mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
match gupi
This commit is contained in:
@@ -337,7 +337,7 @@ void mfish_gupi_normal();
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void mfish_gupi_turn_init();
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void mfish_gupi_turn();
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void mfish_gupi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_gupi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_gupi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_gupi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -1,41 +1,212 @@
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void mfish_gupi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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// NOT BAD
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GAME_PLAY* game = (GAME_PLAY*)gamex;
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return;
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s16 s = qrand();
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mfish_onefish_ct(actor, gamex);
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actor->_5E8 = RANDOM_F(actor->init_data._14) + actor->init_data._10;
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actor->_5F0 = actor->_5E8;
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actor->_60C.y = s;
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actor->_612.y = actor->_60C.y;
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actor->_60C.x = DEG2SHORT_ANGLE(RANDOM_F(actor->init_data._30 * 2.0f));
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actor->_612.x = actor->_60C.x;
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actor->_5F4 = 115.f;
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actor->_5D0.y = 0.0f;
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actor->_5AC = ZeroVec;
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actor->_638 = qrand();
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actor->_622 = 0;
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actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
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actor->_624 = 6;
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mfish_gupi_normal_init(actor, gamex);
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}
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void mfish_gupi_normal_init() {
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// NOT BAD
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return;
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void mfish_gupi_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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actor->_5F0 = RANDOM_F(actor->init_data._14) + actor->init_data._10;
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actor->_34 = mfish_gupi_normal;
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}
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void mfish_gupi_normal() {
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return;
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void mfish_gupi_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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actor->_632 = DEG2SHORT_ANGLE(actor->_5E8 * 35.f);
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actor->_636 += DEG2SHORT_ANGLE(7.5f);
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actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y + (s16)(sin_s(actor->_636) * actor->_632),
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CALC_EASE2(GETREG(TAKREG, 0x17) * 0.01f + 0.5f), DEG2SHORT_ANGLE(7.5f),
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DEG2SHORT_ANGLE(0.25f));
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add_calc_short_angle2(&actor->_618.z, actor->_622, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(5), DEG2SHORT_ANGLE(0.25f));
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if (actor->_62E & 0x1e) {
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mfish_gupi_turn_init(actor, gamex);
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} else if (actor->_62E & 0x20) {
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add_calc_short_angle2(&actor->_612.y, mfish_get_escape_angle(actor, gamex), CALC_EASE(0.5f),
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DEG2SHORT_ANGLE(15), DEG2SHORT_ANGLE(0.5f));
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} else if (actor->_626 < 0) {
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f32 v = RANDOM_F(1.0f);
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actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
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actor->_628 = actor->_626;
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actor->_5F0 = actor->init_data._10 + Rnd_EX_f(actor->init_data._14);
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if (RANDOM_F(1.0f) < 0.5f) {
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actor->_612.y += DEG2SHORT_ANGLE((v - 0.3f) * 90.f);
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} else {
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actor->_612.y -= DEG2SHORT_ANGLE((v - 0.3f) * 90.f);
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}
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if (ABS(actor->_612.x) > DEG2SHORT_ANGLE(20)) {
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actor->_612.x = RANDOM2_F(actor->init_data._30 * 2.0f * (v - 0.3f));
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if (actor->_612.x > 0) {
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actor->_612.x = MAX(actor->_612.x, DEG2SHORT_ANGLE(5));
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} else {
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actor->_612.x = MIN(actor->_612.x, DEG2SHORT_ANGLE(-5));
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}
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}
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} else if (actor->_5F8 > actor->init_data._08 * 30.f) {
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s16 s;
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//! BUG: unused?
