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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-28 08:26:00 -04:00
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106 Commits 30 Branches 11 Tags
992bdb67e9326ff1f2f7795b29f303380c0ed296
Commit Graph

9 Commits

Author SHA1 Message Date
Mr-Wiseguy 992bdb67e9 Save controls and graphics configs to files after editing and load them on startup 2024-01-21 19:21:58 -05:00
Mr-Wiseguy 8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
thecozies 6460ae1bf9 removed registering useless events 2024-01-17 10:03:18 -06:00
thecozies b3dbb9e9be track and share focused/hovered input rows 2024-01-17 09:54:13 -06:00
Mr-Wiseguy d0e01cdec1 Add active_binding_input and active_binding_slot bindings in controls UI 2024-01-17 02:22:36 -05:00
Mr-Wiseguy 6ebc7256eb Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so 2024-01-15 21:06:52 -05:00
Mr-Wiseguy 5ee7eaed1f Split default input mappings by device, disabled input while menu is open, made config menu open with escape/select, made config menu close with escape 2024-01-08 03:38:05 -05:00
Mr-Wiseguy c26151cd6b Modified recomp UI event handling to allow event parameters using ":" as a delimiter 2024-01-07 02:03:54 -05:00
Mr-Wiseguy e9e42322f0 Refactored menu logic into MenuController interface, updated RT64 2024-01-01 22:36:06 -05:00
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