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https://github.com/Zelda64Recomp/Zelda64Recomp
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Prevent setting RT64 config twice on boot
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@@ -295,7 +295,7 @@ void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern
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ultramodern::set_native_thread_name("Gfx Thread");
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ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Normal);
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ultramodern::GraphicsConfig old_config;
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ultramodern::GraphicsConfig old_config = ultramodern::get_graphics_config();
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ultramodern::RT64Context rt64{rdram, window_handle, cur_config.load().developer_mode};
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