mirror of
https://github.com/ACreTeam/ac-decomp
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Link some more files for Aus version
This commit is contained in:
@@ -1555,14 +1555,14 @@ actor/ac_mscore_control.c:
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.text start:0x001A6B88 end:0x001A738C
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.data start:0x00052930 end:0x00052998
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actor/ac_countdown_npc0.c:
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actor/npc/ac_countdown_npc0.c:
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.text start:0x001A738C end:0x001A7530
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.text start:0x001A7530 end:0x001A757C
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.text start:0x001A757C end:0x001A7FD4
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.rodata start:0x00007B68 end:0x00007B70
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.data start:0x00052998 end:0x00052A58
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actor/ac_countdown_npc1.c:
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actor/npc/ac_countdown_npc1.c:
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.text start:0x001A7FD4 end:0x001A8178
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.text start:0x001A8178 end:0x001A81C4
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.text start:0x001A81C4 end:0x001A914C
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@@ -1685,13 +1685,13 @@ actor/npc/event/ac_ev_yomise.c:
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.rodata start:0x00007CF8 end:0x00007D10
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.data start:0x00053A88 end:0x00053B18
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actor/ac_go_home_npc.c:
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actor/npc/ac_go_home_npc.c:
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.text start:0x001B8480 end:0x001B8618
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.text start:0x001B8618 end:0x001B8818
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.rodata start:0x00007D10 end:0x00007D18
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.data start:0x00053B18 end:0x00053B58
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actor/ac_halloween_npc.c:
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actor/npc/ac_halloween_npc.c:
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.text start:0x001B8818 end:0x001B898C
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.text start:0x001B898C end:0x001B8A60
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.text start:0x001B8A60 end:0x001B95EC
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@@ -1699,51 +1699,51 @@ actor/ac_halloween_npc.c:
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.rodata start:0x00007D18 end:0x00007D38
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.data start:0x00053B58 end:0x00053C10
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actor/ac_hanabi_npc0.c:
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actor/npc/ac_hanabi_npc0.c:
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.text start:0x001B9A9C end:0x001B9C40
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.text start:0x001B9C40 end:0x001B9C98
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.text start:0x001B9C98 end:0x001BA5E0
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.rodata start:0x00007D38 end:0x00007D58
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.data start:0x00053C10 end:0x00053CB8
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actor/ac_hanabi_npc1.c:
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actor/npc/ac_hanabi_npc1.c:
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.text start:0x001BA5E0 end:0x001BA78C
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.text start:0x001BA78C end:0x001BA7E4
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.text start:0x001BA7E4 end:0x001BAF58
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.rodata start:0x00007D58 end:0x00007D70
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.data start:0x00053CB8 end:0x00053DC8
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actor/ac_hanami_npc0.c:
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actor/npc/ac_hanami_npc0.c:
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.text start:0x001BAF58 end:0x001BB0FC
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.text start:0x001BB0FC end:0x001BB148
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.text start:0x001BB148 end:0x001BB76C
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.rodata start:0x00007D70 end:0x00007D80
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.data start:0x00053DC8 end:0x00053E88
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actor/ac_hanami_npc1.c:
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actor/npc/ac_hanami_npc1.c:
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.text start:0x001BB76C end:0x001BB910
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.text start:0x001BB910 end:0x001BB95C
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.text start:0x001BB95C end:0x001BC170
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.rodata start:0x00007D80 end:0x00007DA0
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.data start:0x00053E88 end:0x00053F28
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actor/ac_hatumode_npc0.c:
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actor/npc/ac_hatumode_npc0.c:
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.text start:0x001BC170 end:0x001BC474
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.text start:0x001BC474 end:0x001BC728
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.text start:0x001BC728 end:0x001BD394
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.rodata start:0x00007DA0 end:0x00007DB8
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.data start:0x00053F28 end:0x00053FE0
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actor/ac_kamakura_npc0.c:
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actor/npc/ac_kamakura_npc0.c:
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.text start:0x001BD394 end:0x001BD540
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.text start:0x001BD540 end:0x001BD604
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.data start:0x00053FE0 end:0x00054020
