mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-07 10:16:55 -04:00
Add slot_map and begin ui context
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@@ -19,3 +19,6 @@
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[submodule "Zelda64RecompSyms"]
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path = Zelda64RecompSyms
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url = https://github.com/Zelda64Recomp/Zelda64RecompSyms
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[submodule "lib/slot_map"]
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path = lib/slot_map
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url = https://github.com/SergeyMakeev/slot_map
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@@ -172,6 +172,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/ui/ui_mod_details_panel.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_mod_menu.cpp
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${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
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${CMAKE_SOURCE_DIR}/src/ui/core/ui_context.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigGroup.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigOption.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementDescription.cpp
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@@ -218,6 +219,7 @@ target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/lib/rt64/src/render
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${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
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${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
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${CMAKE_SOURCE_DIR}/lib/slot_map/slot_map
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${CMAKE_BINARY_DIR}/shaders
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${CMAKE_CURRENT_BINARY_DIR}
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)
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Submodule
+1
Submodule lib/slot_map added at b8ac8ebd89
@@ -0,0 +1,3 @@
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#include "slot_map.h"
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#include "ui_context.hpp"
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@@ -0,0 +1,8 @@
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#pragma once
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#include "../elements/ui_element.h"
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namespace recompui {
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} // namespace recompui
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