mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-27 17:07:00 -04:00
30 lines
621 B
C++
30 lines
621 B
C++
#ifndef __ZELDA_GAME_H__
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#define __ZELDA_GAME_H__
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#include <cstdint>
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#include <span>
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#include <vector>
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#include "librecomp/game.hpp"
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namespace zelda64 {
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enum Game {
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OoT,
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MM
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};
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constexpr zelda64::Game default_game = Game::MM;
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zelda64::Game get_current_game();
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zelda64::Game swap_current_game();
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const recomp::GameEntry &get_game_entry(Game game);
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void quicksave_save();
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void quicksave_load();
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std::vector<uint8_t> decompress_mm(std::span<const uint8_t> compressed_rom);
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std::vector<uint8_t> decompress_oot(std::span<const uint8_t> compressed_rom);
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};
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#endif
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