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https://github.com/Zelda64Recomp/Zelda64Recomp
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Add missing typename to fix compilation on some compilers
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@@ -109,7 +109,7 @@ class LockedSlotmap {
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private:
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std::mutex mutex{};
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dod::slot_map32<ValueType> map{};
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using key_t = dod::slot_map32<ValueType>::key;
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using key_t = typename dod::slot_map32<ValueType>::key;
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public:
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bool get(uint32_t key, ValueType** out) {
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std::lock_guard lock{mutex};
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