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Fix bugfix lol
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@@ -500,7 +500,7 @@ static void aITT_actor_move(ACTOR* actorx, GAME* game) {
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switch (insect->type) {
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case aINS_INSECT_TYPE_SNAIL:
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actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos(actorx->world.position, 0.0f);
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insect->home.position.y = actorx->world.position.y;
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actorx->home.position.y = actorx->world.position.y;
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action = aITT_ACT_LET_ESCAPE_MAIMAI;
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break;
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default:
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