add gs2dex include

This commit is contained in:
Prakxo
2024-04-27 17:43:05 +02:00
parent b7cb654bb9
commit 0740c91a35
3 changed files with 11 additions and 182 deletions
+2 -173
View File
@@ -2,112 +2,13 @@
#define PRERENDER_H
#include "types.h"
#include "libforest/gbi_extensions.h"
#include <PR/gbi.h>
#include <PR/gs2dex.h>
#ifdef __cplusplus
extern "C" {
#endif
#define G_OBJ_RECTANGLE_R 0xDA
#define G_OBJ_MOVEMEM 0xDC
#define G_RDPHALF_0 0xE4
#define G_OBJ_RECTANGLE 0x01
#define G_OBJ_SPRITE 0x02
#define G_SELECT_DL 0x04
#define G_OBJ_LOADTXTR 0x05
#define G_OBJ_LDTX_SPRITE 0x06
#define G_OBJ_LDTX_RECT 0x07
#define G_OBJ_LDTX_RECT_R 0x08
#define G_BG_1CYC 0x09
#define G_BG_COPY 0x0A
#define G_OBJ_RENDERMODE 0x0B
#define G_OBJRM_NOTXCLAMP 0x01
#define G_OBJRM_XLU 0x02 /* Ignored */
#define G_OBJRM_ANTIALIAS 0x04 /* Ignored */
#define G_OBJRM_BILERP 0x08
#define G_OBJRM_SHRINKSIZE_1 0x10
#define G_OBJRM_SHRINKSIZE_2 0x20
#define G_OBJRM_WIDEN 0x40
/*---------------------------------------------------------------------------*
* Background wrapped screen
*---------------------------------------------------------------------------*/
#define gSPBgRectangle(pkt, m, mptr) gDma0p((pkt), (m), (mptr), 0)
#define gsSPBgRectangle(m, mptr) gsDma0p((m), (mptr), 0)
#define gSPBgRectCopy(pkt, mptr) gSPBgRectangle((pkt), G_BG_COPY, (mptr))
#define gsSPBgRectCopy(mptr) gsSPBgRectangle(G_BG_COPY, (mptr))
#define gSPBgRect1Cyc(pkt, mptr) gSPBgRectangle((pkt), G_BG_1CYC, (mptr))
#define gsSPBgRect1Cyc(mptr) gsSPBgRectangle(G_BG_1CYC, (mptr))
/*---------------------------------------------------------------------------*
* 2D Objects
*---------------------------------------------------------------------------*/
#define gSPObjSprite(pkt, mptr) gDma0p((pkt), G_OBJ_SPRITE, (mptr), 0)
#define gsSPObjSprite(mptr) gsDma0p(G_OBJ_SPRITE, (mptr), 0)
#define gSPObjRectangle(pkt, mptr) gDma0p((pkt), G_OBJ_RECTANGLE, (mptr), 0)
#define gsSPObjRectangle(mptr) gsDma0p(G_OBJ_RECTANGLE, (mptr), 0)
#define gSPObjRectangleR(pkt, mptr) gDma0p((pkt), G_OBJ_RECTANGLE_R, (mptr), 0)
#define gsSPObjRectangleR(mptr) gsDma0p(G_OBJ_RECTANGLE_R, (mptr), 0)
/*---------------------------------------------------------------------------*
* 2D Matrix
*---------------------------------------------------------------------------*/
#define gSPObjMatrix(pkt, mptr) gDma1p((pkt), G_OBJ_MOVEMEM, (mptr), 0, 23)
#define gsSPObjMatrix(mptr) gsDma1p(G_OBJ_MOVEMEM, (mptr), 0, 23)
#define gSPObjSubMatrix(pkt, mptr) gDma1p((pkt), G_OBJ_MOVEMEM, (mptr), 2, 7)
#define gsSPObjSubMatrix(mptr) gsDma1p(G_OBJ_MOVEMEM, (mptr), 2, 7)
/*---------------------------------------------------------------------------*
* Loading into TMEM
*---------------------------------------------------------------------------*/
#define gSPObjLoadTxtr(pkt, tptr) gDma0p((pkt), G_OBJ_LOADTXTR, (tptr), 23)
#define gsSPObjLoadTxtr(tptr) gsDma0p(G_OBJ_LOADTXTR, (tptr), 23)
#define gSPObjLoadTxSprite(pkt, tptr) gDma0p((pkt), G_OBJ_LDTX_SPRITE, (tptr), 47)
