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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-26 02:24:38 -04:00
removed registering useless events
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@@ -87,18 +87,6 @@ public:
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graphics_model_handle.DirtyVariable("options_changed");
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update_graphics_config(new_options);
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});
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recomp::register_event(listener, "rebind_input_bindings",
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[](const std::string& param, Rml::Event& event) {
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});
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recomp::register_event(listener, "clear_input_bindings",
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[](const std::string& param, Rml::Event& event) {
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});
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recomp::register_event(listener, "set_input_row_focus",
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[](const std::string& param, Rml::Event& event) {
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});
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recomp::register_event(listener, "add_input_binding",
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[](const std::string& param, Rml::Event& event) {
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});
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recomp::register_event(listener, "config_keydown",
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[](const std::string& param, Rml::Event& event) {
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if (event.GetId() == Rml::EventId::Keydown) {
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