mirror of
https://github.com/ACreTeam/ac-decomp
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Document & refactor c_keyframe
This commit is contained in:
+406
-70
@@ -10,73 +10,89 @@
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extern "C" {
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#endif
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enum {
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cKF_STATE_NONE,
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cKF_STATE_STOPPED,
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cKF_STATE_CONTINUE,
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#define cKF_JOINT_FLAG_DISP_OPA (0 << 0) // Joint rendered in OPA display list
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#define cKF_JOINT_FLAG_DISP_XLU (1 << 0) // When set, joint is rendered in XLU display list
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cKF_STATE_NUM
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/* Flags for animation components to apply to each joint */
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#define cKF_ANIMITION_BIT_NONE (0 << 0) // No translation or rotation
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#define cKF_ANIMATION_BIT_TRANS_X (1 << 5)
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#define cKF_ANIMATION_BIT_TRANS_Y (1 << 4)
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#define cKF_ANIMATION_BIT_TRANS_Z (1 << 3)
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#define cKF_ANIMATION_BIT_ROT_X (1 << 2)
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#define cKF_ANIMATION_BIT_ROT_Y (1 << 1)
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#define cKF_ANIMATION_BIT_ROT_Z (1 << 0)
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#define cKF_ANIMATION_TRANS_XZ (1 << 0) // Translation on XZ
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#define cKF_ANIMATION_TRANS_Y (1 << 1) // Translation on Y
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#define cKF_ANIMATION_ROT_X (1 << 2) // Rotation on the X axis
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enum {
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cKF_STATE_NONE,
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cKF_STATE_STOPPED,
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cKF_STATE_CONTINUE,
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cKF_STATE_NUM
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};
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typedef struct joint_s {
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Gfx* model;
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u8 child;
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u8 flags;
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s_xyz translation;
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Gfx* model;
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u8 child;
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u8 flags;
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s_xyz translation;
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} cKF_Joint_R_c;
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typedef struct skeleton_s {
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u8 num_joints;
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u8 num_shown_joints;
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cKF_Joint_R_c* joint_table;
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u8 num_joints;
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u8 num_shown_joints;
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cKF_Joint_R_c* joint_table;
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} cKF_Skeleton_R_c;
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typedef struct animation_s {
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u8* flag_table;
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s16* data_table;
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s16* key_table;
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s16* fixed_table;
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s16 pad;
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s16 frames;
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u8* flag_table;
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s16* data_table;
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s16* key_table;
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s16* fixed_table;
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s16 pad;
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s16 frames;
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} cKF_Animation_R_c;
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enum {
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cKF_FRAMECONTROL_STOP,
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cKF_FRAMECONTROL_REPEAT,
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cKF_FRAMECONTROL_STOP,
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cKF_FRAMECONTROL_REPEAT,
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cKF_FRAMECONTROL_NUM
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cKF_FRAMECONTROL_NUM
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};
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typedef struct frame_control_s {
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f32 start_frame;
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f32 end_frame;
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f32 max_frames;
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f32 speed;
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f32 current_frame;
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int mode;
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f32 start_frame;
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f32 end_frame;
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f32 max_frames;
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f32 speed;
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f32 current_frame;
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int mode;
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} cKF_FrameControl_c;
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typedef struct skeleton_info_s {
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cKF_FrameControl_c frame_control;
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cKF_Skeleton_R_c* skeleton;
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cKF_Animation_R_c* animation;
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cKF_FrameControl_c frame_control;
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cKF_Skeleton_R_c* skeleton;
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cKF_Animation_R_c* animation;
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f32 morph_counter;
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s_xyz* current_joint;
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s_xyz* target_joint;
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s_xyz* rotation_diff_table;
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f32 morph_counter;
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s_xyz* current_joint;
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s_xyz* target_joint;
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s_xyz* rotation_diff_table;
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int animation_enabled;
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xyz_t base_world_position;
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s16 base_angle_y;
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int animation_enabled;
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xyz_t base_world_position;
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s16 base_angle_y;
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xyz_t base_model_translation;
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s_xyz base_model_rotation;
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s_xyz updated_base_model_rotation;
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xyz_t base_model_translation;
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s_xyz base_model_rotation;
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s_xyz updated_base_model_rotation;
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f32 fixed_counter;
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xyz_t model_world_position_correction;
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s16 model_angle_correction;
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f32 fixed_counter;
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xyz_t model_world_position_correction;
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s16 model_angle_correction;
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} cKF_SkeletonInfo_R_c;
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typedef struct combine_work_set_s {
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@@ -88,59 +104,379 @@ typedef struct combine_work_set_s {
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int anm_key_num_idx;
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int anm_const_val_tbl_idx;
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int anm_data_src_idx;
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}cKF_SkeletonInfo_R_combine_work_c;
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} cKF_SkeletonInfo_R_combine_work_c;
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typedef struct tex_anim_s {
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s16 frame;
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s16 timer;
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s16 frame;
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s16 timer;
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} cKF_TextureAnimation_c;
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typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
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#define cKF_FRAMERATE 30.0f
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#define cKF_FRAMETIME (1.0f / cKF_FRAMERATE)
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#define cKF_EPSILON 0.008f
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/**
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* Determines if the current frame has passed a specified frame, considering direction.