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actor/ac_normal_npc.c:
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actor/npc/ac_normal_npc.c:
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.text start:0x001BD604 end:0x001BD79C
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.data start:0x00054020 end:0x00054060
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actor/ac_npc.c:
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actor/npc/ac_npc.c:
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.text start:0x001BD79C end:0x001BD79C
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.text start:0x001BD79C end:0x001BE318
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.text start:0x001BE318 end:0x001BF344
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@@ -1795,7 +1795,7 @@ actor/ac_npc.c:
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.data start:0x00054060 end:0x000557D8
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.bss start:0x000A70A0 end:0x000BF458
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actor/ac_npc2.c:
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actor/npc/ac_npc2.c:
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.text start:0x001CCE20 end:0x001CCE20
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.text start:0x001CCE20 end:0x001CD99C
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.text start:0x001CD99C end:0x001CE9B0
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@@ -2074,13 +2074,13 @@ actor/npc/ac_npc_totakeke.c:
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.rodata start:0x00008618 end:0x00008638
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.data start:0x00074870 end:0x00074940
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actor/ac_present_npc.c:
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actor/npc/ac_present_npc.c:
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.text start:0x0021B534 end:0x0021B6D8
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.text start:0x0021B6D8 end:0x0021C238
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.rodata start:0x00008638 end:0x00008658
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.data start:0x00074940 end:0x00074A40
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actor/ac_taisou_npc0.c:
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actor/npc/ac_taisou_npc0.c:
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.text start:0x0021C238 end:0x0021C558
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.text start:0x0021C558 end:0x0021C660
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.text start:0x0021C660 end:0x0021D404
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@@ -2088,14 +2088,14 @@ actor/ac_taisou_npc0.c:
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.data start:0x00074A40 end:0x00074C98
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.bss start:0x000C0AF8 end:0x000C0B08
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actor/ac_tamaire_npc0.c:
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actor/npc/ac_tamaire_npc0.c:
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.text start:0x0021D404 end:0x0021D67C
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.text start:0x0021D67C end:0x0021D854
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.text start:0x0021D854 end:0x0021DEC8
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.rodata start:0x00008688 end:0x00008698
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.data start:0x00074C98 end:0x00074D58
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actor/ac_tamaire_npc1.c:
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actor/npc/ac_tamaire_npc1.c:
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.text start:0x0021DEC8 end:0x0021E2EC
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.text start:0x0021E2EC end:0x0021E494
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.text start:0x0021E494 end:0x0021F250
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@@ -2103,49 +2103,49 @@ actor/ac_tamaire_npc1.c:
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.data start:0x00074D58 end:0x00074E68
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.bss start:0x000C0B08 end:0x000C0B10
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actor/ac_tokyoso_npc0.c:
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actor/npc/ac_tokyoso_npc0.c:
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.text start:0x0021F250 end:0x0021F604
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.text start:0x0021F604 end:0x0021F7AC
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.text start:0x0021F7AC end:0x0021FFB4
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.rodata start:0x000086E0 end:0x000086F0
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.data start:0x00074E68 end:0x00074F48
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actor/ac_tokyoso_npc1.c:
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actor/npc/ac_tokyoso_npc1.c:
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.text start:0x0021FFB4 end:0x00220288
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.text start:0x00220288 end:0x00220468
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.text start:0x00220468 end:0x002215DC
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.rodata start:0x000086F0 end:0x00008708
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.data start:0x00074F48 end:0x00075068
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actor/ac_tukimi_npc0.c:
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actor/npc/ac_tukimi_npc0.c:
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.text start:0x002215DC end:0x00221780
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.text start:0x00221780 end:0x002217C0
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.text start:0x002217C0 end:0x00221CE4
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.rodata start:0x00008708 end:0x00008718
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.data start:0x00075068 end:0x00075140
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actor/ac_tukimi_npc1.c:
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actor/npc/ac_tukimi_npc1.c:
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.text start:0x00221CE4 end:0x00221E88
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.text start:0x00221E88 end:0x00221ED4
