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https://github.com/hedge-dev/UnleashedRecomp
synced 2026-06-12 13:35:46 -04:00
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2 Commits
| Author | SHA1 | Date | |
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| 460bc583a5 | |||
| 5e8695a157 |
@@ -1,5 +1,8 @@
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#pragma once
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#pragma once
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// 6 hour long timeout between checks.
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static constexpr double g_timeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
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struct UpdateChecker
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struct UpdateChecker
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{
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{
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enum class Result
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enum class Result
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@@ -307,11 +307,11 @@ int main(int argc, char *argv[])
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}
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}
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#endif
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#endif
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// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
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// Check the time since the last time an update was checked.
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constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
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// Store the new time if the difference is more than g_timeBetweenUpdateChecksInSeconds hours.
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time_t timeNow = std::time(nullptr);
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time_t timeNow = std::time(nullptr);
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double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
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double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
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if (timeDifferenceSeconds > TimeBetweenUpdateChecksInSeconds)
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if (timeDifferenceSeconds > g_timeBetweenUpdateChecksInSeconds)
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{
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{
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UpdateChecker::initialize();
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UpdateChecker::initialize();
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UpdateChecker::start();
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UpdateChecker::start();
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@@ -129,7 +129,9 @@ PPC_FUNC(sub_822C55B0)
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void PressStartSaveLoadThreadMidAsmHook()
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void PressStartSaveLoadThreadMidAsmHook()
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{
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{
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if (UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable)
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time_t timeNow = std::time(nullptr);
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double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
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if (UpdateChecker::check() == UpdateChecker::Result::UpdateAvailable && timeDifferenceSeconds > g_timeBetweenUpdateChecksInSeconds)
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{
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{
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g_updateAvailableMessageOpen = true;
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g_updateAvailableMessageOpen = true;
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g_updateAvailableMessageOpen.wait(true);
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g_updateAvailableMessageOpen.wait(true);
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@@ -195,3 +195,11 @@ bool SparkleLocusMidAsmHook()
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// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
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// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
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return App::s_deltaTime < (1.0 / 60.0);
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return App::s_deltaTime < (1.0 / 60.0);
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}
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}
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void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
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{
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// The code in the Werehog's "wall" state for leaving walls adds a constant
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// value of 0.05 to his transform every frame. This makes the value respect
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// delta time whilst maintaining the original behaviour at 30 FPS.
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f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
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}
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@@ -1141,3 +1141,15 @@ registers = ["r3"]
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name = "EndingTextPositionMidAsmHook"
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name = "EndingTextPositionMidAsmHook"
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address = 0x82580168
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address = 0x82580168
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registers = ["r31", "f13"]
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registers = ["r31", "f13"]
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# Wall Leave - Left
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[[midasm_hook]]
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name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
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address = 0x824067BC
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registers = ["f1"]
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# Wall Leave - Right
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[[midasm_hook]]
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name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
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address = 0x82406774
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registers = ["f1"]
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