#define gsSPObjLoadTxSprite(tptr) gsDma0p(G_OBJ_LDTX_SPRITE, (tptr), 47)
#define gSPObjLoadTxRect(pkt, tptr) gDma0p((pkt), G_OBJ_LDTX_RECT, (tptr), 47)
#define gsSPObjLoadTxRect(tptr) gsDma0p(G_OBJ_LDTX_RECT, (tptr), 47)
#define gSPObjLoadTxRectR(pkt, tptr) gDma0p((pkt), G_OBJ_LDTX_RECT_R, (tptr), 47)
#define gsSPObjLoadTxRectR(tptr) gsDma0p(G_OBJ_LDTX_RECT_R, (tptr), 47)
/*---------------------------------------------------------------------------*
* Select Display List
*---------------------------------------------------------------------------*/
#define gSPSelectDL(pkt, mptr, sid, flag, mask) \
{ \
gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xFFFF, (sid)); \
gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); \
}
#define gsSPSelectDL(mptr, sid, flag, mask) \
{ \
gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xFFFF, (sid)); \
gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); \
}
#define gSPSelectBranchDL(pkt, mptr, sid, flag, mask) \
{ \
gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xFFFF, (sid)); \
gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); \
}
#define gsSPSelectBranchDL(mptr, sid, flag, mask) \
{ \
gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xFFFF, (sid)); \
gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); \
}
#define G_OBJRM_NOTXCLAMP 0x01
#define G_OBJRM_XLU 0x02 /* Ignored */
#define G_OBJRM_ANTIALIAS 0x04 /* Ignored */
#define G_OBJRM_BILERP 0x08
#define G_OBJRM_SHRINKSIZE_1 0x10
#define G_OBJRM_SHRINKSIZE_2 0x20
#define G_OBJRM_WIDEN 0x40
#define gSPObjRenderMode(pkt, mode) gImmp1((pkt), G_OBJ_RENDERMODE, (mode))
#define gsSPObjRenderMode(mode) gsImmp1(G_OBJ_RENDERMODE, (mode))
#define G_BGLT_LOADBLOCK 0x0033
#define G_BGLT_LOADTILE 0xFFF4
#define BG2D_FLAGS_1 (1 << 0)
#define BG2D_FLAGS_2 (1 << 1)
#define BG2D_FLAGS_AC_THRESHOLD (1 << 2)
@@ -156,78 +57,6 @@ typedef struct {
/* 0x24 */ u32 flags;
} PreRenderBackground2DParams; // size = 0x28
/* Non scalable background plane */
typedef struct {
u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */
u16 imageW; /* width of the texture (u10.2) */
s16 frameX; /* upper-left position of transferred frame (s10.2) */
u16 frameW; /* width of transferred frame (u10.2) */
u16 imageY; /* y-coordinate of upper-left position of texture (u10.5) */
u16 imageH; /* height of the texture (u10.2) */
s16 frameY; /* upper-left position of transferred frame (s10.2) */
u16 frameH; /* height of transferred frame (u10.2) */
u64* imagePtr; /* texture source address on DRAM */
u16 imageLoad; /* which to use, LoadBlock or LoadTile */
u8 imageFmt; /* format of texel - G_IM_FMT_* */
u8 imageSiz; /* size of texel - G_IM_SIZ_* */
u16 imagePal; /* pallet number */
u16 imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */
/* The following is set in the initialization routine guS2DInitBg(). There is no need for the user to set it. */
u16 tmemW; /* TMEM width and Word size of frame 1 line.
