Commit Graph

628 Commits

Author SHA1 Message Date
squidbus 3c1badf183
Enable D3D12 Agility SDK in plume submodule. (#1646) 2025-08-04 15:39:26 +03:00
squidbus 9ace79a4d2
Switch to upstream plume. (#1645) 2025-08-03 19:52:08 +03:00
squidbus 80e779afd9
Add support for macOS. (#745) 2025-08-03 18:56:42 +03:00
ĐeäTh ada0db62dc
Fix compilation errors on latest Windows (#1636) 2025-07-24 16:07:10 +03:00
Hyper e4c43ae3b1
Make Bug Report issue template use separate required fields for specs (#1539) 2025-04-12 14:38:04 +01:00
Pollot abd71bb3e2
Add a guide for dumping the game using a USB storage device (#1471)
* Update README dumping requirements and instructions
Include the option of using a USB storage device for dumping game files in the README.

* Add note to hard drive dumping instructions
Clarify that the instructions for dumping game files directly from the Xbox 360 hard drive differ from those for using a USB storage device by adding a note to the hard drive dumping guide.

* Add dumping guide for USB storage devices
Add a comprehensive guide for dumping the game using a USB storage device instead of a Hard Drive Transfer Cable.

* Apply suggestions from the review

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>

* Implement additional suggestions from the review
- Rename the file to ```DUMPING-USB-en.md```.
- Add Xbox 360 E to the note about incompatible consoles.
- Move the note under the Pre-requisites section.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-04-12 14:27:17 +01:00
Skyth (Asilkan) 325e4d34a0
Fix profiler crashing in the installer. (#1507) 2025-04-04 00:17:00 +03:00
Skyth (Asilkan) 1555b97b8a
Fix half pixel getting applied twice to reverse Z vertex shaders. (#1506) 2025-04-03 23:12:24 +03:00
Skyth (Asilkan) 5fca044662
Update version to v1.0.3. (#1492) 2025-04-03 21:55:21 +03:00
ĐeäTh 30aa528f84
Fix line splitting issues from localization changes (#1503)
* fix wrongly split lines from localization changes

* skip 0x200B line split guidance like new line if line starts with it
2025-04-03 20:49:40 +03:00
Skyth (Asilkan) ff5aae2595
Fix persistent save data getting loaded before mods. (#1505) 2025-04-03 18:14:29 +03:00
Skyth (Asilkan) 21be4e17fb
Try creating the D3D12 device again if redirection to Vulkan fails. (#1504) 2025-04-03 16:02:30 +03:00
Skyth (Asilkan) 8370312454
Redirect Intel GPUs to Vulkan on auto graphics API mode. (#1491) 2025-03-30 19:06:03 +03:00
Skyth (Asilkan) f7c823eeaf
Fix staffroll text getting cropped at narrow aspect ratios. (#1489) 2025-03-30 18:42:37 +03:00
squidbus f5f92d0761
Prevent rendering ownership change between command lists. (#1486) 2025-03-30 15:53:11 +03:00
Skyth (Asilkan) 49d3b675ed
Implement a mechanism to survive from GPU driver crashes on Windows. (#1480) 2025-03-30 04:36:55 +03:00
Al. Lopez b282cbc4a2
Steam Virtual Gamepad support / Steam Input sharing Device Info with SDL (#1086)
* Experimenting Button Label

Experimenting a way to add a hint for Button Labels. It should attempt to fix the Nintendo Layout issue when using a Nintendo Switch controller

* Create c-cpp.yml

* Create cmake-multi-platform.yml

* Create apply-patch.yml

* removing the workflows

* added experimental Steam Virtual Gamepad support

* restoring notes for Button Labels.

* Initial Gamepad Hotplug Logic improvements

This changes the way how a Controller will be prioritized. By default: it'll always prioritize based on Player 1. It should play nicely with Steam Deck's internal inputs when Steam Input is active

* Lightbar detection when using multiple PlayStation controllers at the same time.

An attempt to remedy the Lightbar activation. While Player 2/3/4 will override the in-game lightbar event upon connection: it'll later revert back to the in-game event.

* Attempt to reduce Input leaking

To avoid "the Controller is leaking" situation, there's now a Gamepad stat management that should reset Controller state based on connected controller.

