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14 Commits

Author SHA1 Message Date
Dario 888f11e7f4 Update comment. 2025-03-13 19:12:05 -03:00
Dario cb4eaae9ff Remove waitIdle and only accept valid pointers on execute. 2025-03-13 19:11:02 -03:00
Dario 9b7625f03e Remove the need for waitIdle from Vulkan. 2025-03-13 19:08:35 -03:00
Hyper d0368665dd Update README FAQ (#1319) 2025-03-11 15:26:14 +00:00
João Moura cc1018a8fc Pass release path to upload-artifact step on Windows builds (#1151) 2025-03-10 15:18:37 +03:00
Skyth (Asilkan) 131427e017 Update version to v1.0.2. (#1149) 2025-03-07 18:52:49 +03:00
Hyper 45c0880145 Rename DisableDPadAsAnalogInput to DisableDPadMovement (#1146) 2025-03-07 13:52:42 +03:00
Skyth (Asilkan) 024c35c1fe Force WASAPI on Windows. (#1134) 2025-03-07 13:52:01 +03:00
Hyper a9e280e116 Fix Homing Attack on Jump not affecting Cool Edge Act 3 (Day) (#904) 2025-03-07 04:54:17 +03:00
Hyper c64ef1fe15 Added error message if included DirectX DLLs are missing (#998)
* Added error message if included DirectX DLLs are missing

* locale: added System_Win32_MissingDLLs localisation

Co-Authored-By: LJSTAR <31629427+LJSTARbird@users.noreply.github.com>
Co-Authored-By: Kitzuku <25226941+Kitzuku@users.noreply.github.com>
Co-Authored-By: NextinHKRY <38560522+NextinMono@users.noreply.github.com>
Co-Authored-By: brianuuu <38166666+brianuuu@users.noreply.github.com>
Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com>

* Fix ifdefs

---------

Co-authored-by: LJSTAR <31629427+LJSTARbird@users.noreply.github.com>
Co-authored-by: Kitzuku <25226941+Kitzuku@users.noreply.github.com>
Co-authored-by: NextinHKRY <38560522+NextinMono@users.noreply.github.com>
Co-authored-by: brianuuu <38166666+brianuuu@users.noreply.github.com>
Co-authored-by: Darío <538504+DarioSamo@users.noreply.github.com>
2025-03-07 04:47:15 +03:00
Hyper c19a7b1e11 Added check for AVX on boot (#1067)
Co-authored-by: Wiseguy <68165316+mr-wiseguy@users.noreply.github.com>
2025-03-07 04:45:58 +03:00
Hyper 3c050887d8 Fix shoe upgrade hints patch breaking sequence flags (#1130) 2025-03-07 04:43:49 +03:00
Hyper 676c3f0ff4 Prevent game from closing whilst autosaving (#967) 2025-03-07 04:43:37 +03:00
Skyth (Asilkan) 3676c28114 Fix the unsafe base address assumption. (#1098) 2025-03-07 03:31:13 +03:00
22 changed files with 133 additions and 55 deletions
+1 -3
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@@ -145,13 +145,11 @@ jobs:
Move-Item -Path ".\out\build\${{ env.CMAKE_PRESET }}\UnleashedRecomp\dxil.dll" -Destination ".\release\dxil.dll"
Move-Item -Path ".\out\build\${{ env.CMAKE_PRESET }}\UnleashedRecomp\UnleashedRecomp.exe" -Destination ".\release\UnleashedRecomp.exe"
Compress-Archive -Path .\release\* -DestinationPath .\UnleashedRecomp-Windows.zip
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: UnleashedRecomp-Windows-${{ env.CMAKE_PRESET }}
path: .\UnleashedRecomp-Windows.zip
path: .\release
- name: Upload PDB
uses: actions/upload-artifact@v4
+9 -2
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@@ -278,9 +278,16 @@ Simply booting at least once in Desktop Mode will enable the Deck to use the fil
## FAQ
### Do you have a Discord server?
### Do you have a website or Discord server?
Unleashed Recompiled is not associated with any Discord servers. Use the [Issues](https://github.com/hedge-dev/UnleashedRecomp/issues) page if you need support.
Unleashed Recompiled does not have an official website, nor is it affiliated with any Discord servers.