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*
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* @param fc Pointer to the frame control structure.
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* @param current The frame to check against the current frame.
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* @return Returns 1 if the current frame is past the specified frame, 0 otherwise.
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*/
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extern int cKF_FrameControl_passCheck_now(cKF_FrameControl_c* fc, f32 current);
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extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1);
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/**
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* Stops animation at its end frame.
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*
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* Adjusts the current frame to the end frame if it's determined to surpass the end or start frame,
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* effectively stopping the animation.
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*
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* @param fc Pointer to the frame control structure.
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* @return cKF_STATE_STOPPED if animation stops; cKF_STATE_NONE otherwise.
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*/
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extern int cKF_FrameControl_stop_proc(cKF_FrameControl_c* fc);
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/**
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* Computes a point on a Hermite curve for given time and tension.
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*
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* @param time Normalized time (0 to 1) along the curve.
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* @param tension Controls curve tightness around control points.
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* @param startPos Position of the start point.
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* @param endPos Position of the end point.
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* @param startTangent Tangent at the start point.
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* @param endTangent Tangent at the end point.
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* @return Position of the point on the curve.
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*/
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extern f32 cKF_HermitCalc(f32 time, f32 tension, f32 startPos, f32 endPos, f32 startTangent, f32 endTangent);
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/**
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* Interpolates rotation values for skeletal animation blending.
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*
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* Determines the shortest rotation path and interpolates based on a given fraction (t),
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* considering both signed and unsigned differences to handle wraparound cases.
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*
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* @param t Interpolation factor between 0 and 1.
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* @param out Pointer to store interpolated rotation result.
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* @param rot1 Start rotation value.
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* @param rot2 End rotation value.
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*/
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extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2);
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extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
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/**
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* Initializes a skeleton info structure with skeleton and animation data.
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*
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* Sets up the skeleton info structure for use, linking it with its skeleton structure,
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* animation data, and joint work and target tables.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param skeleton Pointer to the associated skeleton structure.
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* @param animation Pointer to the animation data to use.
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* @param work_table Pointer to the work table for current joint positions.
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* @param target_table Pointer to the target table for target joint positions.
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*/
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extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton,
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cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
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/**
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* Destructor for a skeleton info structure. Currently a stub with no operation.
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*
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* @param keyframe Pointer to the skeleton info structure to destruct.
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*/
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extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
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extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
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/**
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* Initializes a skeleton info structure for standard stop animation.
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*
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* Sets up the animation to stop at the last frame.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame,
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f32 current_frame, f32 frame_speed, f32 morph_counter,int mode,s_xyz* rotation_diff_table);
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/**
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* Initializes a skeleton info structure for standard stop animation with morphing.
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*
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* Similar to standard stop but includes a morph counter to blend animations.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param morph Morph counter for animation blending.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 morph);
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/**
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* Initializes a skeleton info structure for standard repeat animation.
