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https://github.com/Zelda64Recomp/Zelda64Recomp
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Update RT64 for multimonitor frame pacing issue and bump version number
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Submodule lib/rt64 updated: b552151c34...23cab603c4
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@@ -56,7 +56,7 @@
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#include "../../lib/rt64/src/contrib/stb/stb_image.h"
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const std::string version_string = "1.2.1";
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const std::string version_string = "1.2.2-dev";
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template<typename... Ts>
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void exit_error(const char* str, Ts ...args) {
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