**Please link here when directing anyone to the project.**
> [!CAUTION]
> Do not download builds of Unleashed Recompiled from anywhere but our [Releases](https://github.com/hedge-dev/UnleashedRecomp/releases/latest) page.
>
> **We will never distribute builds on other websites, via Discord servers or via third-party update tools.**
### Why does the installer say my files are invalid?
+2 -2
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@@ -293,7 +293,7 @@ if (WIN32)
add_executable(UnleashedRecomp ${UNLEASHED_RECOMP_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
# Hide console for release configurations.
if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR ${CMAKE_BUILD_TYPE} MATCHES "RelWithDebInfo")
if (${CMAKE_BUILD_TYPE} MATCHES "Release")
target_link_options(UnleashedRecomp PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
endif()
else()
@@ -352,7 +352,7 @@ if (WIN32)
Synchronization
winmm
)
endif()
endif()
target_link_libraries(UnleashedRecomp PRIVATE
fmt::fmt
+1
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@@ -8,6 +8,7 @@ public:
static inline bool s_isInit;
static inline bool s_isMissingDLC;
static inline bool s_isLoading;
static inline bool s_isSaving;
static inline bool s_isWerehog;
static inline bool s_isSaveDataCorrupt;
@@ -38,6 +38,11 @@ static void CreateAudioDevice()
void XAudioInitializeSystem()
{
#ifdef _WIN32
// Force wasapi on Windows.
SDL_setenv("SDL_AUDIODRIVER", "wasapi", true);
#endif
SDL_SetHint(SDL_HINT_AUDIO_CATEGORY, "playback");
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "Unleashed Recompiled");
+4 -7
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@@ -2285,6 +2285,9 @@ namespace plume {
}
void D3D12CommandQueue::executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) {
assert(commandLists != nullptr);
assert(commandListCount > 0);
for (uint32_t i = 0; i < waitSemaphoreCount; i++) {
D3D12CommandSemaphore *interfaceSemaphore = static_cast<D3D12CommandSemaphore *>(waitSemaphores[i]);
d3d->Wait(interfaceSemaphore->d3d, interfaceSemaphore->semaphoreValue);
@@ -2297,9 +2300,7 @@ namespace plume {
executionVector.emplace_back(static_cast<ID3D12CommandList *>(interfaceCommandList->d3d));
}
if (!executionVector.empty()) {
d3d->ExecuteCommandLists(UINT(executionVector.size()), executionVector.data());
}
d3d->ExecuteCommandLists(UINT(executionVector.size()), executionVector.data());
for (uint32_t i = 0; i < signalSemaphoreCount; i++) {
D3D12CommandSemaphore *interfaceSemaphore = static_cast<D3D12CommandSemaphore *>(signalSemaphores[i]);
@@ -3798,10 +3799,6 @@ namespace plume {
return countsSupported;
}
void D3D12Device::waitIdle() const {
assert(false && "Use fences to replicate wait idle behavior on D3D12.");
}
void D3D12Device::release() {
if (d3d != nullptr) {
d3d->Release();
-1
View File
@@ -459,7 +459,6 @@ namespace plume {
const RenderDeviceCapabilities &getCapabilities() const override;
const RenderDeviceDescription &getDescription() const override;
RenderSampleCounts getSampleCountsSupported(RenderFormat format) const override;
void waitIdle() const override;
void release();
bool isValid() const;
};
@@ -200,7 +200,7 @@ namespace plume {
// Concrete implementation shortcuts.
inline void executeCommandLists(const RenderCommandList *commandList, RenderCommandFence *signalFence = nullptr) {
executeCommandLists(commandList != nullptr ? &commandList : nullptr, commandList != nullptr ? 1 : 0, nullptr, 0, nullptr, 0, signalFence);
executeCommandLists(&commandList, 1, nullptr, 0, nullptr, 0, signalFence);
}
};
@@ -242,7 +242,6 @@ namespace plume {
virtual const RenderDeviceCapabilities &getCapabilities() const = 0;
virtual const RenderDeviceDescription &getDescription() const = 0;
virtual RenderSampleCounts getSampleCountsSupported(RenderFormat format) const = 0;
virtual void waitIdle() const = 0;
};
struct RenderInterface {
-4
View File
@@ -4190,10 +4190,6 @@ namespace plume {
}
}
void VulkanDevice::waitIdle() const {
vkDeviceWaitIdle(vk);
}
void VulkanDevice::release() {
if (allocator != VK_NULL_HANDLE) {
vmaDestroyAllocator(allocator);
-1
View File
@@ -430,7 +430,6 @@ namespace plume {
const RenderDeviceCapabilities &getCapabilities() const override;
const RenderDeviceDescription &getDescription() const override;
RenderSampleCounts getSampleCountsSupported(RenderFormat format) const override;
void waitIdle() const override;
void release();
bool isValid() const;
};
+11 -13
View File
@@ -1973,23 +1973,21 @@ void Video::WaitForGPU()
{
g_waitForGPUCount++;
if (g_vulkan)
// Wait for all queued frames to finish.
