Files
Zelda64Recomp/include/zelda_game.h
T

30 lines
621 B
C++

#ifndef __ZELDA_GAME_H__
#define __ZELDA_GAME_H__
#include <cstdint>
#include <span>
#include <vector>
#include "librecomp/game.hpp"
namespace zelda64 {
enum Game {
OoT,
MM
};
constexpr zelda64::Game default_game = Game::MM;
zelda64::Game get_current_game();
zelda64::Game swap_current_game();
const recomp::GameEntry &get_game_entry(Game game);
void quicksave_save();
void quicksave_load();
std::vector<uint8_t> decompress_mm(std::span<const uint8_t> compressed_rom);
std::vector<uint8_t> decompress_oot(std::span<const uint8_t> compressed_rom);
};
#endif