Merge effects in same TU

This commit is contained in:
Cuyler36
2024-03-11 03:17:40 -04:00
parent 6c18ada458
commit 0641da1ef7
5 changed files with 84 additions and 87 deletions
+28
View File
@@ -27,3 +27,31 @@ eEC_PROFILE_c iam_ef_flash = {
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
static void eFlashC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eFlashC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eFlashC_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eFlashC_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_flashC = {
// clang-format off
&eFlashC_init,
&eFlashC_ct,
&eFlashC_mv,
&eFlashC_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
-29
View File
@@ -1,29 +0,0 @@
#include "ef_effect_control.h"
static void eFlashC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eFlashC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eFlashC_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eFlashC_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_flashC = {
// clang-format off
&eFlashC_init,
&eFlashC_ct,
&eFlashC_mv,
&eFlashC_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
+56
View File
@@ -27,3 +27,59 @@ eEC_PROFILE_c iam_ef_make_hem = {
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
static void eMHK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eMHK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eMHK_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eMHK_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_make_hem_kira = {
// clang-format off
&eMHK_init,
&eMHK_ct,
&eMHK_mv,
&eMHK_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
static void eMHL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eMHL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eMHL_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eMHL_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_make_hem_light = {
// clang-format off
&eMHL_init,
&eMHL_ct,
&eMHL_mv,
&eMHL_dw,
195,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
-29
View File
@@ -1,29 +0,0 @@
#include "ef_effect_control.h"
static void eMHK_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eMHK_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eMHK_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eMHK_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_make_hem_kira = {
// clang-format off
&eMHK_init,
&eMHK_ct,
&eMHK_mv,
&eMHK_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};
-29
View File
@@ -1,29 +0,0 @@
#include "ef_effect_control.h"
static void eMHL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eMHL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eMHL_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eMHL_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_make_hem_light = {
// clang-format off
&eMHL_init,
&eMHL_ct,
&eMHL_mv,
&eMHL_dw,
195,
eEC_NO_CHILD_ID,
eEC_IGNORE_DEATH_DIST,
// clang-format on
};