for (size_t i = 0; i < NUM_FRAMES; i++)
{
g_device->waitIdle();
}
else
{
for (size_t i = 0; i < NUM_FRAMES; i++)
if (g_commandListStates[i])
{
if (g_commandListStates[i])
{
g_queue->waitForCommandFence(g_commandFences[i].get());
g_commandListStates[i] = false;
}
g_queue->waitForCommandFence(g_commandFences[i].get());
g_commandListStates[i] = false;
}
g_queue->executeCommandLists(nullptr, g_commandFences[0].get());
g_queue->waitForCommandFence(g_commandFences[0].get());
}
// Execute an empty command list and wait for it to end to guarantee that any remaining presentation has finished.
g_commandLists[0]->begin();
g_commandLists[0]->end();
g_queue->executeCommandLists(g_commandLists[0].get(), g_commandFences[0].get());
g_queue->waitForCommandFence(g_commandFences[0].get());
}
static uint32_t CreateDevice(uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4, uint32_t a5, be<uint32_t>* a6)
+11
View File
@@ -692,6 +692,17 @@ std::unordered_map<std::string_view, std::unordered_map<ELanguage, std::string>>
{ ELanguage::Italian, "Impossibile creare un backend D3D12 (Windows) o Vulkan.\n\nAssicurati che:\n\n- Il tuo sistema soddisfi i requisiti minimi.\n- I driver della scheda grafica siano aggiornati.\n- Il tuo sistema operativo sia aggiornato." }
}
},
{
"System_Win32_MissingDLLs",
{
{ ELanguage::English, "The module \"%s\" could not be found.\n\nPlease make sure that:\n\n- You extracted this copy of Unleashed Recompiled fully and not just the *.exe file.\n- You are not running Unleashed Recompiled from a *.zip file." },
{ ELanguage::Japanese, "モジュール\"%s\"が見つかりませんでした\n\n次の点を確認してください:\n\n※Unleashed Recompiledの*.exeファイルだけを抽出していなく、 コピーを完全に抽出してること\n※Unleashed Recompiledを*.zipファイルから実行していないこと" },
{ ELanguage::German, "Das Modul \"%s\" konnte nicht gefunden werden.\n\nBitte stelle sicher, dass:\n\n- Diese Kopie von Unleashed Recompiled vollständig entpackt wurde und nicht nur die *.exe-Datei.\n- Unleashed Recompiled nicht direkt aus einer *.zip-Datei ausgeführt wird." },
{ ELanguage::French, "Le module \"%s\" n'a pas pu être trouvé.\n\nVeuillez vous assurer que :\n\n- Vous avez extrait Unleashed Recompiled dans son entièreté et pas seulement le fichier *.exe.\n- Vous n'exécutez pas Unleashed Recompiled à partir d'un fichier *.zip." },
{ ELanguage::Spanish, "No se pudo encontrar el módulo \"%s\".\n\nAsegúrese de que:\n\n- Ha extraido esta copia de Unleashed Recompiled por completo y no solo el archivo *.exe.\n- No está ejecutando Unleashed Recompiled desde un archivo *.zip." },
{ ELanguage::Italian, "Impossibile trovare il modulo \"%s\".\n\nAssicurati che:\n\n- Hai estratto questa copia di Unleashed Recompiled correttamente e non solo il file *.exe.\n- Non stai eseguendo Unleashed Recompiled da un file *.zip." }
}
},
{
"Common_On",
{
+47 -1
View File
@@ -1,4 +1,5 @@
#include <stdafx.h>
#include <cpuid.h>
#include <cpu/guest_thread.h>
#include <gpu/video.h>
#include <kernel/function.h>
@@ -27,6 +28,15 @@
#include <timeapi.h>
#endif
#if defined(_WIN32) && defined(UNLEASHED_RECOMP_D3D12)
static std::array<std::string_view, 3> g_D3D12RequiredModules =
{
"D3D12/D3D12Core.dll",
"dxcompiler.dll",
"dxil.dll"
};
#endif
const size_t XMAIOBegin = 0x7FEA0000;
const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
@@ -147,6 +157,29 @@ uint32_t LdrLoadModule(const std::filesystem::path &path)
return entry;
}
__attribute__((constructor(101), target("no-avx,no-avx2"), noinline))
void init()
{
#ifdef __x86_64__
uint32_t eax, ebx, ecx, edx;
// Execute CPUID for processor info and feature bits.