At LoadBlock, GS_PIX2TMEM(imageW/4,imageSiz)
At LoadTile GS_PIX2TMEM(frameW/4,imageSiz)+1 */
u16 tmemH; /* height of TMEM loadable at a time (s13.2) 4 times value
When the normal texture, 512/tmemW*4
When the CI texture, 256/tmemW*4 */
u16 tmemLoadSH; /* SH value
At LoadBlock, tmemSize/2-1
At LoadTile, tmemW*16-1 */
u16 tmemLoadTH; /* TH value or Stride value
At LoadBlock, GS_CALC_DXT(tmemW)
At LoadTile, tmemH-1 */
u16 tmemSizeW; /* skip value of imagePtr for image 1-line
At LoadBlock, tmemW*2
At LoadTile, GS_PIX2TMEM(imageW/4,imageSiz)*2 */
u16 tmemSize; /* skip value of imagePtr for 1-loading
= tmemSizeW*tmemH */
} uObjBg_t; /* 40 bytes */
/* Scalable background plane */
typedef struct {
u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */
u16 imageW; /* width of texture (u10.2) */
s16 frameX; /* upper-left position of transferred frame (s10.2) */
u16 frameW; /* width of transferred frame (u10.2) */
u16 imageY; /* y-coordinate of upper-left position of texture (u10.5) */
u16 imageH; /* height of texture (u10.2) */
s16 frameY; /* upper-left position of transferred frame (s10.2) */
u16 frameH; /* height of transferred frame (u10.2) */
u64* imagePtr; /* texture source address on DRAM */
u16 imageLoad; /* Which to use, LoadBlock or LoadTile? */
u8 imageFmt; /* format of texel - G_IM_FMT_* */
u8 imageSiz; /* size of texel - G_IM_SIZ_* */
u16 imagePal; /* pallet number */
u16 imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */
u16 scaleW; /* scale value of X-direction (u5.10) */
u16 scaleH; /* scale value of Y-direction (u5.10) */
s32 imageYorig; /* start point of drawing on image (s20.5) */
u8 padding[4];
} uObjScaleBg_t; /* 40 bytes */
typedef union {
uObjBg_t b;
uObjScaleBg_t s;
long long int force_structure_alignment;
} uObjBg;
extern void wallpaper_draw1(PreRenderBackground2DParams* bg2D, Gfx** gfxp);
extern void wallpaper_draw(Gfx** const gfxp, u16* const timg, u16* const tlut, const u16 width, const u16 height,
const u8 fmt, const u8 siz, const u16 tt, const u16 tlutCount, f32 x, const f32 y,
+4 -4
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@@ -24,13 +24,13 @@ typedef struct ucode_info_s {
extern long long int gspF3DZEX2_NoN_PosLight_fifoDataStart[];
extern long long int gspF3DZEX2_NoN_PosLight_fifoTextStart[];
extern long long int gspS2DEX2_fifoDataStart[];
extern long long int gspS2DEX2_fifoTextStart[];
extern unsigned long long gspS2DEX2_fifoDataStart[];
extern unsigned long long gspS2DEX2_fifoTextStart[];
extern long long int* ucode_GetPolyTextStart();
extern long long int* ucode_GetPolyDataStart();
extern long long int* ucode_GetSpriteTextStart();
extern long long int* ucode_GetSpriteDataStart();
extern unsigned long long* ucode_GetSpriteTextStart();
extern unsigned long long* ucode_GetSpriteDataStart();
#ifdef __cplusplus
};
+5 -5
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@@ -2,12 +2,12 @@
long long int gspF3DZEX2_NoN_PosLight_fifoTextStart[1];
long long int gspF3DZEX2_NoN_PosLight_fifoDataStart[1];
long long int gspS2DEX2_fifoTextStart[1];
long long int gspS2DEX2_fifoDataStart[1];
unsigned long long gspS2DEX2_fifoTextStart[1];
unsigned long long gspS2DEX2_fifoDataStart[1];
s64* poly_tbl[] = { gspF3DZEX2_NoN_PosLight_fifoTextStart, gspF3DZEX2_NoN_PosLight_fifoDataStart };
s64* sprite_tbl[] = { gspS2DEX2_fifoTextStart, gspS2DEX2_fifoDataStart };
u64* sprite_tbl[] = { gspS2DEX2_fifoTextStart, gspS2DEX2_fifoDataStart };
extern s64* ucode_GetPolyTextStart(void) {
return poly_tbl[0];
@@ -17,10 +17,10 @@ extern s64* ucode_GetPolyDataStart(void) {
return poly_tbl[1];
}
extern s64* ucode_GetSpriteTextStart(void) {
extern u64* ucode_GetSpriteTextStart(void) {
return sprite_tbl[0];
}
extern s64* ucode_GetSpriteDataStart(void) {
extern u64* ucode_GetSpriteDataStart(void) {
return sprite_tbl[1];
}