* Lightbar active fix when gamepad plugged first prior to game launch

Another attempt to fix the lightbar by redoing the controller state mangement. For some reason: the Lightbar gets disabled when a controller is already plugged prior to game launch. It reverts back to normal until the next game event.

* Revert "restoring notes for Button Labels."

This reverts commit ef4e37cb41.

* Reapply "restoring notes for Button Labels."

This reverts commit f3ddd80024.

* Moving all Gamepad Hotplug changes to separate branch

To ensure all Hotplug-related changes don't accidentally get leftover: this commit will revert all the back back to the accidental removal of Button Label's note.

* added SDL's GameController naming convention as Fallback

If EInputDeviceExplicit doesn't recognize a specific Controller Type or Device: it'll fallback to SDL's naming conventions. This helps troubleshooting Controller-related issues when using the debug console.

* Official device naming scheme for EInputDeviceExplicit

Changes some of EInputDeviceExplicit's names to match the device's official name (such as Nintendo Switch Pro Controller, Xbox Wireless Controller, Amazon Luna Controller, etc.)

* spacing formatting fix

* remove "SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS" hint

since #1045 will include it: we're gonna get rid of it on this code section to avoid conflicts.

* moved EInputDevice Unknown class to the top priority

* Replacing EInputDeviceExplicit with SDL_GameControllerName

Based on @hyperbx's suggestions: It'll look for SDL's Controller Name as opposed to EInputDevice's naming scheme.

* remove hid::GetInputDeviceName() from hid.ccp

Now that SDL_GameControllerName handles Controller naming conventions, the hid.ccp portion of GetInputDeviceName is no longer needed.

* Fix indentation

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-03-29 21:38:44 +03:00
Hyper 6a50f9fc1f
Moved API to SWA submodule (#1326)
* Remove API sources

* Add SWA submodule
2025-03-29 21:25:24 +03:00
Skyth (Asilkan) 3d38fc1799
Update XenonRecomp submodule for the setjmp/longjmp fix. (#1458) 2025-03-28 22:38:23 +03:00
Skyth (Asilkan) 33b557e68b
Check if the 4 GB memory allocation failed. (#1459)
* Check if the 4 GB memory allocation failed.

* Update UnleashedRecomp/locale/locale.cpp

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>

* Update locale.cpp

* Add localizations.

* Fix installer not booting with the changes.

* Fix stale reference crash.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-03-28 22:38:07 +03:00
Al. Lopez acf260af79
Face Button follows Positional Button layout instead of Labels (#1045)
* Experimenting Button Label

Experimenting a way to add a hint for Button Labels. It should attempt to fix the Nintendo Layout issue when using a Nintendo Switch controller

* added description for Button Labels

* slightly reworded the description

* spaced out the initiation hints
2025-03-28 19:13:32 +03:00
Darío 53596b8e5c
Add CLI installation check option. (#1387)
* Add CLI installation check option.

* Show the console for Windows Release builds.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-03-28 19:08:45 +03:00
Hyper 1dd5ba7fcd
Fix DLC info message always being displayed (#1393)
* Fix DLC info message always being displayed

* Use uint32_t for version numbers

* Make AchievementManager follow the same naming convention as PersistentStorageManager

* persistent_data: remove header size field

* Make status success by default or on file not existing
2025-03-28 19:08:13 +03:00
Skyth (Asilkan) 4b4c439709
Update font atlas. (#1473) 2025-03-25 19:42:12 +03:00
Lorsoen 1562907f18
Minor French translation nitpicks (#1205)
* First iteration

* Typo

* locale.cpp nitpicks

* Forgor

* Corrections + More nitpicking

* au dela -> au delà
2025-03-25 19:32:02 +03:00
Kuid0us e1f773d65e
Japanese localization: Fix some typos and grammatical errors (#940)
* Japanese localization: Fix some typos and grammatical errors

* Fixed errors described in PR #940 review

* Revert camera movement description in Japanese

* put \u200B
2025-03-25 19:31:52 +03:00
Kuid0us e0d3a36db9
Changed the game name "Sonic World Adventure" to "Sonic Unleashed" in Japanese installer introduction text (#557)
* Update locale.cpp

Changed Japanese installer introduction text.

