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https://github.com/ACreTeam/ac-decomp
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Implement & link ef_tent_lamp
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@@ -903,6 +903,10 @@ ef_make_hem.c:
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.text: [0x806162B0, 0x8061710C]
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.rodata: [0x8064C818, 0x8064C860]
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.data: [0x806D3160, 0x806D31B8]
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ef_tent_lamp.c:
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.text: [0x80622304, 0x8062260C]
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.rodata: [0x8064CF10, 0x8064CF38]
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.data: [0x806D3910, 0x806D3928]
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m_select.c:
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.text: [0x80627F88, 0x80629CA8]
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.rodata: [0x8064D1B0, 0x8064D1B8]
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+70
-14
@@ -1,20 +1,13 @@
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#include "ef_effect_control.h"
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static void eTL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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#include "m_common_data.h"
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#include "sys_matrix.h"
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#include "m_rcp.h"
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static void eTL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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}
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static void eTL_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eTL_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eTL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTL_mv(eEC_Effect_c* effect, GAME* game);
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static void eTL_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_tent_lamp = {
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// clang-format off
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@@ -27,3 +20,66 @@ eEC_PROFILE_c iam_ef_tent_lamp = {
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eEC_IGNORE_DEATH_DIST,
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// clang-format on
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};
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static void eTL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_TENT_LAMP, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static s16 eTL_GetNiceSwitchStat() {
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if (Common_Get(time.now_sec) >= (5 * mTM_SECONDS_IN_HOUR) &&
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Common_Get(time.now_sec) < (18 * mTM_SECONDS_IN_HOUR)) {
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return FALSE;
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}
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return TRUE;
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}
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static void eTL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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effect->timer = 100;
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if (eTL_GetNiceSwitchStat() == TRUE) {
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mEnv_RequestChangeLightON(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, FALSE);
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effect->offset.x = 1.0f;
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} else {
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mEnv_RequestChangeLightOFF(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, 0.5f);
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effect->offset.x = 0.0f;
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}
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}
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static void eTL_mv(eEC_Effect_c* effect, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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f32 target;
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int nice_switch_state = eTL_GetNiceSwitchStat();
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(*eEC_CLIP->set_continious_env_proc)(effect, 100, 100);
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if (nice_switch_state == TRUE) {
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mEnv_RequestChangeLightON(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, FALSE);
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target = 1.0f;
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} else {
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mEnv_RequestChangeLightOFF(play, mRmTp_LIGHT_SWITCH_HOUSE0_BASEMENT, 0.01f);
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target = 0.0f;
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}
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add_calc(&effect->offset.x, target, 0.015f, 0.1f, 0.001f);
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}
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extern Gfx obj_tent_lamp_model[];
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static void eTL_dw(eEC_Effect_c* effect, GAME* game) {
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int l = (int)(255.0f + effect->offset.x * -255.0f);
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_texture_z_light_fog_prim(game->graph);
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OPEN_DISP(game->graph);
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Matrix_translate(0.0f, 0.0f, 0.0f, 0);
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Matrix_scale(0.05f, 0.05f, 0.05f, 1);
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gDPSetPrimColor(NEXT_POLY_OPA_DISP, 0, l, 255, 255, 255, 255);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(NEXT_POLY_OPA_DISP, obj_tent_lamp_model);
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CLOSE_DISP(game->graph);
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}
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