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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-28 08:26:00 -04:00
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24d166029fda83ee1064d4c7b1ef1f7206955b26
Zelda64Recomp/lib
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Mr-Wiseguy 24d166029f Update runtime to allow renderers to choose the graphics API
2025-03-23 22:08:29 -04:00
..
concurrentqueue
Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands
2023-12-03 13:14:54 -05:00
freetype-windows-binaries @ d6fb49d11a
Add freetype binary git submodule to replace vcpkg
2023-12-18 19:10:15 -05:00
GamepadMotionHelpers
Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
2024-01-22 23:08:59 -05:00
lunasvg @ 610b8bf514
Updated rmlui to master
2024-04-20 15:36:34 -05:00
mm-decomp @ 5607eec18b
Added MM decomp as submodule and added workaround file to avoid needing to build it
2023-12-18 19:26:47 -05:00
N64ModernRuntime @ 6f8393f691
Update runtime to allow renderers to choose the graphics API
2025-03-23 22:08:29 -04:00
RmlUi @ 7a06f27db0
Upgrade RmlUi to 6.0 release
2025-03-14 16:47:29 -04:00
rt64 @ 90a40cb3e6
Update RT64 and allow it to choose the graphics API when set to Auto
2025-03-23 21:54:03 -04:00
slot_map @ b8ac8ebd89
Add slot_map and begin ui context
2025-03-14 16:46:30 -04:00
FindFreetype.cmake
Update RmlUi for gap property in flexbox
2025-03-14 16:46:30 -04:00
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