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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-05 21:49:33 -04:00
Build system & dependency refactoring
Switched to a makefile + clang build system Now builds as a library by default Removed SDL2 dependency Changed RT64 integration to use zilmar spec in order to pass a window handle Proper unaligned loads and stores implementation
This commit is contained in:
@@ -5,8 +5,6 @@ VisualStudioVersion = 16.0.33027.164
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MMRecomp", "MMRecomp.vcxproj", "{14B47028-6A86-4660-A86D-2E69F229E110}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RecompiledFuncs", "RecompiledFuncs.vcxproj", "{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -23,14 +21,6 @@ Global
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{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x64.Build.0 = Release|x64
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{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x86.ActiveCfg = Release|Win32
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{14B47028-6A86-4660-A86D-2E69F229E110}.Release|x86.Build.0 = Release|Win32
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Debug|x64.ActiveCfg = Debug|x64
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Debug|x64.Build.0 = Debug|x64
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Debug|x86.ActiveCfg = Debug|Win32
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Debug|x86.Build.0 = Debug|Win32
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Release|x64.ActiveCfg = Release|x64
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Release|x64.Build.0 = Release|x64
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Release|x86.ActiveCfg = Release|Win32
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{7BF5E3F9-C49F-4C84-AB64-7681F028CAC2}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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