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Merge pull request #245 from Cuyler36:c_keyframe_refactor
Document & refactor c_keyframe
This commit is contained in:
+406
-70
@@ -10,73 +10,89 @@
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extern "C" {
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#endif
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enum {
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cKF_STATE_NONE,
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cKF_STATE_STOPPED,
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cKF_STATE_CONTINUE,
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#define cKF_JOINT_FLAG_DISP_OPA (0 << 0) // Joint rendered in OPA display list
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#define cKF_JOINT_FLAG_DISP_XLU (1 << 0) // When set, joint is rendered in XLU display list
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cKF_STATE_NUM
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/* Flags for animation components to apply to each joint */
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#define cKF_ANIMITION_BIT_NONE (0 << 0) // No translation or rotation
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#define cKF_ANIMATION_BIT_TRANS_X (1 << 5)
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#define cKF_ANIMATION_BIT_TRANS_Y (1 << 4)
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#define cKF_ANIMATION_BIT_TRANS_Z (1 << 3)
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#define cKF_ANIMATION_BIT_ROT_X (1 << 2)
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#define cKF_ANIMATION_BIT_ROT_Y (1 << 1)
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#define cKF_ANIMATION_BIT_ROT_Z (1 << 0)
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#define cKF_ANIMATION_TRANS_XZ (1 << 0) // Translation on XZ
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#define cKF_ANIMATION_TRANS_Y (1 << 1) // Translation on Y
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#define cKF_ANIMATION_ROT_X (1 << 2) // Rotation on the X axis
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enum {
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cKF_STATE_NONE,
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cKF_STATE_STOPPED,
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cKF_STATE_CONTINUE,
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cKF_STATE_NUM
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};
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typedef struct joint_s {
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Gfx* model;
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u8 child;
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u8 flags;
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s_xyz translation;
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Gfx* model;
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u8 child;
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u8 flags;
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s_xyz translation;
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} cKF_Joint_R_c;
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typedef struct skeleton_s {
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u8 num_joints;
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u8 num_shown_joints;
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cKF_Joint_R_c* joint_table;
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u8 num_joints;
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u8 num_shown_joints;
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cKF_Joint_R_c* joint_table;
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} cKF_Skeleton_R_c;
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typedef struct animation_s {
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u8* flag_table;
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s16* data_table;
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s16* key_table;
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s16* fixed_table;
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s16 pad;
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s16 frames;
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u8* flag_table;
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s16* data_table;
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s16* key_table;
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s16* fixed_table;
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s16 pad;
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s16 frames;
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} cKF_Animation_R_c;
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enum {
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cKF_FRAMECONTROL_STOP,
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cKF_FRAMECONTROL_REPEAT,
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cKF_FRAMECONTROL_STOP,
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cKF_FRAMECONTROL_REPEAT,
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cKF_FRAMECONTROL_NUM
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cKF_FRAMECONTROL_NUM
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};
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typedef struct frame_control_s {
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f32 start_frame;
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f32 end_frame;
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f32 max_frames;
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f32 speed;
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f32 current_frame;
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int mode;
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f32 start_frame;
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f32 end_frame;
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f32 max_frames;
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f32 speed;
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f32 current_frame;
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int mode;
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} cKF_FrameControl_c;
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typedef struct skeleton_info_s {
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cKF_FrameControl_c frame_control;
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cKF_Skeleton_R_c* skeleton;
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cKF_Animation_R_c* animation;
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cKF_FrameControl_c frame_control;
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cKF_Skeleton_R_c* skeleton;
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cKF_Animation_R_c* animation;
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f32 morph_counter;
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s_xyz* current_joint;
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s_xyz* target_joint;
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s_xyz* rotation_diff_table;
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f32 morph_counter;
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s_xyz* current_joint;
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s_xyz* target_joint;
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s_xyz* rotation_diff_table;
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int animation_enabled;
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xyz_t base_world_position;
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s16 base_angle_y;
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int animation_enabled;
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xyz_t base_world_position;
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s16 base_angle_y;
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xyz_t base_model_translation;
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s_xyz base_model_rotation;
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s_xyz updated_base_model_rotation;
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xyz_t base_model_translation;
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s_xyz base_model_rotation;
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s_xyz updated_base_model_rotation;
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f32 fixed_counter;
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xyz_t model_world_position_correction;
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s16 model_angle_correction;
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f32 fixed_counter;
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xyz_t model_world_position_correction;
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s16 model_angle_correction;
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} cKF_SkeletonInfo_R_c;
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typedef struct combine_work_set_s {
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@@ -88,59 +104,379 @@ typedef struct combine_work_set_s {
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int anm_key_num_idx;
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int anm_const_val_tbl_idx;
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int anm_data_src_idx;
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}cKF_SkeletonInfo_R_combine_work_c;
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} cKF_SkeletonInfo_R_combine_work_c;
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typedef struct tex_anim_s {
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s16 frame;
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s16 timer;
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s16 frame;
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s16 timer;
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} cKF_TextureAnimation_c;
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typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
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#define cKF_FRAMERATE 30.0f
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#define cKF_FRAMETIME (1.0f / cKF_FRAMERATE)
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#define cKF_EPSILON 0.008f
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/**
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* Determines if the current frame has passed a specified frame, considering direction.
