mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-09 18:59:01 -04:00
Build system & dependency refactoring
Switched to a makefile + clang build system Now builds as a library by default Removed SDL2 dependency Changed RT64 integration to use zilmar spec in order to pass a window handle Proper unaligned loads and stores implementation
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+8
-7
@@ -40,13 +40,13 @@
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@@ -78,9 +78,15 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<NMakeBuildCommandLine>make TARGET=$(Configuration) LIB_DIR="$(VC_LibraryPath_VC_x64_Desktop)" UCRT_DIR="$(UniversalCRT_LibraryPath_x64)" SDK_DIR="$(WindowsSDK_LibraryPath)\x64" -j$(NUMBER_OF_PROCESSORS)</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>make TARGET=$(Configuration) clean</NMakeCleanCommandLine>
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<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<NMakeBuildCommandLine>make TARGET=$(Configuration) LIB_DIR="$(VC_LibraryPath_VC_x64_Desktop)" UCRT_DIR="$(UniversalCRT_LibraryPath_x64)" SDK_DIR="$(WindowsSDK_LibraryPath)\x64" -j$(NUMBER_OF_PROCESSORS)</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>make TARGET=$(Configuration) clean</NMakeCleanCommandLine>
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<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -225,11 +231,6 @@ XCOPY "$(ProjectDir)lib\SDL2-2.24.0\lib\$(Platform)\SDL2.dll" "$(TargetDir)" /S
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<ClInclude Include="portultra\ultra64.h" />
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<ClInclude Include="src\euc-jp.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="RecompiledFuncs.vcxproj">
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<Project>{7bf5e3f9-c49f-4c84-ab64-7681f028cac2}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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