025-11-14 19:46:08 +0000
7f3735a7f4
Merge pull request #879 from TokisanGames/fix-ma-init
Cory Petkovsek
2025-11-30 20:11:59 +0700
93cf9acf8f
Fix #878 - API change. Also update code generated demo
Cory Petkovsek
2025-11-28 18:42:27 +0700
a6aec270d2
Update C# bindings
Cory Petkovsek
2025-11-30 18:23:12 +0700
e477c161ad
Refine MeshAsset defaults & initialization
Cory Petkovsek
2025-11-28 18:10:12 +0700
529cfc0938
Implement Terrain3DStampProjector class for managing baked Terrain3D stamps with enhanced texture handling and redeployment logic
Jonatan Loke
2025-11-28 16:47:11 +0100
90c4d533a4
Add user-editable property to Terrain3DLayer and enhance height range calculations in Terrain3DRegion
Jonatan Loke
2025-11-28 16:46:06 +0100
37a982d5a4
Merge 05c81ed157 into 5c0e586b91
Decetive
2025-11-27 22:40:12 -0800
5c0e586b91
Merge pull request #872 from TokisanGames/ground-level
Cory Petkovsek
2025-11-28 11:45:35 +0700
e8fa334584
Add ground_level, region_blend to flat background; Allow negative world noise height
Cory Petkovsek
2025-11-23 09:49:28 +0700