* Moved line break location and changed "北米" to US

* Reverting US to 北米 and capitalizing the game name
2025-03-25 19:31:43 +03:00
Skyth (Asilkan) 44b864e527
Fix DX10 cubemap DDS files failing to load correctly. (#1470) 2025-03-25 15:25:03 +03:00
Skyth (Asilkan) 2344a6f10d
Implement hacky fix for some update files not loading. (#1327) 2025-03-24 22:23:09 +03:00
ĐeäTh bd589ed641
Reset session persistent shoe upgrade bools when achievements are reset (#1429) 2025-03-24 22:18:24 +03:00
ĐeäTh d0cc13c2fd
Fix "Disable Boost Filter" code not affecting certain parts of the game. (#1468)
* hook different part of the code to affect Eggmanland too

* Update UnleashedRecomp/patches/misc_patches.cpp

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

---------

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-03-24 22:15:46 +03:00
Hyper 8ca5f1bf53
Added code to force the alternate game title (#1249) 2025-03-24 21:57:35 +03:00
ĐeäTh 7f9ce5037e
Explicitly set working directory to executable directory on boot (#1430)
* Explicitly set working directory to executable directory on boot

* change to GetModuleFileNameW instead

* switch to pre-existing implementations of getting the executable path

* add argument to use current working directory

* use error code variant of current_path
2025-03-24 21:34:37 +03:00
Hyper b76a44923d
Prohibit Channel Configuration changes during gameplay (#1432) 2025-03-24 21:26:21 +03:00
Onat Erdem 2322b75e54
Fix Options Menu sliders being frame-dependent at lower framerates (#677)
* Fix slider fastIncrement conditions

* Change options menu sliders' fastIncrement logic to use a persistent holdTime variable, rather than the current frame's deltaTime

* Clamp deltaTime to a max value of 1/15f

* Compile fix

* Spacing fix
2025-03-24 21:19:42 +03:00
Isaac Marovitz 2f43b9a304
Improve .gitignore (#576)
* Improve .gitignore

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

* Correct whoopsie

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>

---------

Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
2025-03-24 21:06:55 +03:00
Skyth (Asilkan) 5b53a49114
Preload the executable on Windows. (#1457) 2025-03-24 21:04:47 +03:00
Hyper 8e0d1f2873
Added MSAA level availability checks (#1446) 2025-03-24 20:57:50 +03:00
Skyth (Asilkan) d15bb7a501
GPU Upload Heap & UMA. (#1421)
* Initial work for GPU upload heap & UMA.

* Finish D3D12 Support.

* Rework the logic for the GPU Upload Heap fallback.

* Only enable UMA on Vulkan on integrated GPUs.

* Fix D3D12 fallback condition.

---------

Co-authored-by: Dario <dariosamo@gmail.com>
2025-03-24 03:07:12 +03:00
ĐeäTh 1c1dc09006
change alignment on shop title/ring count (#1425) 2025-03-23 22:50:19 +03:00
Skyth (Asilkan) a02f34b028
Fix Cool Edge whale not having reflections. (#1441)
* Fix Cool Edge whale not having reflections.

* Fix Vulkan validation error.
2025-03-23 18:59:10 +03:00
Skyth (Asilkan) 41fd1761b1
Apply half pixel offset in the vertex shader. (#1391) 2025-03-23 17:25:40 +03:00
Skyth (Asilkan) 7866765ab0
Fix mod include directories with backward slashes not working on Linux. (#1444) 2025-03-23 17:16:54 +03:00
MegAmi 824405b236
Replace Markdown issue template with YAML schema (#1426)
* Replace Markdown issue template with YML schema

* YAML doesn't like that apparently

* Address requested changes
2025-03-19 01:55:02 +00:00
Hyper d0368665dd
Update README FAQ (#1319) 2025-03-11 15:26:14 +00:00
João Moura cc1018a8fc
Pass release path to upload-artifact step on Windows builds (#1151) 2025-03-10 15:18:37 +03:00
Skyth (Asilkan) 131427e017
Update version to v1.0.2. (#1149) 2025-03-07 18:52:49 +03:00
Hyper 45c0880145
Rename DisableDPadAsAnalogInput to DisableDPadMovement (#1146) 2025-03-07 13:52:42 +03:00
Skyth (Asilkan) 024c35c1fe
Force WASAPI on Windows. (#1134) 2025-03-07 13:52:01 +03:00
Hyper a9e280e116
Fix Homing Attack on Jump not affecting Cool Edge Act 3 (Day) (#904) 2025-03-07 04:54:17 +03:00