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Merge effects in same TU
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@@ -27,3 +27,31 @@ eEC_PROFILE_c iam_ef_flash = {
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eEC_IGNORE_DEATH_DIST,
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// clang-format on
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};
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static void eFlashC_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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static void eFlashC_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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}
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static void eFlashC_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eFlashC_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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eEC_PROFILE_c iam_ef_flashC = {
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// clang-format off
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&eFlashC_init,
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&eFlashC_ct,
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&eFlashC_mv,
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&eFlashC_dw,
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_IGNORE_DEATH_DIST,
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// clang-format on
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};
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