mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-25 07:02:50 -04:00
Implement & link ef_dig_mud
This commit is contained in:
@@ -1127,6 +1127,10 @@ ef_dig_hole.c:
|
||||
.text: [0x80609030, 0x80609910]
|
||||
.rodata: [0x8064BEB8, 0x8064BF20]
|
||||
.data: [0x806D21B0, 0x806D2220]
|
||||
ef_dig_mud.c:
|
||||
.text: [0x80609910, 0x80609F6C]
|
||||
.rodata: [0x8064BF20, 0x8064BF70]
|
||||
.data: [0x806D2220, 0x806D2268]
|
||||
ef_flash.c:
|
||||
.text: [0x8060B7B4, 0x8060BCB0]
|
||||
.rodata: [0x8064C078, 0x8064C0B0]
|
||||
|
||||
+138
-4
@@ -1,5 +1,46 @@
|
||||
#include "ef_effect_control.h"
|
||||
|
||||
#include "m_common_data.h"
|
||||
#include "m_rcp.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "m_debug.h"
|
||||
|
||||
extern u8 ef_mogura01_01_tex[];
|
||||
extern u8 ef_mogura01_02_tex[];
|
||||
extern u8 ef_mogura01_03_tex[];
|
||||
extern u8 ef_mogura01_04_tex[];
|
||||
|
||||
extern u8 ef_anahori02_01_tex[];
|
||||
extern u8 ef_anahori02_02_tex[];
|
||||
extern u8 ef_anahori02_03_tex[];
|
||||
extern u8 ef_anahori02_04_tex[];
|
||||
|
||||
extern u8 ef_anahori03_01_tex[];
|
||||
extern u8 ef_anahori03_02_tex[];
|
||||
extern u8 ef_anahori03_03_tex[];
|
||||
extern u8 ef_anahori03_04_tex[];
|
||||
|
||||
static u8* eDig_Mud_tex_tbl[] = {
|
||||
ef_anahori02_01_tex,
|
||||
ef_anahori02_02_tex,
|
||||
ef_anahori02_03_tex,
|
||||
ef_anahori02_04_tex,
|
||||
};
|
||||
|
||||
static u8* eDig_Mud_Sand_tex_tbl[] = {
|
||||
ef_anahori03_01_tex,
|
||||
ef_anahori03_02_tex,
|
||||
ef_anahori03_03_tex,
|
||||
ef_anahori03_04_tex,
|
||||
};
|
||||
|
||||
static u8* eDig_Mud_Mogura_tex_tbl[] = {
|
||||
ef_mogura01_02_tex,
|
||||
ef_mogura01_03_tex,
|
||||
ef_mogura01_01_tex,
|
||||
ef_mogura01_04_tex,
|
||||
};
|
||||
|
||||
static void eDig_Mud_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
||||
static void eDig_Mud_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
||||
static void eDig_Mud_mv(eEC_Effect_c* effect, GAME* game);
|
||||
@@ -18,17 +59,110 @@ eEC_PROFILE_c iam_ef_dig_mud = {
|
||||
};
|
||||
|
||||
static void eDig_Mud_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
||||
// TODO
|
||||
eEC_CLIP->make_effect_proc(eEC_EFFECT_DIG_MUD, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
|
||||
}
|
||||
|
||||
static void eDig_Mud_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
||||
// TODO
|
||||
s16* angle_p = (s16*)ct_arg;
|
||||
s16 angle_y = *angle_p;
|
||||
s16 angle_x = (s16)(int)((-60.0f + RANDOM2_F(20.0f)) * 182.04445f);
|
||||
f32 cos_x = cos_s(angle_x);
|
||||
f32 speed = -3.5f + RANDOM2_F(4.5f) * 0.5f;
|
||||
|
||||
if ((effect->arg1 & 0x8000)) {
|
||||
effect->effect_specific[1] = 1;
|
||||
effect->arg1 &= ~0x8000;
|
||||
} else {
|
||||
effect->effect_specific[1] = 0;
|
||||
}
|
||||
|
||||
if ((effect->arg1 & 0x4000)) {
|
||||
effect->scale.x = effect->scale.y = effect->scale.z = (0.5f + GETREG(TAKREG, 15) * 0.01f) * 0.01f;
|
||||
effect->effect_specific[2] = 1;
|
||||
effect->arg1 &= ~0x4000;
|
||||
} else {
|
||||
effect->scale.x = effect->scale.y = effect->scale.z = 0.01f;