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fqrand();
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s = search_position_angleY(&suisou_pos[actor->_630], &actor->_5A0);
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actor->_5F8 = 0.0f;
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actor->_612.y = s + DEG2SHORT_ANGLE(RANDOM2_F(90.0));
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actor->_626 = actor->init_data._2C + (s16)RANDOM_F(actor->init_data._2E);
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actor->_626 >>= 1;
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actor->_628 = actor->_626;
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actor->_5F0 = actor->init_data._14 + actor->init_data._10;
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}
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}
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void mfish_gupi_turn_init() {
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// NOT BAD
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return;
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void mfish_gupi_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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if ((s16)(actor->_60C.y - actor->_62C) > 0) {
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actor->_612.y = actor->_62C + DEG2SHORT_ANGLE(115);
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} else {
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actor->_612.y = actor->_62C - DEG2SHORT_ANGLE(115);
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}
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actor->_5F0 = actor->init_data._14 + actor->init_data._10;
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actor->_34 = mfish_gupi_turn;
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}
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void mfish_gupi_turn() {
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return;
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void mfish_gupi_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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actor->_632 = DEG2SHORT_ANGLE(actor->_5E8 * 15.0f);
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actor->_636 += DEG2SHORT_ANGLE(7.5f);
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actor->_622 = add_calc_short_angle2(&actor->_60C.y, actor->_612.y + (s16)(sin_s(actor->_636) * actor->_632),
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CALC_EASE2(GETREG(TAKREG, 0x17) * 0.01f + 0.5f), DEG2SHORT_ANGLE(7.5f),
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DEG2SHORT_ANGLE(0.25f));
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add_calc_short_angle2(&actor->_618.z, actor->_622, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(5), DEG2SHORT_ANGLE(0.25f));
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if (ABS(actor->_622) < DEG2SHORT_ANGLE(1)) {
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mfish_sfish_normal_init(actor, gamex);
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}
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}
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void mfish_gupi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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f32 v;
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xyz_t p;
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int s;
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actor->_34(actor, gamex);
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actor->_61E = add_calc_short_angle2(&actor->_60C.x, actor->_612.x, CALC_EASE2(0.2f), DEG2SHORT_ANGLE(1.75f),
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DEG2SHORT_ANGLE(0.25f));
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add_calc_short_angle2(&actor->_618.x, actor->_61E, CALC_EASE2(0.3f), DEG2SHORT_ANGLE(1.25f),
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DEG2SHORT_ANGLE(0.25f));
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if (actor->_5E8 > actor->_5F0) {
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add_calc2(&actor->_5E8, actor->_5F0, 0.2f, 0.05f);
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} else {
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add_calc2(&actor->_5E8, actor->_5F0, 0.1f, 0.02f);
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}
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GAME_PLAY* game = (GAME_PLAY*)gamex;
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return;
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if (actor->_5F0 < 0.0f) {
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add_calc0(&actor->_5F0, 0.1f, 0.05f);
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add_calc_short_angle2(&actor->_612.x, 0, CALC_EASE(0.2f), DEG2SHORT_ANGLE(1.5f), DEG2SHORT_ANGLE(0.5f));
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} else {
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if (ABS(actor->_60C.x) > DEG2SHORT_ANGLE(50)) {
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add_calc2(&actor->_5F0, actor->init_data._14 + actor->init_data._10, 0.2f, 0.1f);
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}
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}
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v = cos_s(actor->_60C.x) * actor->_5E8;
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actor->_5D0.x = v * sin_s(actor->_60C.y);
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actor->_5D0.z = v * cos_s(actor->_60C.y);
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actor->_5D0.y = -actor->_5E8 * sin_s(actor->_60C.x);
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mfish_get_flow_vec(&p, actor, gamex);
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actor->_5A0.x += actor->_5D0.x + p.x;
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actor->_5A0.y += actor->_5D0.y + p.y;
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actor->_5A0.z += actor->_5D0.z + p.z;
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mfish_onefish_mv(actor, gamex);
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if (actor->_5F0 - 0.01f > actor->_5E8 && actor->_5F0 > 0.1f) {
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actor->_38._00.frame_control.speed =
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(1.0f + GETREG(TAKREG, 0x28) * 0.1f) * 0.5f + (3.0f + GETREG(TAKREG, 0x29) * 0.1f) * actor->_5E8;
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} else {
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add_calc2(&actor->_38._00.frame_control.speed, actor->_5E8 * 2.0f + 0.5f, 0.2f, 0.1f);
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}
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actor->_63A += (s16)DEG2SHORT_ANGLE2(GETREG(TAKREG, 0x47) + 3.0f);
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actor->_5B8 = actor->_5A0;
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Museum_Fish_BGCheck(actor, gamex);
