mirror of
https://github.com/hedge-dev/UnleashedRecomp
synced 2026-05-23 23:05:48 -04:00
added experimental Steam Virtual Gamepad support
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@@ -38,20 +38,23 @@ public:
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SDL_GameControllerType GetControllerType() const
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{
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return SDL_GameControllerTypeForIndex(index);
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return SDL_GameControllerGetType(controller);
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}
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hid::EInputDevice GetInputDevice() const
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{
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switch (GetControllerType())
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{
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case SDL_CONTROLLER_TYPE_PS3:
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case SDL_CONTROLLER_TYPE_PS4:
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case SDL_CONTROLLER_TYPE_PS5:
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return hid::EInputDevice::PlayStation;
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case SDL_CONTROLLER_TYPE_PS3:
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case SDL_CONTROLLER_TYPE_PS4:
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case SDL_CONTROLLER_TYPE_PS5:
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return hid::EInputDevice::PlayStation;
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case SDL_CONTROLLER_TYPE_XBOX360:
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case SDL_CONTROLLER_TYPE_XBOXONE:
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return hid::EInputDevice::Xbox;
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default:
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return hid::EInputDevice::Unknown;
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}
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return hid::EInputDevice::Xbox;
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}
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void Close()
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@@ -134,6 +137,7 @@ public:
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}
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};
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std::array<Controller, 4> g_controllers;
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Controller* g_activeController;
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@@ -310,6 +314,8 @@ void hid::Init()
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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@@ -318,6 +324,7 @@ void hid::Init()
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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}
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uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
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{
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static uint32_t packet;
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@@ -7,7 +7,8 @@ namespace hid
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Keyboard,
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Mouse,
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Xbox,
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PlayStation
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PlayStation,
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Unknown
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};
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enum class EInputDeviceExplicit
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