__get_cpuid(1, &eax, &ebx, &ecx, &edx);
// Check for AVX support.
if ((ecx & (1 << 28)) == 0)
{
printf("[*] CPU does not support the AVX instruction set.\n");
#ifdef _WIN32
MessageBoxA(nullptr, "Your CPU does not meet the minimum system requirements.", "Unleashed Recompiled", MB_ICONERROR);
#endif
std::_Exit(1);
}
#endif
}
int main(int argc, char *argv[])
{
#ifdef _WIN32
@@ -156,7 +189,7 @@ int main(int argc, char *argv[])
os::process::CheckConsole();
if (!os::registry::Init())
LOGN_WARNING("OS doesn't support registry");
LOGN_WARNING("OS does not support registry.");
os::logger::Init();
@@ -180,6 +213,19 @@ int main(int argc, char *argv[])
Config::Load();
#if defined(_WIN32) && defined(UNLEASHED_RECOMP_D3D12)
for (auto& dll : g_D3D12RequiredModules)
{
if (!std::filesystem::exists(g_executableRoot / dll))
{
char text[512];
snprintf(text, sizeof(text), Localise("System_Win32_MissingDLLs").c_str(), dll.data());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), text, GameWindow::s_pWindow);
std::_Exit(1);
}
}
#endif
// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
time_t timeNow = std::time(nullptr);
+18 -6
View File
@@ -212,7 +212,7 @@ g_sdlEventListenerForInputPatches;
static bool IsDPadThreshold(const SWA::SPadState* pPadState)
{
if (Config::DisableDPadAsAnalogInput)
if (Config::DisableDPadMovement)
return false;
return pPadState->IsDown(SWA::eKeyState_DpadUp) ||
@@ -240,7 +240,7 @@ static bool IsCursorThreshold(double deadzone = 0, bool isBelowThreshold = false
static void SetDPadAnalogDirectionX(PPCRegister& pPadState, PPCRegister& x, bool invert, float max = 1.0f)
{
if (Config::DisableDPadAsAnalogInput)
if (Config::DisableDPadMovement)
return;
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
@@ -254,7 +254,7 @@ static void SetDPadAnalogDirectionX(PPCRegister& pPadState, PPCRegister& x, bool
static void SetDPadAnalogDirectionY(PPCRegister& pPadState, PPCRegister& y, bool invert, float max = 1.0f)
{
if (Config::DisableDPadAsAnalogInput)
if (Config::DisableDPadMovement)
return;
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
@@ -292,7 +292,7 @@ void PostureDPadSupportYMidAsmHook(PPCRegister& pPadState, PPCRegister& y)
void PostureSpaceHurrierDPadSupportXMidAsmHook(PPCRegister& pPadState, PPCVRegister& vector)
{
if (Config::DisableDPadAsAnalogInput)
if (Config::DisableDPadMovement)
return;
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
@@ -306,7 +306,7 @@ void PostureSpaceHurrierDPadSupportXMidAsmHook(PPCRegister& pPadState, PPCVRegis
void PostureSpaceHurrierDPadSupportYMidAsmHook(PPCRegister& pPadState, PPCVRegister& vector)
{
if (Config::DisableDPadAsAnalogInput)
if (Config::DisableDPadMovement)
return;
auto pGuestPadState = (SWA::SPadState*)g_memory.Translate(pPadState.u32);
@@ -318,6 +318,18 @@ void PostureSpaceHurrierDPadSupportYMidAsmHook(PPCRegister& pPadState, PPCVRegis
vector.f32[3] = -1.0f;
}
void SetXButtonHomingMidAsmHook(PPCRegister& r1)
{
auto pXButtonHoming = (bool*)(g_memory.base + r1.u32 + 0x63);
*pXButtonHoming = !Config::HomingAttackOnJump;
}
bool IsHomingAttackOnJump()
{
return Config::HomingAttackOnJump;
}
// ------------- WORLD MAP ------------- //
bool WorldMapDeadzoneMidAsmHook(PPCRegister& pPadState)
@@ -418,7 +430,7 @@ PPC_FUNC(sub_8256C938)
