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https://github.com/Zelda64Recomp/Zelda64Recomp
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Implement context and resource storage slotmaps
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@@ -1481,6 +1481,8 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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}
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void deinit_hook() {
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recompui::destroy_all_contexts();
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std::lock_guard lock {ui_context_mutex};
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Rml::Debugger::Shutdown();
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Rml::Shutdown();
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