link ef_car_blight

This commit is contained in:
Prakxo
2024-04-21 20:23:38 +02:00
parent 61351a9dde
commit 0025731778
3 changed files with 108 additions and 5 deletions
+4
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@@ -1010,6 +1010,10 @@ ef_bush_yuki.c:
.text: [0x806072DC, 0x806075BC]
.rodata: [0x8064BDD8, 0x8064BE00]
.data: [0x806D1F80, 0x806D1F98]
ef_car_blight.c:
.text: [0x806075BC, 0x806079CC]
.rodata: [0x8064BE00, 0x8064BE18]
.data: [0x806D1F98, 0x806D2070]
ef_coin.c:
.text: [0x80608060, 0x806087EC]
.rodata: [0x8064BE48, 0x8064BEA0]
+1 -1
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@@ -203,4 +203,4 @@ static void eBushHappa_dw(eEC_Effect_c* effect, GAME* game) {
CLOSE_DISP(graph);
}
}
}
}
+103 -4
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@@ -1,10 +1,33 @@
#include "ef_effect_control.h"
#include "m_common_data.h"
#include "sys_matrix.h"
#include "m_rcp.h"
#include "m_debug_mode.h"
static void eCar_Blight_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eCar_Blight_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eCar_Blight_mv(eEC_Effect_c* effect, GAME* game);
static void eCar_Blight_dw(eEC_Effect_c* effect, GAME* game);
xyz_t light_make_pos[] = {
{0.0f,30.0f,0.0f},
{20.0f,20.0f,0.0f},
{40.0f,10.0f,0.0f},
{-10.0f, 60.0f, 0.0f},
{10.0f,50.0f,0.0f},
{30.0f,40.0f,0.0f},
{50.0f,30.0f,0.0f},
{0.0f,80.0f,0.0f},
{20.0f,70.0f,0.0f},
{40.0f, 60.0f,0.0f},
{60.0f,50.0f,0.0f},
{30.0f,90.0f,0.0f},
{50.0f,80.0f,0.0f},
{70.0f,70.0f,0.0f},
{90.0f,60.0f,0.0f},
{100.0f, 80.0f,0.0f},
};
eEC_PROFILE_c iam_ef_car_blight = {
// clang-format off
&eCar_Blight_init,
@@ -17,18 +40,94 @@ eEC_PROFILE_c iam_ef_car_blight = {
// clang-format on
};
extern Gfx ef_car01_modelT[];
static void eCar_Blight_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
eEC_CLIP->make_effect_proc(eEC_EFFECT_CAR_BLIGHT, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
}
static void eCar_Blight_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
effect->timer = 42;
effect->scale.x = 0.01f;
effect->scale.y = 0.01f;
effect->scale.z = 0.01f;
effect->effect_specific[0] = 0;
}
static int eCar_Blight_light_control(eEC_Effect_c* effect){
int base = RANDOM(16.0f);
int i;
int specific = (u8)effect->effect_specific[0];
int check = effect->effect_specific[0];
while (specific == 0){
i = 1 << base;
if((i & check)){
if(base > 15){
base = 0;
}
else{
base++;
}
}
else {
effect->effect_specific[0] &= i;
return base;
}
};
return 0;
}
static void eCar_Blight_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
if(!(effect->timer & 3)){
xyz_t pos = light_make_pos[eCar_Blight_light_control(effect)];
pos.x += (effect->position.x - 50.0f);
pos.y += (effect->position.y);
pos.z += (effect->position.z + 50.0f);
eEC_CLIP->effect_make_proc(eEC_EFFECT_CAR_LIGHT, pos, effect->prio,0, game, effect->item_name,0,0);
}
}
static void eCar_Blight_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
GRAPH* graph;
GAME_PLAY* play;
f32 scaleFact;
Gfx* gfx;
int timer;
play = (GAME_PLAY*)game;
timer = 42 - effect->timer;
if(effect->arg0 == 0){
graph = game->graph;
_texture_z_light_fog_prim_xlu(graph);
Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
scaleFact = 1.0f + (0.01f * (f32)(int)GETREG(MYKREG,27));
Matrix_scale(effect->scale.x * scaleFact, effect->scale.y * scaleFact, effect->scale.z * scaleFact, TRUE);
Setpos_HiliteReflect_xlu_init(&effect->position, play);
gfx = two_tex_scroll_dolphin(game->graph,0, timer * 3, timer * 7, 16, 16, 1,timer * 3, timer * -7, 16,16);
if(gfx != NULL){
OPEN_DISP(graph);
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_8, gfx);
gfx = two_tex_scroll_dolphin(game->graph,0, timer * 3, timer * 3, 16, 16, 1,timer * 3, timer * -7, 16,16);
if(gfx != NULL){
gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_9, gfx);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_car01_modelT);
}
CLOSE_DISP(graph);
}
}
}