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*
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* Sets up the animation to repeat from start to end frame.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table);
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/**
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* Initializes a skeleton info structure for standard repeat animation with morphing.
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*
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* Similar to standard repeat but includes a morph counter for blending animations.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param morph Morph counter for animation blending.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 morph);
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/**
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* Generic initializer for a skeleton info structure with detailed animation control.
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*
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* Allows for custom start, end, current frame, and frame speed settings, including
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* the animation mode and morph counter.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param skeleton Pointer to the skeleton structure.
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* @param animation Pointer to the animation data.
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* @param start_frame Animation start frame.
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* @param end_frame Animation end frame.
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* @param current_frame Current frame of animation.
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* @param frame_speed Speed of frame progression.
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* @param morph_counter Counter for morphing between animations.
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* @param mode Animation mode (stop or repeat).
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* @param rotation_diff_table Pointer to the rotation difference table.
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*/
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extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton,
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cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame, f32 current_frame,
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f32 frame_speed, f32 morph_counter, int mode, s_xyz* rotation_diff_table);
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/**
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* Plays the animation for a given skeleton info structure, applying keyframe data and morphing.
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*
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* Advances the animation based on the current frame, applying keyframe data for each joint.
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* Handles morphing between the current and target joint positions if a morph counter is set.
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* Updates joint positions based on animation flags, fixed values, and calculated keyframe values.
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* Also applies rotation differences and updates the frame control state based on the animation mode.
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*
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* @param keyframe Pointer to the skeleton info structure containing animation and joint data.
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* @return The state of the animation after processing (e.g., stopped, none, continued).
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*/
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extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg, Mtx** mtxpp);
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extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
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/**
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* Recursively draws child joints of a skeleton, applying transformations and rendering callbacks.
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*
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* @param game Pointer to the game structure.
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* @param keyframe Pointer to the skeleton info structure for joint data and animation state.
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* @param joint_num Pointer to the current joint index being processed.
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* @param prerender_callback Callback function executed before rendering each joint.
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* @param postrender_callback Callback function executed after rendering each joint.
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* @param arg Additional arguments passed to the callbacks.
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* @param mtxpp Pointer to the transformation matrix for the current joint.
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*/
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extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num,
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cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback,
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void* arg, Mtx** mtxpp);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter);
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extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter, int mode);
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extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode);
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/**
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* Renders a skeleton before and after applying transformations, using callbacks for custom rendering logic.
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*
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* @param game Pointer to the game structure.
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* @param keyframe Pointer to the skeleton info structure.
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* @param mtxp Pointer to the transformation matrix.
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* @param prerender_callback Function called before rendering the skeleton.
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* @param postrender_callback Function called after rendering the skeleton.
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* @param arg Additional arguments passed to the callbacks.
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*/
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extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp,
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cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
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extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine, cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
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extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
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/**
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* Initializes a skeleton info structure for repeating animation with specified speed and morph counter.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param frame_speed Animation playback speed.
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* @param morph_counter Counter for morphing between animations.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe,
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cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 frame_speed,
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f32 morph_counter);
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extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2,s8* flag);
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/**
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* Initializes a skeleton info structure for repeating animation, setting frame, speed, and morph counter.
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*
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* @param keyframe Pointer to the skeleton info structure.
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* @param animation Pointer to the animation data.
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* @param rotation_diff_table Pointer to the rotation difference table.
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* @param frame Starting frame for animation.
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* @param frame_speed Animation playback speed.
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* @param morph_counter Counter for morphing between animations.
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*/
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extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe,
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cKF_Animation_R_c* animation,
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s_xyz* rotation_diff_table, f32 frame,
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||||
f32 frame_speed, f32 morph_counter);
|
||||
|
||||
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3,cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3,s8* flag);
|
||||
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley, s16 anglez);
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
/**
|
||||
* Initializes a skeleton info structure with custom settings including frame, speed, morph counter, and mode.
|
||||
*
|
||||
* @param keyframe Pointer to the skeleton info structure.
|
||||
* @param animation Pointer to the animation data.
|
||||
* @param rotation_diff_table Pointer to the rotation difference table.
|
||||
* @param frame Starting frame for animation.
|
||||
* @param frame_speed Animation playback speed.
|
||||
* @param morph_counter Counter for morphing between animations.
|
||||
* @param mode Animation mode (e.g., repeat, stop).
