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2 Commits

Author SHA1 Message Date
DeaTh-G 460bc583a5 Respect update check timeout without the same session too 2026-02-01 19:35:54 +01:00
Hyper 5e8695a157 Fix Werehog rotating into walls when leaving them at HFR (#1570) 2026-02-01 14:09:38 +03:00
5 changed files with 29 additions and 4 deletions
+3
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@@ -1,5 +1,8 @@
#pragma once
// 6 hour long timeout between checks.
static constexpr double g_timeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
struct UpdateChecker
{
enum class Result
+3 -3
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@@ -307,11 +307,11 @@ int main(int argc, char *argv[])
}
#endif
// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
// Check the time since the last time an update was checked.
// Store the new time if the difference is more than g_timeBetweenUpdateChecksInSeconds hours.
time_t timeNow = std::time(nullptr);
double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
if (timeDifferenceSeconds > TimeBetweenUpdateChecksInSeconds)
if (timeDifferenceSeconds > g_timeBetweenUpdateChecksInSeconds)
{
UpdateChecker::initialize();
UpdateChecker::start();
@@ -129,7 +129,9 @@ PPC_FUNC(sub_822C55B0)
void PressStartSaveLoadThreadMidAsmHook()
{
if (UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable)
time_t timeNow = std::time(nullptr);
double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
if (UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable && timeDifferenceSeconds > g_timeBetweenUpdateChecksInSeconds)
{
g_updateAvailableMessageOpen = true;
g_updateAvailableMessageOpen.wait(true);
+8
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@@ -195,3 +195,11 @@ bool SparkleLocusMidAsmHook()
// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
return App::s_deltaTime < (1.0 / 60.0);
}
void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
{
// The code in the Werehog's "wall" state for leaving walls adds a constant
// value of 0.05 to his transform every frame. This makes the value respect
// delta time whilst maintaining the original behaviour at 30 FPS.
f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
}
+12
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@@ -1141,3 +1141,15 @@ registers = ["r3"]
name = "EndingTextPositionMidAsmHook"
address = 0x82580168
registers = ["r31", "f13"]
# Wall Leave - Left
[[midasm_hook]]
name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
address = 0x824067BC
registers = ["f1"]
# Wall Leave - Right
[[midasm_hook]]
name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
address = 0x82406774
registers = ["f1"]