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.text start:0x00221ED4 end:0x002224C4
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.rodata start:0x00008718 end:0x00008728
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.data start:0x00075140 end:0x00075250
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actor/ac_tunahiki_npc0.c:
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actor/npc/ac_tunahiki_npc0.c:
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.text start:0x002224C4 end:0x0022286C
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.text start:0x0022286C end:0x00222A18
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.text start:0x00222A18 end:0x00222E4C
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.rodata start:0x00008728 end:0x00008740
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.data start:0x00075250 end:0x000752D8
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actor/ac_tunahiki_npc1.c:
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actor/npc/ac_tunahiki_npc1.c:
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.text start:0x00222E4C end:0x002231E8
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.text start:0x002231E8 end:0x0022347C
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.text start:0x0022347C end:0x00223EEC
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.rodata start:0x00008740 end:0x000087A0
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.data start:0x000752D8 end:0x00075388
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actor/ac_turi_npc0.c:
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actor/npc/ac_turi_npc0.c:
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.text start:0x00223EEC end:0x00224130
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.text start:0x00224130 end:0x002241AC
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.text start:0x002241AC end:0x00224790
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@@ -2153,20 +2153,20 @@ actor/ac_turi_npc0.c:
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.data start:0x00075388 end:0x00075470
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.bss start:0x000C0B10 end:0x000C0B28
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actor/ac_groundhog_npc0.c:
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actor/npc/ac_groundhog_npc0.c:
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.text start:0x00224790 end:0x002249A0
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.text start:0x002249A0 end:0x00224A8C
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.text start:0x00224A8C end:0x00225110
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.rodata start:0x000087A8 end:0x000087D0
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.data start:0x00075470 end:0x00075520
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actor/ac_harvest_npc0.c:
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actor/npc/ac_harvest_npc0.c:
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.text start:0x00225110 end:0x00225344
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.text start:0x00225344 end:0x00225A30
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.rodata start:0x000087D0 end:0x000087E0
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.data start:0x00075520 end:0x000755F8
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actor/ac_harvest_npc1.c:
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actor/npc/ac_harvest_npc1.c:
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.text start:0x00225A30 end:0x00225C40
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.text start:0x00225C40 end:0x0022610C
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.rodata start:0x000087E0 end:0x000087E8
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@@ -3504,7 +3504,7 @@ effect/ef_yukihane.c:
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.rodata start:0x0000B948 end:0x0000B968
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.data start:0x00086830 end:0x00086868
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sys_dynamic.c:
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system/sys_dynamic.c:
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.text start:0x002BDA30 end:0x002BDA30
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.bss start:0x000E6C58 end:0x00107080
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@@ -3516,7 +3516,7 @@ game/m_select.c:
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first_game.c:
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.text start:0x002BF840 end:0x002BF8E4
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sys_romcheck.c:
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system/sys_romcheck.c:
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.text start:0x002BF8E4 end:0x002BF924
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game/m_play.c:
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+5
-3
@@ -254,7 +254,6 @@ cflags_runtime = [
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cflags_foresta = [
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*cflags_base,
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*cflags_common,
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"-O4,s",
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"-sdata 0",
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"-sdata2 0",
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"-d IS_REL",
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@@ -263,7 +262,10 @@ cflags_foresta = [
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]
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if version_num >= 1:
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cflags_foresta.append("-O4,p")
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cflags_foresta.append("-inline off")
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else:
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cflags_foresta.append("-O4,s")
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config.linker_version = "GC/1.3.2"
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@@ -1417,7 +1419,7 @@ config.libs = [
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Object(Matching, "game/m_demo.c"),
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Object(Matching, "game/m_design_ovl.c"),
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Object(Matching, "game/m_diary.c"),