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe,
|
||||
cKF_Animation_R_c* animation,
|
||||
s_xyz* rotation_diff_table, f32 frame,
|
||||
f32 frame_speed, f32 morph_counter,
|
||||
int mode);
|
||||
|
||||
/**
|
||||
* Initializes a skeleton info structure for reverse playback with specified speed, morph counter, and mode.
|
||||
*
|
||||
* @param keyframe Pointer to the skeleton info structure.
|
||||
* @param animation Pointer to the animation data.
|
||||
* @param rotation_diff_table Pointer to the rotation difference table.
|
||||
* @param frame_speed Animation playback speed in reverse.
|
||||
* @param morph_counter Counter for morphing between animations.
|
||||
* @param mode Animation mode (e.g., repeat, stop).
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe,
|
||||
cKF_Animation_R_c* animation,
|
||||
s_xyz* rotation_diff_table, f32 frame_speed,
|
||||
f32 morph_counter, int mode);
|
||||
|
||||
/**
|
||||
* Prepares combine work set structure for joint animation combination.
|
||||
*
|
||||
* @param combine Pointer to the combine work set structure.
|
||||
* @param keyframe Pointer to the skeleton info structure.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine,
|
||||
cKF_SkeletonInfo_R_c* keyframe);
|
||||
|
||||
/**
|
||||
* Combines translation data for joints based on animation flags, supporting up to three animation layers.
|
||||
*
|
||||
* @param joint Pointer to the joint data.
|
||||
* @param flag Pointer to the current joint flag.
|
||||
* @param combine Pointer to the combine work set structure.
|
||||
* @param cwork_num Pointer to the current work layer number.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
|
||||
s8* cwork_num);
|
||||
|
||||
/**
|
||||
* Combines rotation data from multiple animation layers for a joint, modifying it based on animation flags.
|
||||
*
|
||||
* @param joint Pointer to the current joint's rotation data.
|
||||
* @param flag Pointer to the animation flag affecting the current joint.
|
||||
* @param combine Pointer to the combine work set structure containing animation layer data.
|
||||
* @param cwork_num Pointer to the layer number being processed.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
|
||||
s8* cwork_num);
|
||||
|
||||
/**
|
||||
* Combines and plays two sets of animation data, applying translations and rotations from both.
|
||||
*
|
||||
* @param info1 First skeleton info structure to combine.
|
||||
* @param info2 Second skeleton info structure to combine.
|
||||
* @param flag Pointer to a flag determining the combination behavior.
|
||||
* @return Status of the combination and play operation.
|
||||
*/
|
||||
extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, s8* flag);
|
||||
|
||||
/**
|
||||
* Combines and plays three sets of animation data, applying translations and rotations, and updates playback state.
|
||||
*
|
||||
* @param arg1 Result of playing first animation.
|
||||
* @param arg2 Result of playing second animation.
|
||||
* @param arg3 Result of playing third animation.
|
||||
* @param info1 First skeleton info structure to combine.
|
||||
* @param info2 Second skeleton info structure to combine.
|
||||
* @param info3 Third skeleton info structure to combine.
|
||||
* @param flag Pointer to a flag determining the combination behavior.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3, cKF_SkeletonInfo_R_c* info1,
|
||||
cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3, s8* flag);
|
||||
|
||||
/**
|
||||
* Sets base shape translation and rotation for a skeleton info structure.
|
||||
*
|
||||
* @param transx X translation of the base model.
|
||||
* @param transy Y translation of the base model.
|
||||
* @param transz Z translation of the base model.
|
||||
* @param keyframe Skeleton info structure to modify.
|
||||
* @param anglex X angle for base model rotation.
|
||||
* @param angley Y angle for base model rotation.