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*
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* @param fc Pointer to the frame control structure.
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* @param current The frame to check against the current frame.
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* @return Returns 1 if the current frame is past the specified frame, 0 otherwise.
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*/
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extern int cKF_FrameControl_passCheck_now(cKF_FrameControl_c* fc, f32 current);
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extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1);
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/**
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* Stops animation at its end frame.
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*
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* Adjusts the current frame to the end frame if it's determined to surpass the end or start frame,
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* effectively stopping the animation.
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*
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* @param fc Pointer to the frame control structure.
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* @return cKF_STATE_STOPPED if animation stops; cKF_STATE_NONE otherwise.
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*/
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extern int cKF_FrameControl_stop_proc(cKF_FrameControl_c* fc);
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/**
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* Computes a point on a Hermite curve for given time and tension.
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*
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* @param time Normalized time (0 to 1) along the curve.
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* @param tension Controls curve tightness around control points.
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* @param startPos Position of the start point.
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* @param endPos Position of the end point.
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* @param startTangent Tangent at the start point.
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* @param endTangent Tangent at the end point.
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* @return Position of the point on the curve.
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*/
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extern f32 cKF_HermitCalc(f32 time, f32 tension, f32 startPos, f32 endPos, f32 startTangent, f32 endTangent);
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/**
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* Interpolates rotation values for skeletal animation blending.
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*
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* Determines the shortest rotation path and interpolates based on a given fraction (t),
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* considering both signed and unsigned differences to handle wraparound cases.
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*
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* @param t Interpolation factor between 0 and 1.
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* @param out Pointer to store interpolated rotation result.
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* @param rot1 Start rotation value.
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* @param rot2 End rotation value.
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*/
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extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2);
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extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
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/**
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* Initializes a skeleton info structure with skeleton and animation data.
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*
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* Sets up the skeleton info structure for use, linking it with its skeleton structure,
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* animation data, and joint work and target tables.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param skeleton Pointer to the associated skeleton structure.
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* @param animation Pointer to the animation data to use.
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* @param work_table Pointer to the work table for current joint positions.
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* @param target_table Pointer to the target table for target joint positions.
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*/
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extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton,
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cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
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/**
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* Destructor for a skeleton info structure. Currently a stub with no operation.
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*
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* @param keyframe Pointer to the skeleton info structure to destruct.
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*/
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extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
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extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
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/**
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* Initializes a skeleton info structure for standard stop animation.
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*
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* Sets up the animation to stop at the last frame.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame,
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f32 current_frame, f32 frame_speed, f32 morph_counter,int mode,s_xyz* rotation_diff_table);
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/**
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* Initializes a skeleton info structure for standard stop animation with morphing.
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*
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* Similar to standard stop but includes a morph counter to blend animations.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param morph Morph counter for animation blending.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 morph);
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/**
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* Initializes a skeleton info structure for standard repeat animation.
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*
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* Sets up the animation to repeat from start to end frame.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table);
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/**
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* Initializes a skeleton info structure for standard repeat animation with morphing.
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*
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* Similar to standard repeat but includes a morph counter for blending animations.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param morph Morph counter for animation blending.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 morph);
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/**
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* Generic initializer for a skeleton info structure with detailed animation control.
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*
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* Allows for custom start, end, current frame, and frame speed settings, including
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* the animation mode and morph counter.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param skeleton Pointer to the skeleton structure.
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* @param animation Pointer to the animation data.
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* @param start_frame Animation start frame.
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* @param end_frame Animation end frame.
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* @param current_frame Current frame of animation.
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* @param frame_speed Speed of frame progression.
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* @param morph_counter Counter for morphing between animations.
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* @param mode Animation mode (stop or repeat).
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* @param rotation_diff_table Pointer to the rotation difference table.
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*/
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extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton,
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cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame, f32 current_frame,
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f32 frame_speed, f32 morph_counter, int mode, s_xyz* rotation_diff_table);
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/**
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* Plays the animation for a given skeleton info structure, applying keyframe data and morphing.
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*
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* Advances the animation based on the current frame, applying keyframe data for each joint.