pWorldMapCursor->m_LeftStickVertical = rPadState.LeftStickVertical;
pWorldMapCursor->m_LeftStickHorizontal = rPadState.LeftStickHorizontal;
if (!Config::DisableDPadAsAnalogInput)
if (!Config::DisableDPadMovement)
{
if (rPadState.IsDown(SWA::eKeyState_DpadUp))
pWorldMapCursor->m_LeftStickVertical = 1.0f;
@@ -95,13 +95,6 @@ void PostUnleashMidAsmHook(PPCRegister& r30)
g_isUnleashCancelled = false;
}
void SetXButtonHomingMidAsmHook(PPCRegister& r1)
{
auto pXButtonHoming = (bool*)(g_memory.base + r1.u32 + 0x63);
*pXButtonHoming = !Config::HomingAttackOnJump;
}
// SWA::Player::CEvilSonicContext
PPC_FUNC_IMPL(__imp__sub_823B49D8);
PPC_FUNC(sub_823B49D8)
@@ -97,6 +97,8 @@ PPC_FUNC(sub_824E5170)
__imp__sub_824E5170(ctx, base);
App::s_isSaving = pSaveIcon->m_IsVisible;
if (pSaveIcon->m_IsVisible)
{
App::s_isSaveDataCorrupt = false;
+1 -1
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@@ -1,4 +1,4 @@
VERSION_MILESTONE=""
VERSION_MAJOR=1
VERSION_MINOR=0
VERSION_REVISION=1
VERSION_REVISION=2
+6
View File
@@ -34,8 +34,14 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
switch (event->type)
{
case SDL_QUIT:
{
if (App::s_isSaving)
break;
App::Exit();
break;
}
case SDL_KEYDOWN:
{
+2 -2
View File
@@ -79,7 +79,9 @@ CONFIG_DEFINE_HIDDEN("Codes", bool, AllowCancellingUnleash, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableAutoSaveWarning, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableBoostFilter, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDPadMovement, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableLowResolutionFontOnCustomUI, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableEventCollisionDebugView, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableGIMipLevelDebugView, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, EnableObjectCollisionDebugView, false);
@@ -92,7 +94,5 @@ CONFIG_DEFINE_HIDDEN("Codes", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SkipIntroLogos, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseArrowsForTimeOfDayTransition, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseOfficialTitleOnTitleBar, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableLowResolutionFontOnCustomUI, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDPadAsAnalogInput, false);
CONFIG_DEFINE("Update", time_t, LastChecked, 0);
+2
View File
@@ -8,6 +8,8 @@
#define GAME_INSTALL_DIRECTORY "."
#endif
extern std::filesystem::path g_executableRoot;
inline std::filesystem::path GetGamePath()
{
return GAME_INSTALL_DIRECTORY;
+9 -2
View File
@@ -181,8 +181,8 @@ jump_address_on_true = 0x829E40A0
# Disable Chip hints for shoe upgrades
[[midasm_hook]]
name = "DisableHintsMidAsmHook"
address = 0x82691CB0
jump_address_on_true = 0x82691E24
address = 0x82691DD0
jump_address_on_true = 0x82691DD4
# Disable navigation volumes
[[midasm_hook]]
@@ -197,11 +197,18 @@ address = 0x823A4FF0
registers = ["r4", "r5"]
return_on_false = true
# Set default value for XButtonHoming.
[[midasm_hook]]
name = "SetXButtonHomingMidAsmHook"
address = 0x8237AC90
registers = ["r1"]
# Disable XML reading for XButtonHoming.
[[midasm_hook]]
name = "IsHomingAttackOnJump"
address = 0x8237ACE4
jump_address_on_true = 0x8237ACE8
# Down force HFR fix
[[midasm_hook]]
name = "DownForceDeltaTimeFixMidAsmHook"