|
||||
* @param anglez Z angle for base model rotation.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz,
|
||||
cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley,
|
||||
s16 anglez);
|
||||
|
||||
/**
|
||||
* Adjusts the base position and correction for a skeleton info structure based on animation flags.
|
||||
*
|
||||
* @param counter Animation counter to determine the phase of movement.
|
||||
* @param basepos Original base position of the model.
|
||||
* @param correctpos Corrected base position of the model.
|
||||
* @param ybase Base Y angle for rotation.
|
||||
* @param yidle Idle Y angle for rotation.
|
||||
* @param keyframe Skeleton info structure to modify.
|
||||
* @param an_flag Animation flags to determine which corrections to apply.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase,
|
||||
s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
|
||||
/**
|
||||
* Resets animation movement and flags for a skeleton info structure.
|
||||
*
|
||||
* @param keyframe The skeleton info structure to reset.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe);
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle, cKF_SkeletonInfo_R_c* keyframe);
|
||||
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp, s16 val, xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
/**
|
||||
* Applies base movement and adjustment based on animation counter and flags.
|
||||
*
|
||||
* @param base Base position to modify.
|
||||
* @param sbase Base rotation to modify.
|
||||
* @param move Movement amount to apply.
|
||||
* @param yidle Y-axis idle angle.
|
||||
* @param keyframe Skeleton info structure containing animation data.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle,
|
||||
cKF_SkeletonInfo_R_c* keyframe);
|
||||
|
||||
/**
|
||||
* Calculates and applies transformation to world coordinates based on animation data.
|
||||
*
|
||||
* @param calcx X-coordinate for calculation base.
|
||||
* @param calcy Y-coordinate for calculation base.
|
||||
* @param calcz Z-coordinate for calculation base.
|
||||
* @param base Base position result.
|
||||
* @param calcp Position calculation parameters.
|
||||
* @param val Angle value for rotation.
|
||||
* @param trans Transformation to apply.
|
||||
* @param keyframe Skeleton info structure containing animation data.
|
||||
* @param animation_flag Flags determining which transformations to apply.
|
||||
*/
|
||||
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base,
|
||||
xyz_t* calcp, s16 val, xyz_t* trans,
|
||||
cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -23,6 +23,9 @@ extern "C" {
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define CLAMP_MAX(x, min) ((min) < (x) ? (min) : (x))
|
||||
|
||||
/* Percent of 360 deg */
|
||||
#define MOD_F(a, m) (a - (int)((a) * (1.0f / (m))) * (m))
|
||||
|
||||
/* radians -> short angle */
|
||||
#define RAD2SHORT_ANGLE(rad) ((s16)(int)((rad) * (65536.0f / (2.0f * F_PI))))
|
||||
#define RAD2SHORTANGLE(rad) ((s16)((32768.0f / F_PI) * ((f32)(rad))))
|
||||
|
||||
+1032
-957
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,408 @@
|
||||
#include "types.h"
|
||||
#include "c_keyframe.h"
|
||||
#include "libforest/gbi_extensions.h"
|
||||
|
||||
// TODO: assetrip textures & vertices then link
|
||||
|
||||
static u8 obj_s_boat_t10_tex_txt[128];
|
||||
static u8 obj_s_boat_t11_tex_txt[128];
|
||||
static u8 obj_s_boat_t9_tex_txt[192];
|
||||
static u8 obj_s_boat_t6_tex_txt[256];
|
||||
static u8 obj_s_boat_t7_tex_txt[128];
|
||||
static u8 obj_s_boat_t1_tex_txt[1024];
|
||||
static u8 obj_s_boat_t3_tex_txt[1024];
|
||||
static u8 obj_s_boat_t2_tex_txt[128];
|
||||
static u8 obj_s_boat_t5_tex_txt[128];