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* Handles morphing between the current and target joint positions if a morph counter is set.
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* Updates joint positions based on animation flags, fixed values, and calculated keyframe values.
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* Also applies rotation differences and updates the frame control state based on the animation mode.
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*
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* @param keyframe Pointer to the skeleton info structure containing animation and joint data.
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* @return The state of the animation after processing (e.g., stopped, none, continued).
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*/
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extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg, Mtx** mtxpp);
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extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
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/**
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* Recursively draws child joints of a skeleton, applying transformations and rendering callbacks.
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*
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* @param game Pointer to the game structure.
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* @param keyframe Pointer to the skeleton info structure for joint data and animation state.
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* @param joint_num Pointer to the current joint index being processed.
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* @param prerender_callback Callback function executed before rendering each joint.
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* @param postrender_callback Callback function executed after rendering each joint.
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* @param arg Additional arguments passed to the callbacks.
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* @param mtxpp Pointer to the transformation matrix for the current joint.
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*/
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extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num,
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cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback,
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void* arg, Mtx** mtxpp);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter);
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extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter, int mode);
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extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode);
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/**
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* Renders a skeleton before and after applying transformations, using callbacks for custom rendering logic.
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*
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* @param game Pointer to the game structure.
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* @param keyframe Pointer to the skeleton info structure.
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* @param mtxp Pointer to the transformation matrix.
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* @param prerender_callback Function called before rendering the skeleton.
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* @param postrender_callback Function called after rendering the skeleton.
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* @param arg Additional arguments passed to the callbacks.
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*/
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extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp,
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cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
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extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine, cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
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extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
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/**
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* Initializes a skeleton info structure for repeating animation with specified speed and morph counter.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param frame_speed Animation playback speed.
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* @param morph_counter Counter for morphing between animations.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe,
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cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 frame_speed,
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f32 morph_counter);
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extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2,s8* flag);
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/**
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* Initializes a skeleton info structure for repeating animation, setting frame, speed, and morph counter.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param frame Starting frame for animation.
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* @param frame_speed Animation playback speed.
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* @param morph_counter Counter for morphing between animations.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe,
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cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 frame,
|
||||
f32 frame_speed, f32 morph_counter);
|
||||
|
||||
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3,cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3,s8* flag);
|
||||
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley, s16 anglez);
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
/**
|
||||
* Initializes a skeleton info structure with custom settings including frame, speed, morph counter, and mode.
|
||||
*
|
||||
* @param keyframe Pointer to the skeleton info structure.
|
||||
* @param animation Pointer to the animation data.
|
||||
* @param rotation_diff_table Pointer to the rotation difference table.
|
||||
* @param frame Starting frame for animation.
|
||||
* @param frame_speed Animation playback speed.
|
||||
* @param morph_counter Counter for morphing between animations.
|
||||
* @param mode Animation mode (e.g., repeat, stop).
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe,
|
||||
cKF_Animation_R_c* animation,
|
||||
s_xyz* rotation_diff_table, f32 frame,
|
||||
f32 frame_speed, f32 morph_counter,
|
||||
int mode);
|
||||
|
||||
/**
|
||||
* Initializes a skeleton info structure for reverse playback with specified speed, morph counter, and mode.
|
||||
*
|
||||
* @param keyframe Pointer to the skeleton info structure.
|
||||
* @param animation Pointer to the animation data.
|
||||
* @param rotation_diff_table Pointer to the rotation difference table.
|
||||
* @param frame_speed Animation playback speed in reverse.
|
||||
* @param morph_counter Counter for morphing between animations.
|
||||
* @param mode Animation mode (e.g., repeat, stop).
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe,
|
||||
cKF_Animation_R_c* animation,
|
||||
s_xyz* rotation_diff_table, f32 frame_speed,
|
||||
f32 morph_counter, int mode);
|
||||
|
||||
/**
|
||||
* Prepares combine work set structure for joint animation combination.
|
||||
*
|
||||
* @param combine Pointer to the combine work set structure.
|
||||
* @param keyframe Pointer to the skeleton info structure.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine,
|
||||
cKF_SkeletonInfo_R_c* keyframe);
|
||||
|
||||
/**
|
||||
* Combines translation data for joints based on animation flags, supporting up to three animation layers.
|
||||
*
|
||||
* @param joint Pointer to the joint data.
|
||||
* @param flag Pointer to the current joint flag.
|
||||
* @param combine Pointer to the combine work set structure.
|
||||
* @param cwork_num Pointer to the current work layer number.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
|
||||
s8* cwork_num);
|
||||
|
||||
/**
|
||||
* Combines rotation data from multiple animation layers for a joint, modifying it based on animation flags.