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Object(MatchingFor("GAFE01_00"), "game/m_diary_ovl.c"),
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Object(Matching, "game/m_diary_ovl.c"),
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Object(Matching, "game/m_eappli.c"),
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Object(Matching, "game/m_editEndChk_ovl.c"),
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Object(Matching, "game/m_editor_ovl.c"),
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@@ -1464,7 +1466,7 @@ config.libs = [
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Object(Matching, "game/m_mark_room.c"),
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Object(Matching, "game/m_mark_room_ovl.c"),
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Object(Matching, "game/m_melody.c"),
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Object(MatchingFor("GAFE01_00"), "game/m_mscore_ovl.c"),
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Object(Matching, "game/m_mscore_ovl.c"),
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Object(Matching, "game/m_msg.c"),
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Object(Matching, "game/m_museum.c"),
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Object(Matching, "game/m_museum_display.c"),
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@@ -643,6 +643,7 @@ static void mDI_diary_ovl_move(Submenu* submenu) {
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(*ovl_move_proc[menu_info->proc_status])(submenu, menu_info);
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}
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#if VERSION == VER_GAFE01_00
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extern Gfx dia_init_mode[];
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// extern Gfx kei_win_b2_model[];
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extern Gfx kei_win_b2_model_1_data_4075A0[];
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@@ -666,6 +667,31 @@ static void mDI_set_button_dl(GRAPH* graph, f32 pos_x, f32 pos_y) {
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CLOSE_POLY_OPA_DISP(graph);
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}
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#else
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extern Gfx dia_init_mode[];
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// extern Gfx kei_win_b2_model[];
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extern Gfx kei_win_b2_model_1_data_407600[];
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// extern Gfx kei_win_amojiT_model[];
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extern Gfx kei_win_amojiT_model_1_data_407680[];
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extern Gfx dia_win_bb_model[];
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extern Gfx dia_win_mojiT_model[];
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static void mDI_set_button_dl(GRAPH* graph, f32 pos_x, f32 pos_y) {
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OPEN_POLY_OPA_DISP(graph);
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Matrix_scale(16.0f, 16.0f, 1.0f, MTX_LOAD);
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Matrix_translate(pos_x, pos_y, 140.0f, MTX_MULT);
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gSPMatrix(POLY_OPA_DISP++, _Matrix_to_Mtx_new(graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dia_init_mode);
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gSPDisplayList(POLY_OPA_DISP++, kei_win_b2_model_1_data_407600);
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gSPDisplayList(POLY_OPA_DISP++, kei_win_amojiT_model_1_data_407680);
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gSPDisplayList(POLY_OPA_DISP++, dia_win_bb_model);
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gSPDisplayList(POLY_OPA_DISP++, dia_win_mojiT_model);
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CLOSE_POLY_OPA_DISP(graph);
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}
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#endif
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extern Gfx dia_init_mode_letter[];
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extern Gfx dia_win_wT_model[];
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@@ -352,7 +352,11 @@ extern Gfx onp_win_mojiT_model[];
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extern Gfx onp_win_zT_model[];
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extern Gfx onp_win_rT_model[];
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extern Gfx onp_win_sT_model[];
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#if VERSION == VER_GAFE01_00
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extern Gfx onp_win_rmoji_model[];
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#else
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extern Gfx onp_win_rmoji_model_1_data_4A4020[];
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#endif
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extern Gfx onp_win_owariT_model[];
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extern Gfx sen_item2_DL_mode[];
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@@ -413,8 +417,11 @@ static void mMS_set_dl(Submenu* submenu, mSM_MenuInfo_c* menu_info, GAME* game)
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gSPDisplayList(POLY_OPA_DISP++, onp_win_zT_model);
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gSPDisplayList(POLY_OPA_DISP++, onp_win_rT_model);
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gSPDisplayList(POLY_OPA_DISP++, onp_win_sT_model);
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#if VERSION == VER_GAFE01_00
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gSPDisplayList(POLY_OPA_DISP++, onp_win_rmoji_model);
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#else
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gSPDisplayList(POLY_OPA_DISP++, onp_win_rmoji_model_1_data_4A4020);
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#endif
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color_p = (mscore_ovl->cursor_idx == 16) ? &color_data[0] : &color_data[1];
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 255, color_p->r, color_p->g, color_p->b, 255);
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gSPDisplayList(POLY_OPA_DISP++, onp_win_owariT_model);
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