|
||||
effect->effect_specific[2] = 0;
|
||||
}
|
||||
|
||||
if (effect->arg1 == 0 || effect->arg1 == 3) {
|
||||
effect->effect_specific[0] = 32;
|
||||
} else if (effect->arg1 == 1 || effect->arg1 == 4) {
|
||||
effect->effect_specific[0] = 30;
|
||||
} else {
|
||||
effect->effect_specific[0] = 28;
|
||||
}
|
||||
|
||||
if (effect->arg1 < 3) {
|
||||
angle_y += (int)((30.0f + RANDOM2_F(20.0f)) * 182.04445f);
|
||||
|
||||
effect->velocity.x = (speed * cos_x) * sin_s(angle_y);
|
||||
effect->velocity.y = speed * sin_s(angle_x);
|
||||
effect->velocity.z = (speed * cos_x) * cos_s(angle_y);
|
||||
} else if (effect->arg1 < 6) {
|
||||
angle_y += (s16)(int)((120.0f * effect->arg1) * 182.04445f);
|
||||
|
||||
effect->velocity.x = 0.4f * sin_s(angle_y);
|
||||
effect->velocity.y = 1.75f + fqrand();
|
||||
effect->velocity.z = 0.4f * cos_s(angle_y);
|
||||
} else if (effect->arg1 != 8) {
|
||||
effect->velocity.x = sin_s(angle_y);
|
||||
effect->velocity.y = 2.0f + fqrand();
|
||||
effect->velocity.z = cos_s(angle_y);
|
||||
} else {
|
||||
effect->velocity.x = 0.0f;
|
||||
effect->velocity.y = 2.0f + fqrand();
|
||||
effect->velocity.z = 0.0f;
|
||||
}
|
||||
|
||||
effect->acceleration.y = -0.175f;
|
||||
effect->timer = effect->effect_specific[0];
|
||||
}
|
||||
|
||||
static void eDig_Mud_mv(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
|
||||
xyz_t_add(&effect->position, &effect->velocity, &effect->position);
|
||||
|
||||
if (effect->timer < 18) {
|
||||
if (effect->effect_specific[2] != 1) {
|
||||
eEC_CLIP->calc_adjust_proc(effect->timer, 0, 18, 0.012f, 0.010f);
|
||||
} else {
|
||||
eEC_CLIP->calc_adjust_proc(effect->timer, 0, 18, 0.006f, 0.005f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern Gfx ef_anahori02_00_modelT[];
|
||||
extern Gfx ef_anahori03_00_modelT[];
|
||||
extern Gfx ef_mogura01_00_modelT[];
|
||||
|
||||
static void eDig_Mud_dw(eEC_Effect_c* effect, GAME* game) {
|
||||
// TODO
|
||||
int tex_idx;
|
||||
|
||||
if (effect->timer > 18) {
|
||||
tex_idx = 0;
|
||||
} else if (effect->timer > 14) {
|
||||
tex_idx = 1;
|
||||
} else if (effect->timer > 10) {
|
||||
tex_idx = 2;
|
||||
} else {
|
||||
tex_idx = 3;
|
||||
}
|
||||
|
||||
OPEN_DISP(game->graph);
|
||||
|
||||
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
|
||||
|
||||
if (effect->effect_specific[1] == 1) {
|
||||
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eDig_Mud_Mogura_tex_tbl[tex_idx]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_mogura01_00_modelT);
|
||||
} else if (effect->arg0 == mCoBG_ATTRIBUTE_SAND || effect->arg0 == mCoBG_ATTRIBUTE_WAVE) {
|
||||
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eDig_Mud_Sand_tex_tbl[tex_idx]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_anahori03_00_modelT);
|
||||
} else {
|
||||
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eDig_Mud_tex_tbl[tex_idx]);
|
||||
gSPDisplayList(NEXT_POLY_XLU_DISP, ef_anahori02_00_modelT);
|
||||
}
|
||||
|
||||
CLOSE_DISP(game->graph);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user