|
||||
*
|
||||
* @param joint Pointer to the current joint's rotation data.
|
||||
* @param flag Pointer to the animation flag affecting the current joint.
|
||||
* @param combine Pointer to the combine work set structure containing animation layer data.
|
||||
* @param cwork_num Pointer to the layer number being processed.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
|
||||
s8* cwork_num);
|
||||
|
||||
/**
|
||||
* Combines and plays two sets of animation data, applying translations and rotations from both.
|
||||
*
|
||||
* @param info1 First skeleton info structure to combine.
|
||||
* @param info2 Second skeleton info structure to combine.
|
||||
* @param flag Pointer to a flag determining the combination behavior.
|
||||
* @return Status of the combination and play operation.
|
||||
*/
|
||||
extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, s8* flag);
|
||||
|
||||
/**
|
||||
* Combines and plays three sets of animation data, applying translations and rotations, and updates playback state.
|
||||
*
|
||||
* @param arg1 Result of playing first animation.
|
||||
* @param arg2 Result of playing second animation.
|
||||
* @param arg3 Result of playing third animation.
|
||||
* @param info1 First skeleton info structure to combine.
|
||||
* @param info2 Second skeleton info structure to combine.
|
||||
* @param info3 Third skeleton info structure to combine.
|
||||
* @param flag Pointer to a flag determining the combination behavior.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3, cKF_SkeletonInfo_R_c* info1,
|
||||
cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3, s8* flag);
|
||||
|
||||
/**
|
||||
* Sets base shape translation and rotation for a skeleton info structure.
|
||||
*
|
||||
* @param transx X translation of the base model.
|
||||
* @param transy Y translation of the base model.
|
||||
* @param transz Z translation of the base model.
|
||||
* @param keyframe Skeleton info structure to modify.
|
||||
* @param anglex X angle for base model rotation.
|
||||
* @param angley Y angle for base model rotation.
|
||||
* @param anglez Z angle for base model rotation.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz,
|
||||
cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley,
|
||||
s16 anglez);
|
||||
|
||||
/**
|
||||
* Adjusts the base position and correction for a skeleton info structure based on animation flags.
|
||||
*
|
||||
* @param counter Animation counter to determine the phase of movement.
|
||||
* @param basepos Original base position of the model.
|
||||
* @param correctpos Corrected base position of the model.
|
||||
* @param ybase Base Y angle for rotation.
|
||||
* @param yidle Idle Y angle for rotation.
|
||||
* @param keyframe Skeleton info structure to modify.
|
||||
* @param an_flag Animation flags to determine which corrections to apply.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase,
|
||||
s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
|
||||
/**
|
||||
* Resets animation movement and flags for a skeleton info structure.
|
||||
*
|
||||
* @param keyframe The skeleton info structure to reset.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe);
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle, cKF_SkeletonInfo_R_c* keyframe);
|
||||
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp, s16 val, xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
/**
|
||||
* Applies base movement and adjustment based on animation counter and flags.
|
||||
*
|
||||
* @param base Base position to modify.
|
||||
* @param sbase Base rotation to modify.
|
||||
* @param move Movement amount to apply.
|
||||
* @param yidle Y-axis idle angle.
|
||||
* @param keyframe Skeleton info structure containing animation data.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle,
|
||||
cKF_SkeletonInfo_R_c* keyframe);
|
||||
|
||||
/**
|
||||
* Calculates and applies transformation to world coordinates based on animation data.
|
||||
*
|
||||
* @param calcx X-coordinate for calculation base.
|
||||
* @param calcy Y-coordinate for calculation base.
|
||||
* @param calcz Z-coordinate for calculation base.
|
||||
* @param base Base position result.
|
||||
* @param calcp Position calculation parameters.
|
||||
* @param val Angle value for rotation.
|
||||
* @param trans Transformation to apply.
|
||||
* @param keyframe Skeleton info structure containing animation data.
|
||||
* @param animation_flag Flags determining which transformations to apply.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base,
|
||||
xyz_t* calcp, s16 val, xyz_t* trans,
|
||||
cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -23,6 +23,9 @@ extern "C" {
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define CLAMP_MAX(x, min) ((min) < (x) ? (min) : (x))
|
||||
|
||||
/* Percent of 360 deg */
|
||||
#define MOD_F(a, m) (a - (int)((a) * (1.0f / (m))) * (m))
|
||||
|
||||
/* radians -> short angle */
|
||||
#define RAD2SHORT_ANGLE(rad) ((s16)(int)((rad) * (65536.0f / (2.0f * F_PI))))
|
||||
#define RAD2SHORTANGLE(rad) ((s16)((32768.0f / F_PI) * ((f32)(rad))))
|
||||
|
||||
Reference in New Issue
Block a user