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if (actor->_5A0.y < (actor->_5F4 - 30.f) + actor->init_data._08) {
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actor->_5A0.y = (actor->_5F4 - 30.f) + actor->init_data._08;
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if (actor->_612.x > 0) {
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if (RANDOM_F(1.0f) < 0.1f) {
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actor->_5F4 -= RANDOM_F(10.f) + 5.0f;
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actor->_5F4 = CLAMP(actor->_5F4, 85.0f, 115.0f);
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} else {
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actor->_612.x = DEG2SHORT_ANGLE(-30);
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}
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}
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} else if (actor->_5A0.y > actor->_5F4 - actor->init_data._08) {
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actor->_5A0.y = actor->_5F4 - actor->init_data._08;
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if (actor->_612.x <= 0) {
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if (RANDOM_F(1.0f) < 0.1f) {
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actor->_5F4 += RANDOM_F(10.f) + 5.0f;
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actor->_5F4 = CLAMP(actor->_5F4, 85.0f, 115.0f);
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} else {
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actor->_612.x = DEG2SHORT_ANGLE(30);
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}
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}
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if (actor->_5F4 > 110.f || actor->_5A0.y >= 114.5f - actor->init_data._08) {
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mfish_hamon_make(actor, gamex);
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}
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} else {
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actor->_626--;
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}
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actor->_612.x = MAX((s16)-actor->init_data._30, MIN(actor->init_data._30, actor->_612.x));
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}
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void mfish_gupi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_gupi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans) {
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return;
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MUSEUM_FISH_PRIVATE_DATA* actor = (MUSEUM_FISH_PRIVATE_DATA*)arg;
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if (joint_num == 1) {
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int s = joint1->x + actor->_618.z;
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joint1->x = MY_CLAMP(s, -DEG2SHORT_ANGLE(30), DEG2SHORT_ANGLE(30));
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s = joint1->y + actor->_618.z;
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joint1->y = MY_CLAMP(s, -DEG2SHORT_ANGLE(30), DEG2SHORT_ANGLE(30));
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} else if (joint_num == 2) {
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int s;
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if (actor->_5F0 - 0.001f > actor->_5E8) {
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joint1->y += (int)(2.0f * (actor->_5F0 - actor->_5E8) * joint1->y);
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}
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s = joint1->y - actor->_618.z * 3;
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joint1->y = MY_CLAMP(s, -DEG2SHORT_ANGLE(60), DEG2SHORT_ANGLE(60));
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s = joint1->x - (actor->_618.z >> 1);
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joint1->x = MY_CLAMP(s, -DEG2SHORT_ANGLE(30), DEG2SHORT_ANGLE(30));
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joint1->z += (s16)(actor->_618.x * (-1.3f + GETREG(TAKREG, 0x4e) * 0.1f));
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Matrix_scale((GETREG(TAKREG, 0x4b) * 0.01f) * sin_s(actor->_63A) + 0.5f + 1.0f,
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(GETREG(TAKREG, 0x4c) * 0.01f) * cos_s(actor->_63A) + 0.1f + 1.0f, 1.0f, 1);
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}
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return TRUE;
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}
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void mfish_gupi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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GAME_PLAY* game = (GAME_PLAY*)gamex;
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return;
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YET_SKELETON* skele = &actor->_38;
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Mtx* mtxp;
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s16 v;
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if (gamex->frame_counter & 1) {
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mtxp = &skele->_70;
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} else {
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mtxp = &skele->_2b0;
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}
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v = actor->_60C.x * 0.7f;
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OPEN_DISP(gamex->graph);
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Matrix_translate(actor->_5A0.x, actor->_5A0.y, actor->_5A0.z, 0);
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Matrix_RotateY(actor->_60C.y, 1);
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Matrix_translate(0.0f, 0.0f, actor->init_data._24 * 1.5f, 1);
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Matrix_RotateX(v, 1);
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Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_gupi_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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@@ -195,6 +195,6 @@ void mfish_small_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex) {
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Matrix_translate(0.0f, 0.0f, -actor->init_data._24 * 0.5f, 1);
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Matrix_scale(actor->init_data._00, actor->init_data._00, actor->init_data._00, 1);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(gamex->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_zarigani_before_disp, NULL, actor);
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cKF_Si3_draw_R_SV(gamex, &skele->_00, mtxp, mfish_sfish_before_disp, NULL, actor);
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CLOSE_DISP(gamex->graph);
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}
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