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https://github.com/Zelda64Recomp/Zelda64Recomp
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Added custom font interface that scales font glyphs down to avoid downsampling
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/*
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* This source file is modified from a part, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://github.com/mikke89/RmlUi
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#ifndef RMLUI_CORE_FONTENGINESCALED_FONTENGINEINTERFACESCALED_H
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#define RMLUI_CORE_FONTENGINESCALED_FONTENGINEINTERFACESCALED_H
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#include "RmlUi/Core/FontEngineInterface.h"
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namespace RecompRml {
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using namespace Rml;
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class RMLUICORE_API FontEngineInterfaceScaled : public FontEngineInterface {
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public:
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FontEngineInterfaceScaled();
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virtual ~FontEngineInterfaceScaled();
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/// Adds a new font face to the database. The face's family, style and weight will be determined from the face itself.
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bool LoadFontFace(const String& file_name, bool fallback_face, Style::FontWeight weight) override;
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/// Adds a new font face to the database using the provided family, style and weight.
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bool LoadFontFace(const byte* data, int data_size, const String& font_family, Style::FontStyle style, Style::FontWeight weight,
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bool fallback_face) override;
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/// Returns a handle to a font face that can be used to position and render text. This will return the closest match
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/// it can find, but in the event a font family is requested that does not exist, NULL will be returned instead of a
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/// valid handle.
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FontFaceHandle GetFontFaceHandle(const String& family, Style::FontStyle style, Style::FontWeight weight, int size) override;
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/// Prepares for font effects by configuring a new, or returning an existing, layer configuration.
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FontEffectsHandle PrepareFontEffects(FontFaceHandle, const FontEffectList& font_effects) override;
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/// Returns the font metrics of the given font face.
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const FontMetrics& GetFontMetrics(FontFaceHandle handle) override;
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/// Returns the width a string will take up if rendered with this handle.
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int GetStringWidth(FontFaceHandle, const String& string, float letter_spacing, Character prior_character) override;
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/// Generates the geometry required to render a single line of text.
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int GenerateString(FontFaceHandle, FontEffectsHandle, const String& string, const Vector2f& position, const Colourb& colour, float opacity,
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float letter_spacing, GeometryList& geometry) override;
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/// Returns the current version of the font face.
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int GetVersion(FontFaceHandle handle) override;
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/// Releases resources owned by sized font faces, including their textures and rendered glyphs.
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void ReleaseFontResources() override;
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};
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} // namespace Rml
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#endif
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