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https://github.com/Zelda64Recomp/Zelda64Recomp
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remove whitespace
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@@ -221,7 +221,7 @@ RECOMP_PATCH void View_Apply(View* view, s32 mask) {
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// @recomp Determine if interpolation should occur based on the new eye and at positions.
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if (!camera_ignore_tracking) {
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interpolate_camera = should_interpolate_perspective(&view->eye, &view->at);
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interpolate_camera = should_interpolate_perspective(&view->eye, &view->at);
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}
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}
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camera_ignore_tracking = false;
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