|
||||
static u8 obj_s_boat_t8_tex_txt[128];
|
||||
static u8 obj_s_boat_t4_tex_txt[128];
|
||||
|
||||
static u8 obj_s_boat_water1_pic_i4[512];
|
||||
static u8 obj_s_boat_water2_pic_i4[256];
|
||||
|
||||
static Vtx obj_e_boat_v[156];
|
||||
|
||||
static Gfx obj_e_boat_boat1_model[] = {
|
||||
gsSPTexture(0, 0, 0, 0, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t6_tex_txt, G_IM_FMT_CI, 16, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&obj_e_boat_v[30], 30, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
4, // tri count
|
||||
0, 1, 2, // tri0
|
||||
0, 2, 3, // tri1
|
||||
4, 5, 6 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
4, 6, 7, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t7_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
2, // tri count
|
||||
8, 9, 10, // tri0
|
||||
8, 10, 11, // tri1
|
||||
0, 0, 0 // tri2
|
||||
),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(
|
||||
2, // tri count
|
||||
12, 13, 14, // tri0
|
||||
12, 14, 15, // tri1
|
||||
0, 0, 0 // tri2
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t1_tex_txt, G_IM_FMT_CI, 32, 64, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(
|
||||
5, // tri count
|
||||
16, 17, 18, // tri0
|
||||
16, 18, 19, // tri1
|
||||
16, 20, 21 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
16, 21, 17, // tri0
|
||||
20, 22, 21, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t3_tex_txt, G_IM_FMT_CI, 32, 64, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
5, // tri count
|
||||
23, 24, 25, // tri0
|
||||
23, 25, 26, // tri1
|
||||
23, 27, 24 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
26, 25, 28, // tri0
|
||||
26, 28, 29, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t2_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&obj_e_boat_v[60], 31, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
8, // tri count
|
||||
0, 1, 2, // tri0
|
||||
0, 2, 3, // tri1
|
||||
4, 5, 6 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
4, 6, 7, // tri0
|
||||
8, 9, 10, // tri1
|
||||
8, 10, 11, // tri2
|
||||
12, 13, 14 // tri3
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
12, 14, 15, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t5_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
4, // tri count
|
||||
16, 17, 18, // tri0
|
||||
16, 18, 19, // tri1
|
||||
20, 21, 22 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
20, 22, 16, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t8_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(
|
||||
2, // tri count
|
||||
23, 24, 25, // tri0
|
||||
23, 25, 26, // tri1
|
||||
0, 0, 0 // tri2
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t4_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(
|
||||
2, // tri count
|
||||
27, 28, 29, // tri0
|
||||
27, 29, 30, // tri1
|
||||
0, 0, 0 // tri2
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t3_tex_txt, G_IM_FMT_CI, 32, 64, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsSPVertex(&obj_e_boat_v[91], 7, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
5, // tri count
|
||||
0, 1, 2, // tri0
|
||||
0, 3, 1, // tri1
|
||||
4, 5, 6 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
4, 3, 0, // tri0
|
||||
4, 6, 3, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
static Gfx obj_e_boat_water1_model[] = {
|
||||
gsSPTexture(0, 0, 0, 0, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, COMBINED, 0, TEXEL0, 0),
|
||||
gsDPSetPrimColor(0, 255, 190, 210, 255, 230),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water2_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water1_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 14),
|
||||
gsSPDisplayList(0x09000000),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&obj_e_boat_v[142], 14, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
14, // tri count
|
||||
0, 1, 2, // tri0
|
||||
2, 1, 3, // tri1
|
||||
4, 5, 6 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
2, 7, 8, // tri0
|
||||
2, 9, 0, // tri1
|
||||
10, 11, 12, // tri2
|
||||
8, 9, 2 // tri3
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
3, 7, 2, // tri0
|
||||
8, 13, 10, // tri1
|
||||
6, 13, 8, // tri2
|
||||
8, 12, 9 // tri3
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
10, 12, 8, // tri0
|
||||
8, 4, 6, // tri1
|
||||
7, 4, 8, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
static Gfx obj_e_boat_water2_model[] = {
|
||||
gsSPTexture(0, 0, 0, 0, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, COMBINED, 0, TEXEL0, 0),
|
||||
gsDPSetPrimColor(0, 255, 190, 210, 255, 230),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water2_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water1_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 14),
|
||||
gsSPDisplayList(0x09000000),
|
||||
gsSPMatrix(0x0D000080, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&obj_e_boat_v[125], 5, 0),
|
||||
gsSPMatrix(0x0D0000C0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
|
||||
gsSPVertex(&obj_e_boat_v[130], 12, 5),
|
||||
gsSPNTrianglesInit_5b(
|
||||
8, // tri count
|
||||
1, 5, 6, // tri0
|
||||
3, 7, 8, // tri1
|
||||
0, 4, 9 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
4, 10, 11, // tri0
|
||||
0, 12, 13, // tri1
|
||||
4, 2, 14, // tri2
|
||||
3, 1, 15 // tri3
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
2, 3, 16, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
static Gfx obj_e_boat_water3_model[] = {
|
||||
gsSPTexture(0, 0, 0, 0, G_ON),
|
||||
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, COMBINED, 0, TEXEL0, 0),
|
||||
gsDPSetPrimColor(0, 255, 190, 210, 255, 230),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water2_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water1_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 14),
|
||||
gsSPDisplayList(0x09000000),
|
||||
gsSPMatrix(0x0D0000C0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&obj_e_boat_v[98], 5, 0),
|
||||
gsSPMatrix(0x0D000100, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
|
||||
gsSPVertex(&obj_e_boat_v[103], 22, 5),
|
||||
gsSPNTrianglesInit_5b(
|
||||
8, // tri count
|
||||
0, 1, 5, // tri0
|
||||
0, 6, 7, // tri1
|
||||
1, 2, 8 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
2, 3, 9, // tri0
|
||||
3, 4, 10, // tri1
|
||||
4, 11, 12, // tri2
|
||||
3, 13, 14 // tri3
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
1, 15, 16, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsSPNTrianglesInit_5b(
|
||||
8, // tri count
|
||||
17, 18, 19, // tri0
|
||||
20, 21, 22, // tri1
|
||||
19, 23, 24 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
20, 22, 25, // tri0
|
||||
23, 26, 24, // tri1
|
||||
25, 26, 23, // tri2
|
||||
25, 23, 20 // tri3
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
24, 17, 19, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
static Gfx obj_e_boat_oar1_model[] = {
|
||||
gsSPTexture(0, 0, 0, 0, G_ON),
|
||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
|
||||
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t10_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPVertex(&obj_e_boat_v[0], 30, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
2, // tri count
|
||||
0, 1, 2, // tri0
|
||||
3, 4, 5, // tri1
|
||||
0, 0, 0 // tri2
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t11_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_MIRROR, GX_MIRROR, 0, 0),
|
||||
gsSPNTrianglesInit_5b(
|
||||
6, // tri count
|
||||
6, 7, 8, // tri0
|
||||
6, 8, 9, // tri1
|
||||
10, 11, 12 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
10, 12, 13, // tri0
|
||||
14, 15, 16, // tri1
|
||||
14, 16, 17, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t9_tex_txt, G_IM_FMT_CI, 48, 8, 15, GX_CLAMP, GX_MIRROR, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(
|
||||
4, // tri count
|
||||
18, 19, 20, // tri0
|
||||
21, 18, 20, // tri1
|
||||
22, 23, 24 // tri2
|
||||
),
|
||||
gsSPNTriangles_5b(
|
||||
25, 22, 24, // tri0
|
||||
0, 0, 0, // tri1
|
||||
0, 0, 0, // tri2
|
||||
0, 0, 0 // tri3
|
||||
),
|
||||
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t9_tex_txt, G_IM_FMT_CI, 48, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsSPNTrianglesInit_5b(
|
||||
2, // tri count
|
||||
26, 27, 28, // tri0
|
||||
26, 28, 29, // tri1
|
||||
0, 0, 0 // tri2
|
||||
),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
extern cKF_Joint_R_c cKF_je_r_obj_e_boat_tbl[] = {
|
||||
/* joint 0 */ obj_e_boat_boat1_model, 2, cKF_JOINT_FLAG_DISP_OPA, 0,0,0,
|
||||
/* joint 1 */ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 300,2200,-4500,
|
||||
/* joint 2 */ obj_e_boat_oar1_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0,
|
||||
/* joint 3 */ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,4000,
|
||||
/* joint 4 */ obj_e_boat_water1_model, 1, cKF_JOINT_FLAG_DISP_XLU, 0,0,0,
|
||||
/* joint 5 */ obj_e_boat_water2_model, 1, cKF_JOINT_FLAG_DISP_XLU, 8400,0,0,
|
||||
/* joint 6 */ obj_e_boat_water3_model, 0, cKF_JOINT_FLAG_DISP_XLU, 4600,0,0,
|
||||
};
|
||||
|
||||
extern cKF_Skeleton_R_c cKF_bs_r_obj_e_boat = {
|
||||
7, // 7 total joints
|
||||
5, // 5 displayed joints (rendered joints)
|
||||
cKF_je_r_obj_e_boat_tbl
|
||||
};
|
||||
|
||||
static u8 cKF_ckcb_r_obj_e_boat_tbl[] = {
|
||||
/* joint 0 */ cKF_ANIMITION_BIT_NONE,
|
||||
/* joint 1 */ cKF_ANIMITION_BIT_NONE,
|
||||
/* joint 2 */ cKF_ANIMATION_BIT_ROT_X | cKF_ANIMATION_BIT_ROT_Y | cKF_ANIMATION_BIT_ROT_Z,
|
||||
/* joint 3 */ cKF_ANIMITION_BIT_NONE,
|
||||
/* joint 4 */ cKF_ANIMITION_BIT_NONE,
|
||||
/* joint 5 */ cKF_ANIMITION_BIT_NONE,
|
||||
/* joint 6 */ cKF_ANIMITION_BIT_NONE
|
||||
};
|
||||
|
||||
static s16 cKF_kn_obj_e_boat_tbl[] = {
|
||||
8,
|
||||
5,
|
||||
9
|
||||
};
|
||||
|
||||
// Fixed position table (used when the joint has no translation)
|
||||
static s16 cKF_c_obj_e_boat_tbl[] = {
|
||||
/* joint 0 */ 0, 0, 0,
|
||||
/* joint 1 */ 0, 0, 0,
|
||||
/* joint 2 */ 0, 900, 900,
|
||||
/* joint 3 */ -450, 900, 450,
|
||||
/* joint 4 */ 0, 0, 0,
|
||||
/* joint 5 */ 0, 0, 0,
|
||||
/* joint 6 */ 0, 0, 0
|
||||
};
|
||||
|
||||
/* frame value slope */
|
||||
static s16 cKF_ds_obj_e_boat_tbl[] = {
|
||||
/* joint 2 X rotational frames */
|
||||
1, 904, 648,
|
||||
13, 1075, 212,
|
||||
23, 1099, -60,
|
||||
40, 920, -572,
|
||||
45, 828, -481,
|
||||
62, 701, 20,
|
||||
80, 877, 651,
|
||||
81, 900, 675,
|
||||
|
||||
/* joint 2 Y rotational frames */
|
||||
1, 449, 134,
|
||||
27, 495, -50,
|
||||
43, 442, -124,
|
||||
67, 405, 49,
|
||||
81, 449, 132,
|
||||
|
||||
/* joint 2 Z rotational frames */
|
||||
1, -180, 143,
|
||||
5, -143, 443,
|
||||
20, 141, 303,
|
||||
26, 177, 119,
|
||||
40, 183, -81,
|
||||
44, 156, -370,
|
||||
60, -141, -305,
|
||||
65, -173, -137,
|
||||
81, -180, 83
|
||||
};
|
||||
|
||||
extern cKF_Animation_R_c cKF_ba_r_obj_e_boat = {
|
||||
cKF_ckcb_r_obj_e_boat_tbl,
|
||||
cKF_ds_obj_e_boat_tbl,
|
||||
cKF_kn_obj_e_boat_tbl,
|
||||
cKF_c_obj_e_boat_tbl,
|
||||
-1,
|
||||
81
|
||||
};
|
||||
Reference in New Issue
Block a user